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Chuckcg is the master of realistic and mysterious environments! Today, he shows how to set up a realistic wall material using displacement maps. I love how easy we can get high detailed surfaces using cycles adaptive subdivision. This is a tutorial where I explain from pbr textures for realistic materials, to blender procedural textures to create terrains within blender, thanks for looking....
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IVY Overseas is the Best Study in Australia Study Abroad Consultants in Hyderabad. Australia as a destination has been attracting students for more than two decades now and it is one of the highly sought after destinations along with the USA, the UK and Canada among the international students for its university research, reputation of the universities, qualifications...
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Introduction Hello, my name is Thibaut Reimel, I am a Material and Environment artist working at Ubisoft. This project started when a good friend of mine, François Larrieu, and I started talking on our breaks about vehicle workflows, he showed me a cool modeling technique and I also have been interested by Naughty Dog’s vehicle workflow. In addition, I always found that midpoly...
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6 days ago Hauke Thießen Technical Artist @ Limbic Entertainment Follow This article describes how to implement a system to adjust texture sizes in Unreal based on the sharpness of the source texture file. Blurry textures without much detail are reduced in size by this system. The Problem Very often when working on games you'll come across something like this:...
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Quad Remesher is an add-on for Blender by the same developer who gave the 3D sculpting community ZRemesher, UV Master and Decimation Master. In fact it makes remeshing in Blender even better than ZBrush. If you’re a serious 3D artist, this is an essential part of your 3D toolkit in Blender. It’s a paid add-on, with the option to either buy a lifetime license or buy a 3-month...
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