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GAMINGBOLT.COMDragon Age: The Veilguard Patch Brings New Photo Mode Filters, Bug Fixes, and MoreDragon Age: The Veilguardisnt going to get any expansions, but BioWare is continuing to roll out patches for the game, with another one now available. The third patch for the action RPG since its release, it brings several bug fixes and quality-of-life changes, including the addition of new Photo Mode filters.Other than tweaks related to the Photo Mode, other quality-of-life improvements include being able to cmpare new rings with both equipped ring slots, new weapon icons, and more. A decent number of bug fixes are also included in the patch notes, from bugs related to specific quests to glitches related to character animations, facial animations, cutscenes, visual issues, and more. You can view the full patch notes below.BioWare says its currently working on another patch for the game that it intends to talk more about soon, though theres little word yet on what to expect. Stay tuned for more details in the coming days.Dragon Age: The Veilguardis available on PS5, Xbox Series X/S, and PC. Read our review of the game through here, where we awarded it a score of 7/10, praising the combat and visuals while reserving criticism for the story, writing, quest design, and more.PATCH NOTES:Quality of Life Changes:Arrow keys can now be bound to input mappings.Filters added to Photo Mode.Screenshot file names from Photo Mode have been simplified, showing the date the photo was taken.The File Path where screenshots are saved is now shown in game when a screenshot is taken through Photo Mode.It is now easier to identify where an Enchantment has been applied to a companions equipment.Adjusted the Glint option description in Settings.New rings can now be compared against both equipped ring slots.A notification now appears when the Crossroads Spirit Merchant is available.Added new icons for some weapons.Bug Fixes:Eliminated the causes of a small number of crashes.Rooks body shape no longer changes unexpectedly after a cutscene with Emmrich.Adjusted an odd facial expression when Rook first meets Emmrich.Fixed a rare issue where some of an existing Rooks settings got unintentionally reset after making and saving a new Rook. This fix is now also on consoles and retroactively affects saves on all platforms.Adjusted the volume level of Spites voice in some scenes.Fixed some instances where music would incorrectly stop playing.Fixed some instances where unintended music or sound effects would play.Antaam Champions now correctly do slightly more damage.Mage Rooks no longer shift to the right awkwardly after performing an extended dodge.The Rogue Skill Underdogs Bite now correctly lists Enhanced Damage instead of Empowered Damage.Fixed some instances where enemies could get stuck or were unreachable in some areas.Fixed some instances where companions could get stuck on balance beams.Bellara can no longer endlessly charge Rooks Ultimate outside of combat.Emmrichs attack stat is now displayed correctly at the start of the Where the Dead Must Go quest.Fixed a bug where Emmrich was sometimes not available on the ability wheel during the Where the Dead Must Go quest.Companions revives are now correctly refilled at the start of The Last Gambit quest.The Kataranda now has its correct unique coloring.Fixed an issue with the critical hit and penetration modifiers on the Twin Edged Pick Warrior weapon.Taashs cape on the Rivains Legacy armor no longer stretches in cutscenes.The Grey Warden Recruits Simple Tunic appearance no longer clips uncomfortably through Rooks neck.The Mythals Light Mage weapon now does the intended amount of physical base damage (0).The Mythals Light Mage weapon now does physical damage to enemy health if a physical damage enchantment is applied.Fixed instances where stat bonuses from some Treviso valuables were applied incorrectly.Fixed instances where valuables with stat increases were not all visible in merchant stores.Improved textures on various characters and environment objects.Fixed an issue where VFX could become extremely bright.Fixed several distance pop-in issues.Fixed an issue that caused the camera to stutter when closing the eluvian interface.Fixes several instances where quest objectives would not update correctly during some quests.The On Deadly Wings quest can now be completed even if the A Slow Poison quest has not been fully completed.The Mayor of DMetas Crossing no longer appears in two places at once during the Lives Spared quest.One of the Revenants will no longer fail to appear in the Crossroads.Fixed an issue where a door would not open during the Heights of Athim memory in the Regrets of the Dreadwolf quest.The intended 2D cinematic scene now plays after the Shadows Crossing quest.Fixed an issue where the path forward could become blocked in the A Murder of Crows quest.Fixed a blocking issue during the In Entropys Grasp quest.Companions are now present when loading the first autosave made in the Isle of the Gods quest.The HDR Calibration setting is now saved correctly between game sessions.Prevented multiple instances where Rook could get stuck while exploring Thedas.One of the Watchers Robe appearance variations is now correctly granted after completing the Disrupt and Conquer memory.Fixed a place in Arlathan Forest where Rook could get stuck in a drowning loop.Fixed instances where Rook forgot they already had the lyrium dagger and could not interact with treasure chests and altars.Codex entries that were already read will no longer be re-marked as unread.Fixed an issue where the scrollbar could get stuck in the Codex screen.Enchantments on abilities are now reset correctly when Skill Tree nodes are reset.The Crossroads Spirit Merchant now shows the intended faction reputation gained for whichever city was blighted when selling valuables.Fixed a rare issue where some Skill Tree nodes were sometimes unable to be unlocked.Some adjustments to the game credits.0 التعليقات 0 المشاركات 12 مشاهدة
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GAMINGBOLT.COMFinal Fantasy 7 Remake Part 3 Wil Have Fewer Minigames Than Rebirth, Director SaysFinal Fantasy 7 Rebirthwas a game of excess (in the best possible way). Square Enix proudly filled its massive world full of things to do, and that included a large and varied collection of minigames, and though those minigames were a highlight of the experience for many, the game also did receive criticism from some for having maybe a fewtoomany minigames. Thats something that the development team is looking to remedy with theFinal Fantasy 7 Remaketrilogys final instalment.The same was confirmed byFinal Fantasy 7 Rebirthdirector Naoki Hamaguchi in a recent interview with Daily Star. When asked if there was anything fromRebirththat he would change for its sequel, Hamaguchi stated that though he wouldnt make too many changes to the overall structure, following feedback from players, the roster of minigames in the next game will be a bit more manageable size.I think that what we did with Rebirth, the structure of the game, the balance of everything in it, was very good and it was received very well by the fans, he said. So I dont think theres any need for major changes there really.One thing perhaps that maybe needs looking at, is that there was a certain number of people who said there were too many minigames in Rebirth, and ultimately I can see their point of view but I do think we made the right decision in terms of the breadth and the volume of content for the minigames in Rebirth.Obviously, the more different types of content, the more minigames you put into a title, the more likely it is that people will like some and not others.Obviously, it comes down to personal taste in a lot of ways. Everyones going to have some of the minigames that they really liked and really enjoyed, and maybe some they didnt get on with so much, and that will depend on the player, and itll be different for different players.So I dont think we failed at all in that decision of having such a broad amount of content there. It was what was needed for the game, but certainly looking forward to the third game and to other games, if you asked me would I do the same number of minigames, I dont think I would.Well work out how maybe we can cut it down to maybe a bit more manageable size for the group of players who quite rightly said that maybe there was too much there for them.Though it looks like the remake trilogys final instalment will be going relatively easier on the minigames, Hamaguchi has previously stated that the game as a whole will be even bigger thanRebirth. Meanwhile, specifically where minigames are concerned, we also know that the fan-favourite card game Queens Blood will be returning with a revamped and better version, as per Hamaguchi.Final Fantasy 7 Remake Part 3 or whatever Square Enix ends up calling it is currently in development, and recently exited the pre-production stage. Its development team is targeting a 2027 release.0 التعليقات 0 المشاركات 12 مشاهدة
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WWW.YOUTUBE.COMCrafting fire and flightsCrafting fire and flights0 التعليقات 0 المشاركات 10 مشاهدة
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WWW.YOUTUBE.COMBehind the Flames - House of the Dragon S2 | BreakdownBehind the Flames - House of the Dragon S2 | Breakdown0 التعليقات 0 المشاركات 11 مشاهدة
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