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The detailed recreation of the card was set up using Blender. Ryosuke Hana, an experienced Artist, Developer, and Senior Design Technologist at the PlayStation team, has recently showcased a breathtaking digital prop that will most certainly send you on a nostalgic trip down memory lane if you've been a PS fan since the console's early days....
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The splash screen artwork for Blender 4.3, created by Blender Studio. The Blender Foundation has released the public beta of Blender 4.3, the latest version of the open-source 3D software for VFX, animation, game development and visualization. Below, we’ve picked out five key changes, from Grease Pencil 3 – a major overhaul of Blender’s 2D animation...
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Architectural visualization firm and tools developer polygoniq has released engon, a free, open-source asset browser for Blender. The tool, previously built into polygoniq’s asset libraries, provides advanced filtering options, built-in scattering tools, and the option to convert assets to linked files. The asset libraries – botaniq, traffiq, aquatiq and...
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Dimas Novan D told us about the history and development process behind A Space for the Unbound, talked about promoting the game and working with the community, and shared some advice on how to get noticed. Introduction Hello, I'm Dimas Novan D, currently a Supervising Artist at Mojiken Studio and...
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Made by Paul Martin Eliasz, the tool is set to launch in the near future. Paul Martin Eliasz, a Senior Technical Artist and well-known Unreal Engine enthusiast, has recently previewed an incredible procedural worldbuilding tool for Unreal Engine 5, set to be released in the near future. Powered by the engine's Procedural Content Generation (PCG)...
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