See How to Make Custom Moss Shader & Burned Fire Decal in Unreal Engine 5

0
8K

Abanob Atef shared a detailed breakdown of the Dark World scene inspired by Hellblade and God of War, explained how he set up a custom moss shader and a burned fire decal, and showed how he used William Faucher's EasyFog plugin.

Zoeken
Categorieën
Read More
Spellen
Tutorial - Adjusting Texture Sizes by Sharpness in Unreal
6 days ago Hauke Thießen Technical Artist @ Limbic Entertainment Follow...
By Unreal Engine 2024-01-26 21:31:45 0 8K
Spellen
Postmortem: Developing a Game With a Distinct Indonesian Identity
Dimas Novan D told us about the history and development process behind A Space for the...
By GameSpot 2024-03-21 10:10:51 0 6K
Art
IMPORTANT DETAILS TO PAY ATTENTION TO WHEN CREATING A 3D CHARACTER
We have gathered for you a short, but at the same time quite comprehensive selection with an...
By Imad Hamouda 2024-01-26 21:29:24 0 9K
Spellen
Immortals of Aveum Developer: Making AAA Single-Player Shooter Was Awful Idea
We all know the tale of Immortals of Aveum, a magic shooter by Ascendant Studios that...
By CGShares 2024-02-13 09:09:13 0 7K
Onderwijs
See How to Make Custom Moss Shader & Burned Fire Decal in Unreal Engine 5
Abanob Atef shared a detailed breakdown of the Dark World scene inspired by Hellblade and...
By Unreal Engine 2024-02-17 11:51:04 0 8K