• WWW.BLENDERNATION.COM
    BlenderKit 6th Black Birthday Discount [$]
    BlenderKit 6th Black Birthday Discount By Vilem Duha on November 11, 2024 3D News BlenderKit is a community-driven 3D asset library. The library includes free and paid models, materials, brushes, scenes and add-ons. All assets can be downloaded directly in Blender. Since it was founded six years ago, BlenderKit has expanded rapidly. There are currently almost 1,900 creators uploading to the library, about 1,150,000 registered users and more than 60,000 assets (half of them are free). The last year was exceptionally productive as many features were added to the BlenderKit asset gallery and a new section for add-on distribution was created.To celebrate this milestone, we offer a 33% Black Birthday discount. The discount will be available until December 2.Heres to another year of inspiration and artistry!
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  • WWW.BLENDERNATION.COM
    Video: DTrack
    Video: DTrack By Bart on November 11, 2024 Video Hi_there_dear_john paints a bleak future with a fictional advert for a time management tool.A project I unfortunately never finished, and by now am doubtful about ever finishing. I consider it more of a snapshot than a finished project. A snapshot of a concept and a design process that left me somewhat drained and starved for new ideas, hence the failure to return. Is it worthy of the tag finished projects? Is the imposing of time constraints nurturing or necrotic to the creative process? Does this represent success or failure? Does not all artwork remain unfiinished in the mind of the artist? Did not god too abandon its creation? Maybe such questions are best left unanswered. Instead, I shall now go on a journey among giants.
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  • WWW.BLENDERNATION.COM
    BlenderKit 6th Black Birthday Discount [$]
    BlenderKit 6th Black Birthday Discount By Vilem Duha on November 11, 2024 3D News BlenderKit is a community-driven 3D asset library. The library includes free and paid models, materials, brushes, scenes and add-ons. All assets can be downloaded directly in Blender. Since it was founded six years ago, BlenderKit has expanded rapidly. There are currently almost 1,900 creators uploading to the library, about 1,150,000 registered users and more than 60,000 assets (half of them are free). The last year was exceptionally productive as many features were added to the BlenderKit asset gallery and a new section for add-on distribution was created.To celebrate this milestone, we offer a 33% Black Birthday discount. The discount will be available until December 2.Heres to another year of inspiration and artistry!
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  • WWW.VIDEOGAMESCHRONICLE.COM
    Nintendo sues player who kept streaming pirated Switch games, taunted I can do this all day
    Nintendo is suing a player who it says repeatedly streamed pirated Switch games, while taunting the company that he couldnt be caught.Nintendo has filed a lawsuit against Jesse Keighin, who it says streams games on various online platforms under his username Every Game Guru.According to the company, Keighin is a recidivist pirate who has obtained and streamed Nintendos leaked games on multiple occasions.The lawsuit alleges that since 2022, Keighin has streamed at least 10 of Nintendos leaked games before they were released, more than 50 times in total, the most recent being Mario & Luigi: Brothership.Although Nintendo says it has submitted dozens of takedown notices, and platforms such as YouTube and Twitch have shut his channels down, it says Keighin continues to unlawfully stream Nintendos copyrighted works and thumb his nose at Nintendo and the law.It also claims that Keighin taunted Nintendo, sending the company a letter boasting that he has a thousand burner channels to stream from and can do this all day'.Keighin is also accused of continuing to seek to profit off his unauthorised streaming of Nintendos games by adding CashApp details to his streams after his channels were demonitised.On top of all the above, Keighin is also accused of regularly posting links to ROM repositories, emulators and the illegally obtained prod.keys which are needed to make them run.Nintendos lawsuit includes images from Keighins streams showing frame rate and performance specs in the corner, showing the pre-release games were being played on an emulator.By not only streaming leaked games, but also directly providing users links to circumvention software, Nintendos proprietary cryptographic keys, and pirated ROM repositories, Defendant is giving his viewers everything they need to pirate as many games as they wish, Nintendo claims.Indeed, Defendant recently boasted online that he wants to help anyone and everyone who wants to get Nintendo games for free (and early), or who needs help installing and setting up Switch emulators that let you play Switch games for free.Listing 10 games it believes Keighin has streamed in a pre-release pirated form on an emulator, Nintendo is seeking $150,000 damages with respect to each copyrighted work. Given that it claims he has streamed these games more than 50 times in total, its not currently clear whether it means $150,000 per game ($1.5 million) or per stream ($7.5 million).It also seeks $2,500 for each act of circumvention Keighin made (which it says he did each time he loaded unauthorised copies of games into Ryujinx, Yuzu, or another emulator and streamed them), as well as $2,500 for each time he offered to help the public to play emulated games by providing links to emulators, ROMs and crypto keys.Post a commentRelated VGC ContentRelated ProductsPokmon Scarlet and Violet Dual PackNintendo Switch Wireless Pro ControllerNintendo Switch Joy-Con PairOther ProductsNintendo Switch OLEDNintendo Switch LiteLEGO Nintendo Entertainment SystemSome external links on this page are affiliate links, if you click on our affiliate links and make a purchase we might receive a commission.
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  • WWW.IAMAG.CO
    The Art Of Antonio De Luca
    Antonio De Luca, is a dedicated artist with roots in the beautiful island of Sicily. He completed his studies in Painting and Architecture at the prestigious Academy of Fine Arts in Rome. Over the years, He has built a diverse career, working as an Illustrator, Cartoonist, Storyboard, and Concept Artist. His professional journey has taken him to collaborate with several renowned international companies, including Riot Games, Gameloft, Fantasy Flight, Mondadori, Bonelli Ed., Hitpoint, and Gamermats. Antonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de LucaAntonio de Luca
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  • WWW.VG247.COM
    Want a blast from the past? Pokmon TCG Pocket fan creates Retro GameBoy versions of in-game packs
    Old!Want a blast from the past? Pokmon TCG Pocket fan creates Retro GameBoy versions of in-game packsNow that Pokemon TCG Pocket is dominating mobile platforms, it's starting to see some love from artists.Image credit: Deikar on Reddit News by Connor Makar Staff Writer Published on Nov. 11, 2024 Pokemon TCG Pocket has started to attract the attention of a host of artists and other creatives as it dominates mobile platforms; every big game deserves its own lovely fan art right? One artist has used their skills to shoot us straight in our nostalgic hearts, recreating the in-game packs in a retro GameBoy style.User Deikar on the Pokemon TCG Pocket Reddit posted their creation to the sub only a few hours ago. This was, as you can imagine, met with great addoration from the community there, both Pokemon fans and old people alike. The venn diagram between such groups is quite large, y'know. Pokmon TCG Pocket Gameboy byu/Deikar inPTCGPTo see this content please enable targeting cookies.They've even gone so far as to make retro pixel versions of the pack opening timers and currency down below the packs themselves, a nice little addition that helps it to seem as if the image was torn straight from some alternate version of the game. They even provided some extra context to the piece, as well as what they might work on next, below the original post, writing:"Made a little pixel art mockup of the screen we all see everyday, using the Gameboy booster packs as a basis and the sprites from the games. Years ago I made a similar mockup for Pokmon Go when it came out so it felt appropriate, but as I was doing the full screen I realized the main screen is kinda way too empty, so it doesn't translate that well to pixel art. If you all like it I may end up doing a full mockup of a match scene!"To see this content please enable targeting cookies. Deikar also, as it turns out, was the artist responsible for some pretty popular Legends of Runeterra art back in the day too. So it's good to see they've found themselves a new home alongside the myriad of other TCG fans. What do you think of the art? Let us know below!
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  • WWW.VG247.COM
    The Witcher 4 seemingly gets its first character reveal that's not just Geralt saying he's showing up, thanks to a Star Wars and EastEnders actor's CV
    PolarishhhhhhhhhhhThe Witcher 4 seemingly gets its first character reveal that's not just Geralt saying he's showing up, thanks to a Star Wars and EastEnders actor's CVWho's Branko? We've got no idea, but it looks like you might be meeting him in your return to The Continent.Image credit: CD Projekt Red News by Mark Warren Senior Staff Writer Published on Nov. 11, 2024 We don't know much about what we'll be doing inThe Witcher 4 whenever it arrives, but it looks like an encounter with a character called Branko can be added to that list. That's according to the online CV of the actor who appears to be playing him in the game currently codenamed Polaris.Assuming it's not an error of some kind, this would be second character confirmed to be showing up the game, following Geralt, whom actor Doug Cockle has suggested will be "a part" of the game, but not the main focus. Plus, given we're all intimately familiar with Gerry from the River, this would be the first totally new character revealed to be showing up in The Witcher 4.To see this content please enable targeting cookies. As spotted by Reddit user KekanKok, the listing for actor Jake Lampert on Spotlight, a UK casting website, currently lists as part of the actor's resume a role in "The Witcher 4: Polaris" as a character called Branko.The listing doesn't include many other details, aside from a 2025 date that, judging by what CD Projekt has said in earnings calls this year, seems like it could well just be a placeholder of sorts representing the earliest point the game could potentially release.There's also the name of the person who allegedly directed Lampert in the role, Kate Saxon, who's been credited in voice direction roles on both The Witcher 3 and The Witcher 2 - as well as a host of other video game roles - according to her IMDB page.While this Witcher role does show up on Lampert's list of credits on Spotlight, it doesn't appear to be listed as part of the CV for him you can find on the website of Sainou, the talent agency he's listed as a client of. VG247 has reached out to Sainou for comment on this story.Among the roles Lampert's previously played are characters in Star Wars: Andor, EastEnders, and Call the Midwife. The EastEnders role looks to have seen him play a guy who got into a fight in a nightclub, so that'd be good practice if Branko were to turn out to be one of the many unfortunate folks who've decided it's wise to rudely interrupt a witcher during a visit to the local tavern.In other Witcher 4-related news, CD Projekt's devs have said that they're hoping the game will help the studio win back over anyone who might still be a bit hesitant to trust it following Cyberpunk 2077's difficult initial release.
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    "The whole studio was burning the candle at both ends" - Two of Halo 2's most important designers reflect on the beloved sequel's working conditions
    Tough Times"The whole studio was burning the candle at both ends" - Two of Halo 2's most important designers reflect on the beloved sequel's working conditions"We really didnt know what was going to happen."Image credit: Bungie News by Oisin Kuhnke Contributor Published on Nov. 11, 2024 Halo 2 had a bit of a troubled development, and now a couple of important designers have shared their perspective on working on it.It's well known by this point that there was a lot of crunch on Halo 2 - the first game had been a big success, and Bungie was growing, but not in a way that provided support in all the ways that were needed. Devs have previously spoken about their experience of working on the sequel, and now in a recent interview with Rolling Stone, iconic designers Robert and Lorraine McLees shared what their own experience was like. As you can tell by their surname, the pair of developers are actually married, and had a big impact on Halo as a whole. For one, Lorraine is the designer behind Halo's logo, as well as various other bits of iconic key art, and Robert described himself as "kind of the weapons guy at Bungie."To see this content please enable targeting cookies. But Lorraine explained that "Halo 2 was really hard on the team. The whole studio was burning the candle at both ends." Robert shared that up to Halo 2's infamous E3 demo, Bungie "never had good managers. They had creatives that were forced into managerial roles while still remaining in their creative roles - basically working two jobs. This kinda worked when there were 12 of us. It worked less well when there were 30 of us. It collapsed when there were 60 of us." Robert also noted that "it felt like every discipline lead thought that they were running the show," with communication between departments being a struggle, saying that it was "just a bunch of different voices saying, this is what were doing and a lot of people scratching their heads wondering when was this decided?'"This was particularly frustrating for Robert given that he was also writing some of the game's foundational lore, while simultaneously being asked to design a new weapon when the game is meant to be in the polishing stages, only for the same weapon to be cut from the final game. Lorraine said that "at the time, we really didnt know what was going to happen - if we were going to make it or not. It was the make it or break it period for the young Bungie crew. So much burn-out."At the very least, Lorraine did say she looks back on the games with fondness - "These stories of people staying in touch with friends, though life took them to different parts of the country or the world, meeting up in the lobby, then doing a few rounds in Halo 2 - to me this is what the takeaway is. We helped bring people together. Experience some joy. Have fun. Make memories. Thats the power of these games."The full story from Rolling Stone is worth a read as the two also go into some other Halo history that's a bit more lighthearted, including how the Flood were inspired by a children's book.
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    Helldivers 2 players reckon the Democracy Space Station saga is starting to drag a bit, cue speculation about exactly how final its "final phase" might be
    DSSoonHelldivers 2 players reckon the Democracy Space Station saga is starting to drag a bit, cue speculation about exactly how final its "final phase" might beDon't worry, now it's full of disenfranchised families, I'm sure it won't be long until Arrowhead's at the stage of wrapping the DSS up and affixing a 'To the divers' tag.Image credit: Arrowhead Game Studios, PlayStation News by Mark Warren Senior Staff Writer Published on Nov. 11, 2024 Since late September, Helldivers 2 players have been exterting a lot of effort to get a big space station - one that sounds like it should have a big impact on Galactiv War gameplay - built via their Major Orders. Following the conclusion of the latest mission, Arrowhead's suggested the "final phase" of construction is here, and folks are speculating about how long a phase it might be.To be fair, you can't blame players who've spent the last month and a bit doing stuff like repelling assaults from special Automaton brigades and taking on three objectives at once for being keen to see that labour rewarded in a way that's a bit more special than the usual medals and samples.To see this content please enable targeting cookies. As of writing, Helldivers' playerbase is in the usual little quiet period you get between MOs, with the latest one having seen them successfully stuff "disenfranchised families" into the still-under-construction space station. So, they've got a bit of time to chill and chat, this time mostly about how much more work they might have to do before J.O.E.L hands them to keys to the DSS."I guess it's not over yet, huh," reads one of the top recent posts on the game's subreddit, citing the notification Arrowhead put out to let folks know they'd come out on top in that last MO. While this notification does say that "the project has now entered its final phase" and that the divers' "hard work will soon allow the DSS to blast away all shadows", a lot of players seem to think they could still have plenty left to do. I guess it's not over yet huh byu/Sad-Needleworker-590 inHelldiversTo see this content please enable targeting cookies.While there's definitely plenty of tongue-in-cheekness to suggestions that Arrowhead might do something like cheekily dumping the codes needed to fire up the station on Cyberstan or pull out a final order that involves completing "500,000 Raise The Flag missions so that there are an appropriate number of Super Earth flags flying in the galaxy for such a momentous occasion", there does seem to be some genuine frustration brewing too.That said, there are still plenty of folks preaching patience or that are clearly just very keen to try out the station. In the middle, you've got users like MondoPentacost, who argued that how this whole saga ends up being viewed once it's all over will "depend on the payoff". "If the view at the top of the mountain is awesome, the harder the climb the more satisfaction at the peak," they wrote, adding that they think Arrowhead "could have mitigated it with a few extra strat unlocks on the way".While you wait for the next MO to drop, make sure to check out what was in Helldivers 2's latest patch and which crossovers made Johan Pilestendt's dream collab list, if you haven't already.
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