-
- EXPLORE
-
-
-
-
Working with Displacement Maps in Blender
Posted 2024-01-25 09:03:37
0
8KB
Chuckcg is the master of realistic and mysterious environments! Today, he shows how to set up a realistic wall material using displacement maps.
I love how easy we can get high detailed surfaces using cycles adaptive subdivision.
This is a tutorial where I explain from pbr textures for realistic materials, to blender procedural textures to create terrains within blender, thanks for looking.
Search
Nach Verein filtern
Read More
Chaos Previews Its AI Technologies
Make PBR materials from text descriptions, populate scenes, apply styles to renders, and more....
PlayStation Designer Pays a 3D Tribute to PlayStation 1 Memory Card
The detailed recreation of the card was set up using Blender....
Why is concept art so important in game design?
Greetings everyone! The concept artist is here!
The significance of concept art in game design...
Games Artist Article : CITROEN BX 1982
Introduction
Hello, my name is Thibaut Reimel, I am a Material and Environment artist working at...
Check Out a New Version of This Procedural Building Generator for Blender
Julien Gauthier's Auto-Building 1.2 comes with Blender 4.0 compatibility and a slew of new...