Working with Displacement Maps in Blender

0
8KB

Chuckcg is the master of realistic and mysterious environments! Today, he shows how to set up a realistic wall material using displacement maps.

I love how easy we can get high detailed surfaces using cycles adaptive subdivision.

This is a tutorial where I explain from pbr textures for realistic materials, to blender procedural textures to create terrains within blender, thanks for looking.

Love
1
Search
Nach Verein filtern
Read More
Science and Technology
Chaos Previews Its AI Technologies
Make PBR materials from text descriptions, populate scenes, apply styles to renders, and more....
Von CGShares 2024-02-21 12:18:37 0 8KB
Ausbildung
PlayStation Designer Pays a 3D Tribute to PlayStation 1 Memory Card
The detailed recreation of the card was set up using Blender....
Von Blender 2024-03-21 09:01:17 0 13KB
Art
Why is concept art so important in game design?
Greetings everyone! The concept artist is here! The significance of concept art in game design...
Von Arsenii Kolesnikov 2024-01-21 13:58:36 0 8KB
Spiele
Games Artist Article : CITROEN BX 1982
Introduction Hello, my name is Thibaut Reimel, I am a Material and Environment artist working at...
Von Imad Hamouda 2024-01-26 08:09:18 0 9KB
Science and Technology
Check Out a New Version of This Procedural Building Generator for Blender
Julien Gauthier's Auto-Building 1.2 comes with Blender 4.0 compatibility and a slew of new...
Von Blender 2024-02-19 13:38:03 0 11KB