• Logikal GmbH: Software Engineer (40%-60%)
    weworkremotely.com
    Were a digital agency with a focus on creating high quality, ethical user experiences. We are looking for a professional software engineer to strengthen our team: with us youll be able to participate in designing, building and managing complex, holistic software systems. You will work on production-grade cloud infrastructure, data models, application backend and frontend software, as well as on complex data integration and data processing pipelines. We offer a flexible work environment where you can continuously improve your expertise.Required Technical SkillsExperience in designing and developing production-grade software systemsPython programming, including an understanding of the latest language features, the standard library, type hints, as well as commonly used developer tools and libraries (e.g. virtual environments, packaging, pytest, mypy, pylint, isort, ruff, git, requests, factory_boy)Django and at least one commonly used Python web framework for building APIs (e.g. Flask, Django REST framework, FastAPI)CI/CD workflows, preferably with GitHub ActionsApplication containerization, preferably with DockerCloud architecture design and infrastructure provisioning, preferably in Google Cloud and with TerraformRelational databases and SQLLinux, including commonly used tools (e.g. file system, shells, package managers, service managers)Required Non-Technical SkillsExcellent communication skills in EnglishAn attention to detail with the ability to be effective at delivering working softwareA strong focus on technical simplicity and maintainabilityGood independent problem solving capabilitiesOptional SkillsThe ability to communicate in German is valued but not requiredData engineering or data science expertise (e.g. writing, deploying and maintaining data pipelines with dbt, Airflow or other similar technologies, or developing and deploying AI/ML models to production)Expertise with columnar databases/data warehousing (e.g. BigQuery, Redshift, ClickHouse)Frontend development with HTML/CSS/JavaScript, including frontend frameworks (e.g. React, jQuery, htmx)What We OfferTrust & flexibility: a fully remote work environment with very few meetings and high individual agencyA bonus system that reflects the individual contribution of a person to their projects and the companyOpportunity for continuous learning and self-development, which is encouraged, supported and valuedHigh levels of transparency within the companyApplicationYou can apply by sending your CV or a link to your up-to-date LinkedIn profile to [emailprotected] with the subject Software Engineering Job. Optionally, if there are any public code repositories that contain contributions from you, please also let us know.Note that for applicants residing in Switzerland a regular Swiss employment contract is offered, while team members outside Switzerland will receive an external contractor agreement. Candidates residing in Switzerland or the European Union will be prioritized, however, for exceptional talents we are willing to make an exception.Apply NowLet's start your dream job Apply now
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  • British Pavilion at Venice to explore architectures response to geological afterlives of colonialism
    www.bdonline.co.uk
    Curated by a UK-Kenya team, the exhibition will examine the impact of material extraction and consider approaches to architectural repairSource: ShutterstockThe British PavilionThe British Council has announced further details of the British Pavilion for the 19th International Architecture Exhibition at La Biennale di Venezia in 2025.According to the British Council, the exhibition, titled GBR Geology of Britannic Repair, investigates how architecture can reverse the destructive impacts of colonial systems of geological extraction through emergent practices of architectural repair.The exhibition is a collaboration between a multidisciplinary team of curators, including Kabage Karanja and Stella Mutegi of Nairobi-based architecture studio Cave_bureau, UK-based curator and writer Owen Hopkins, and academic Professor Kathryn Yusoff. The Great Rift Valley a geological formation extending from southern Turkey through Palestine, the Red Sea, Ethiopia, Kenya, and Mozambique provides the exhibitions conceptual and geographical framework.The exhibition will feature a series of architectural installations by Cave_bureau, Mae-ling Lokko and Gustavo Crembil, Thandi Loewenson, and the Palestine Regeneration Team (PART), comprising Yara Sharif, Nasser Golzari, and Murray Fraser. According to the curators, the installations reflect on architectures role in the geological afterlives of colonialism and seek to offer possibilities for planetary repair, restitution and renewal.Source: ShutterstockThe Great Rift Valley, KenyaThe curators said the exhibition aims to re-centre architectures fundamental relationship to geology and will question extractive ways of working while exploring architectural responses to climate breakdown and social and political upheaval.Sevra Davis, director of architecture, design and fashion at the British Council and commissioner of the British Pavilion, said the exhibition will present a compelling and creative vision for the future of architecture shaped by collaboration between the UK and Kenya. She added that it would promote and protect plurality of cultural expression and dialogue.The British Council has commissioned the British Pavilion at the Venice Biennale since 1937 and has used an open call process to select curators since 2012. It described the 2025 exhibition as part of its UK-Kenya Season, a year of collaboration between the UK and Kenya which celebrates the connections between the two countries.The exhibition will run from 10 May to 23 November 2025, with a pre-opening on 8 and 9 May.>> Also read:2025 Venice Biennale to transform city into a living laboratory for architecture and climate resilience>> Also read:The British Pavilion at the Venice Architecture Biennale: Dancing Before the Moon
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  • Government sets out plans for reform of construction products regime
    www.bdonline.co.uk
    The government has published its plans to address gaps in the construction products regime.Proposals set out today as part of the governments wider response to the Grenfell Inquiry report include new requirements for previously unregulated products, as well as measures to ensure greater transparency and oversight of testing.In her foreword to the green paper, deputy prime minister Angela Rayner said the inquirys report had revealed a building system that put profit before people, with devastating consequences.Source: ShutterstockConstruction products will face more scrutiny in the future, the government has saidShe said changes since 2017 meant buildings designed today were demonstrably safer than they were but that the job was far from done.We must reform the way the manufacturing, marketing, sale and use of construction products is regulated, she said.This part of the regulatory regime has been almost untouched and fixing that is central to the Inquiry response that we publish today.Under the proposals, products not currently covered by a designated standard or subject to a technical assessment would have a risk-based general safety requirement applied, as recommended by the Morrell-Day review.This would require the economic operator to understand, and take proportionate action to eliminate or control, any safety risk connected to the intended use and the normal or reasonably foreseeable conditions of use of their construction product before it is supplied or placed on the market, said the green paper.The new national regulator, also announced today, would provide guidance setting out the principles against which the assessment of safety risks would be conducted.Manufacturers would also be required to provide clear information about the intended use of a product, the risks associated, and necessary installation advice, as well as labelling them with trademarks and company details to enable traceability.Meanwhile, the government is proposing to apply additional measures to products classified as critical to safe construction, including that all such products be covered by a national or recognised standard and requirements to support safe installation.The government also accepted the recommendation of the Morrell-Day review [the independent review of the construction product regime by former construction tsar Paul Morrell and KC Anneliese Day which was published in April 2023]that the focus should not be on safety-critical products in the abstract, but rather on products critical to safe construction, defining products in this category as those where there is a risk of serious harm if something goes wrong.Determining which products or systems fall under this category would fall to the national regulator under the proposals.The Morrell-Day review also noted that the safety of products depends on how it is put together with installation and the green paper is seeking views on requirements that products must be subject either to approved installer schemes or prescribed competency requirements, as well as duties on supervisors to oversee installation on site and to undertake quality control of installation.As well as requirements for construction products to feature clear, accessible labelling, understandable to a wide range of users and which outlines critical safety information, the government also proposes to establish a library for construction products.This would serve as a central repository for vital information such as test results, certificates of compliance and relevant academic research.It also proposes greater rigour for third party testing and certification, which could include regular audits and inspections by the national regulator as well as mechanisms for whistleblowers.However, the government stopped short of nationalising the testing regime, as had been suggested in the Grenfell Phase Two report.In considering reforms, we need to ensure we do not introduce conflicts of interest of a different nature if one body were to undertake both the issuing of conformity assessment certificates and regulation of that, the government saidThe green paper identified five sector groups as being critical to delivering the ambition for reform with their views likely to be keyto the development of the proposals.The first of these are named as the construction product manufacturers, the construction industry and its supply chains and the government itself.Beyond these, the white paper listed the UKs National Quality Infrastructure which includes the British Standards Institution, the United Kingdom Accreditation Service and conformity assessment bodies and regulators including the National Regulator for Construction Products, Local Authority Trading Standards and the Building Safety Regulator.
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  • AJ webinar: Discover fresh thinking in threshold design
    www.architectsjournal.co.uk
    Entrances are a key focus in experiencing buildings, both practically and physiologically, and how to design and incorporate this space of transition and welcome is critical.Run in association with INTRAsystems, the webinar is taking place at 1.30pm on Tuesday 25 March.Through compelling case studies and expert input and with a focus on commercial and public buildings this webinar will:AdvertisementExplore key issues that shape our experience of entry sequence and welcome: from the technical to the sensory, from shelter to wayfindingConsider evolving approaches to good threshold design, looking at detail design of entrance portals, lobbies, and reception areasAddress issues such as material choices, circularity and airtightnessWith practical, technical and theoretical insight well explore all the elements that make for a good threshold space and a successful welcome to a building.Register for your free webinar place now.Doors thresholds 2025-02-27AJ news deskcomment and share TagsDoors thresholds
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  • Nine projects shortlisted for RIBA West Midlands Awards 2025
    www.architectsjournal.co.uk
    RIBA announced its shortlist of nine projects for the region today (27 February). They include the refurbishment of two Brutalist buildings at Coventry University by BDP, and the transformation of a 1960s Brutalist medical building for the University of Worcester by Glancy Nicholls Architects.Also making the cut is OMI Architects with the alteration and extension of a monastery in the city in Birmingham, the contemporary enhancement of the National Trusts Grade-I listed Hanbury Hall by Howells, and a new on-campus nursery for the University of Staffordshire by FCBS.Invisible House, an intriguing all-mirrored home by BPN Architects, is also among the shortlisted projects.Advertisement Source:Henry WoideInvisible House by BPN ArchitectsIn last years West Midlands regional awards, FCBS emerged as the big winner, picking up four special prizes for its overhaul of the worlds first iron-framed building in Shrewsbury, the Flaxmill Maltings. Overall, five of the 12-strong shortlist garnered awards.RIBA West Midlands jury chair Tim Collett, associate professor in architecture at the University of Nottingham, said this years shortlist includes nine exciting buildings that offer a wonderful range of typologies and scales from large academic and commercial buildings to homes, a nursery and a pavilion.Collett added: It is heart-warming to see so much transformation and imaginative reuse, and sustainability targets surpassed. Source:Verity MilliganElizabeth Garrett Anderson Medical Teaching Building by Glancy Nicholls ArchitectsAll projects shortlisted for RIBA regional awards will be visited by a jury, with the winners announced later this spring.The winners will then be considered for several RIBA Special Awards, including the RIBA Sustainability Award and RIBA Building of the Year, before being considered for a highly coveted RIBA National Award, to be announced in the summer.AdvertisementThe shortlist for the RIBA Stirling Prize the UKs best new building will be drawn from the RIBA National Award-winning projects and announced in September.The Stirling Prize winner will be announced in October.Shortlist for 2025 RIBA West Midlands architecture awardsCoventry University, College of Arts & Society by BDPElizabeth Garrett Anderson Medical Teaching Building by Glancy Nicholls ArchitectsHanbury Hall by HowellsInvisible House by BPN ArchitectsManresa House by OMI ArchitectsOld Fire Station by KKE ArchitectsOne Centenary Way by HowellsUniversity of Staffordshire Woodlands Nursery by Feilden Clegg Bradley StudiosWilliamson House by John Pardey Architects
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  • Today's NYT Strands Hints, Answers and Help for Feb. 27, #361
    www.cnet.com
    Looking for the most recent Strands answer?Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.Today's NYTStrandspuzzle might be tricky. I'd guessed a bunch of the answers before I saw the connection, and the theme didn't help that much either. If you need hints and answers, form your alliance and read on.I go into depth about therules for Strands in this story.If you're looking for today's Wordle, Connections and Mini Crossword answers, you can visitCNET's NYT puzzle hints page.Read more:NYT Connections Turns 1: These Are the 5 Toughest Puzzles So FarHint for today's Strands puzzle Upgrade your inbox Get cnet insider From talking fridges to iPhones, our experts are here to help make the world a little less complicated. Today's Strands theme is:Living large.If that doesn't help you, here's a clue: Not small.Clue words to unlock in-game hintsYour goal is to find hidden words that fit the puzzle's theme. If you're stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints, but any words of four or more letters that you find will work:PUTTER, PUTT, NETS, RISE, SPUTTER, PETS, CUFF, GALE, REGAL, FEDS, SHUT, SHUTTER, GUST, TUGS, PENT, LEAGUE, GUTTER, REAR, CRIED, STEP, STEPS.Answers for today's Strands puzzleThese are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you've got all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:BIRD, FOOT, BREAK, CHEESE, LEAGUES, PICTURE, SPENDER.Today's Strands spangramToday's Strands spangram is BIGSTUFF. To find it, start with the B that's four letters over to the right on the bottom row and wind up. The completed NYT Strands puzzle for Feb. 27, 2025, #361. NYT/Screenshot by CNETToughest Strands puzzlesHere are some of the Strands topics I've found to be the toughest in recent weeks.#1: Dated slang, Jan. 21. Maybe you didn't even use this lingo when it was cool. Toughest word: PHAT.#2: Thar she blows! Jan.15. I guess marine biologists might ace this one. Toughest word: BALEEN or RIGHT.#3: Off the hook, Jan. 9. Similar to the Jan. 15 puzzle in that it helps to know a lot about sea creatures. Sorry, Charlie. Toughest word: BIGEYE or SKIPJACK
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  • Today's NYT Connections Hints, Answers and Help for Feb. 27, #627
    www.cnet.com
    Looking for the most recent Connections answers? Click here for today's Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.Today'sConnections puzzlethrows another one of those bizarre purple categories at us. You don't even want to know how hard I racked my brain to figure out what other words "Bigfoot" matched up with. Read on for clues and today's Connections answers.The Times now has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.Read more:Hints, Tips and Strategies to Help You Win at NYT Connections Every TimeHints for today's Connections groupsHere are four hints for the groupings in today's Connections puzzle, ranked from the easiest yellow group, to the tough (and sometimes bizarre) purple group.Yellow group hint: Think E.T.'s famous phrase.Green group hint: Vroom-vroomBlue group hint: Science class terms.Purple group hint: What size?Answers for today's Connections groupsYellow group: Contact via telephoneGreen group: Parts of a carBlue group: Levels of biological organizationPurple group: Ending with units of measureRead more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English WordsWhat are today's Connections answers? The completed NYT Connections puzzle for Feb. 27, 2025. NYT/Screenshot by CNETThe yellow words in today's ConnectionsThe theme is contact via telephone. The four answers are call, dial, phone and ring.The green words in today's ConnectionsThe theme is parts of a car. The four answers are belt, horn, mirror and wheel.The blue words in today's ConnectionsThe theme is levels of biological organization. The four answers are atom, cell, organ and tissue.The purple words in today's ConnectionsThe theme is ending with units of measure. The four answers are Bigfoot, compound, Instagram and thermometer.Toughest Connections puzzlesWe've made a note of some of the toughest Connections puzzles so far. Maybe they'll help you see patterns in future puzzles.#5: Included "things you can set," such as mood, record, table and volleyball.#4: Included "one in a dozen," such as egg, juror, month and rose.#3: Included "streets on screen," such as Elm, Fear, Jump and Sesame.#2: Included "power ___" such as nap, plant, Ranger and trip.#1: Included "things that can run," such as candidate, faucet, mascara and nose.
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  • Warner Bros. Games' hellish decade offers a valuable lesson to gaming's power brokers: sometimes, you've nobody to blame but yourselves
    www.eurogamer.net
    Warner Bros. Games' hellish decade offers a valuable lesson to gaming's power brokers: sometimes, you've nobody to blame but yourselvesComics con.Image credit: Eurogamer. Opinion by Chris Tapsell Deputy Editor Published on Feb. 27, 2025 Well, here we are again. A beloved studio closed. A mobile offshoot chucked on the fire. A scattered, opportunistic attempt at brand synergy binned off after one attempt. Hundreds of talented people - with their families and their mortgages and their institutional knowledge that can, in worker hours, be measured in centuries - all discarded as a result. And one, lone executive departs after a "remarkable chapter", presumably with a big fat golden handshake for his trouble.It's time to start searching for answers. What have we got, folks? Well, there was Covid wasn't there, that was a tricky one. And there's Russia invading Ukraine, which combined with the pandemic's aftermath to make a prolonged, still ongoing period of hefty inflation, which can't have helped. Interest rates have gone up sharply, too, as a result of all that, so the magic venture capital money tree has wilted, shrivelled, and all but died. Everyone wants to go outside, apparently, or maybe just stare at TikTok, so we've got consumer habits to worry about, throw that one in there. And now the seemingly endless flow of money from China's looking like it's about to dry up too. That definitely counts as a headwind, right?It does, of course. These phenomena are significant and very much real (much as we love to think it's all made up, "the economy" very much does exist, and has very real impacts on day-to-day lives). But they're also affecting everyone, and not everyone has had the decade Warner Bros. Games has just had. And also, if you look a bit closer, these things didn't have much to do with Warner Bros.' problems at all. For one, those problems started first.The list of issues here is a long one. Monolith, a wonderful, storied development studio that last October celebrated its 30th anniversary, had been toiling for eight years on its next game after 2017's Shadow of War. Credible reports from Bloomberg suggest it spent the first three of those in a "standoff" with Warner Bros. Games leadership, which knew the game it was working on was a new IP, knew it didn't want a new IP, but also didn't actually, apparently, do anything at all about that, until it forced the studio to scrap it entirely in 2021. Image credit: Warner Bros.The developer subsequently lost its entire senior leadership team as a result - its director of art, director of technical art, vice president of creative, director of production, director of technology management, director of gameplay engineering, and vice president and studio head. As Bloomberg reporter Jason Schreier notes, the studio was then "put in the impossible situation of having to simultaneously rebuild a studio while starting a new game from scratch."It then spent around three more years on Wonder Woman, moving from something using its famed Nemesis system (locked away in the IP dungeon by Warner Bros. since 2017) until it became clear that didn't really work in this entirely different, owned-license world, and was rebooted last year. And now it's gone, along with the expertise it housed from developing cult hits stretching as far back as MS-DOS games in 1997, through the iconic Shadow of Mordor, F.E.A.R., Condemned, No One Lives Forever, and The Matrix Online.Really, that studio's mismanagement goes back to Shadow of War itself, in the way it squandered a chance at applying the formula to Middle Earth's sunnier realms for the sake of a slightly tacky, Balrog-battling romp in more brown Mordor sludge. And more pertinently for many, in its grim shoehorning of loot boxes and microtransactions into an entirely single-player experience, complete with their own hand-rubbing vendor orc. "It's frankly complicated," design director Bob Roberts told Eurogamer in the run up to that game's launch, without ever really giving an explanation for why they were added. Six months later, after plenty of predictable outcry, they were removed from the game entirely. Image credit: Warner Bros. GamesRocksteady, one of WB's other main jewels, likewise spent eight and a half years spinning its tail between the wonderful Batman: Arkham Knight and not-so-wonderful Suicide Squad: Kill the Justice League, another unforced error from upper management. Reports, again from Bloomberg, suggest repeated visits from WB executives, with extensive presentations on how live-service games would be the future.This live-service enthusiasm continued well beyond the flops of other single-player-turned-live-service attempts, such as Anthem, Redfall and Marvel's Avengers. In late 2023 David Zaslav, Warner Bros. Discovery's current CEO - who's arguably most famed for the decision to write off the completed Looney Toons film Coyote vs Acme to save money on tax rather than releasing it - mentioned a drive "to include more always on gameplay through live services, multiplatform and free-to-play extensions, with the goal to have more players spending more time on more platforms." A mixture of unclear vision, struggles to adapt to an unfamiliar genre, and increasing staff turnover as a result ultimately contributed to several delays and an extraordinary loss of $200m. A number of senior developers have left, and the studio's also been through at least two rounds of layoffs after Suicide Squad's release.The issues go on. Warner Bros. Games Montral, the team behind the solid-enough Batman: Arkham Origins, was working on a Suicide Squad game of its own - a decent shout for the most cursed franchise in video games at this point - until it was taken off that and put on another Batman: Arkham game. Only one without Batman - and with live-service elements. Then after struggling with the live-service elements, it took those out and released the middling, occasionally lovable but also utterly confused Gotham Knights, which still featured a load of live-service gear-grinding slurry, only without the moreish, play-with-your-friends fun that playing endless games online at least tends to offer as a minimum. It was then drafted onto support work for Suicide Squad: Kill the Justice League, and has, as with Rocksteady, been hit with multiple rounds of layoffs in the years since. Image credit: Warner Bros. / EurogamerFinally, there are the other two closed studios, in Player First Games and Warner Bros. San Diego. Player First Games was founded as an independent studio in 2019, launched MultiVersus in May 2024 (after a bit of weird beta hokey-kokey where the game was released, with functioning microtransactions, and un-released shortly after), was acquired by Warner Bros. Games two months later in July 2024, and now closed in February 2025.Warner Bros. San Diego is perhaps even stranger: the studio was set up in 2019 to focus on free-to-play mobile games, but doesn't appear to have launched any. Warner Bros. Games' list of published titles includes three mobile efforts since 2019 - Lego Star Wars Battles, from TT Odyssey; Harry Potter: Magic Awakened from NetEase; and Mortal Kombat: Onslaught from NetherRealm - none of which seem to feature WB San Diego on development.The usual sanctimonious chiding from yours truly is appropriate here, of course. This is short-termist; disposing of institutional knowledge is a very bad idea that costs more than it saves; the purpose of a game publisher is to facilitate entertainment, art, and joy, not shareholder profit; layoffs will always be utterly cruel, etc. etc. Overdiscussed as they are at this point, these are true, and will remain true. The human cost is infuriating and intolerable, unsustainable for the industry undergoing unprecedented brain drain, and inhumane as a broader practice. One Rocksteady developer spoke of losing their job while on paternity leave, no doubt plenty more are in similar circumstances. But it also feels appropriate to say something a bit more than that. Image credit: Warner Bros. GamesIn this case, it's the following: these layoffs are a choice, made by a person or a group of people, not by circumstances, headwinds, changing landscapes or novel challenges. Likewise, the games these studios make, the time and resources given to them, the visions - or lack thereof - the enforced IPs and new genres, the changing plans, the indecision, and the poor judgement are just the same. These decisions come from people whose job it is to make good decisions. And these decisions are bad.In Warner Bros.' case, it seems the buck has stopped with David Haddad, WB Games' now former president. The rare case of his easing onto his own sword by Warner Bros. was announced just a couple of days before news of these closures emerged. An internal email sent to staff, as reported by Variety, thanked him profusely for his "phenomenal work" and "vision, talent and passion", as well as commending him on "thoughtfully and purposefully" choosing "a time when our release schedule is lighter" to leave. That light schedule, featuring nothing from Rocksteady or WB Montral for many years, a distant sequel to the publisher's solitary commercial success in Hogwarts Legacy from Avalanche, and now nothing from Monolith forever, is of course down to, well, David Haddad.Therein lies the real crux of it. There's not a peep in there, of course, about the utterly catastrophic mismanagement of massive intellectual properties - Middle-earth! DC! Game of Thrones! More! - and equally massive, hit factory developers. If anything mismanagement is a kindness - a word that inspires the same whiff of medieval buffoonery as "death by misadventure," as though Haddad and co simply had one too many flagons of mead, stumbled into the wrong paddock on the way home and got several hundred people's careers kicked in the head by a cow.Companies will always sanitise internal comms, of course, and likewise the world of publicly-traded entities and quarterly reports dictates a kind of calculated, unspoken rule of ritual excuse manufacture. But still something about it rankles. It's the same kind of insipid, passive voice, buck-passing, responsibility-shirking, reputation-laundering, LinkedIn chuntering nonsense that's everywhere in video games' executive class today, necessity of business or not.Just yesterday, Bossa Studios boss Henrique Oliviers seemed to imply his studio's repeated layoffs were actually caused by a lack of coverage of their games from video games journalists. A notion which might cause the odd battle-scarred pageview merchant to gather the pitchforks, were it not quite so odd. (Setting aside the fact you can fit all of the world's gainfully employed games journos into a single sweaty conference room these days, it's also just quite hard to write about Bossa Games' hot new thing, I've found, when it hasn't released a new video game for nearly five years.) Image credit: Bossa Studios.Although it might seem that way, I'm not, in fact, arguing that any of this is easy. We've all made poor decisions at work, all placed poor bets, bought houses at the top of the market or, if you've same level of business acumen as me, panicked and said yes far too quickly to a Facebook Marketplace low-ball at barely half the list price. And surprises happen! The existence of completed games in themselves, as the clich goes, is a miracle. Mistakes, believe it or not, are fine.They are less fine though when it's hundreds of livelihoods on the line, and when the protection of which is your heavily-compensated responsibility. Pointing fingers - be that at market conditions, global headwinds, or even us understandably loathsome journalists - is not going to get you anywhere. And some solutions are right in front of you. Listen to the people on the ground, the ones making the games, reacting to, cultivating, and enduring your company's culture, deciding each day whether to leave for another studio or another industry altogether. Pay them well. Plan for the long term. Treat experience, even of failure - especially of failure - like an asset in itself. Understand the things these people make, and why they choose to make them. These are the basics, and we should start there.We can rage about the system, the stock market, and the bad luck all we like, and we'd have a good point - it is our purpose, as journalists, punters and just humans, to seek out systemic explanations, to flush out the patterns, when the same things keep going wrong. And systemic issues are real. So are individuals. And this industry will get nowhere without those individuals who make the big calls first taking a long, hard look in the mirror.
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  • Watch today's Pokmon Presents broadcast here
    www.eurogamer.net
    The Pokmon Company's annual Pokmon Presents broadcast is set for today, at 2pm UK time - and you can watch it right here on Eurogamer just below. Read more
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  • It turns out that Ellen Ripley was in Alien: Romulus all along according to director Fede lvarez, but it sounds like overcomplicated nonsense
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    Long Way HomeIt turns out that Ellen Ripley was in Alien: Romulus all along according to director Fede lvarez, but it sounds like overcomplicated nonsenseJust leave her alone, man.Image credit: 20th Century Studios News by Fran Ruiz Contributor Published on Feb. 27, 2025 Warning: Spoilers for Alien: Romulus may lie ahead.With Alien: Romulus set to receive a sequel after convincing most critics and fans, co-writer and director Fede lvarez has been spending a lot of time recently chatting with the press and fans. Now, he might've confirmed that original Alien heroine Ellen Ripley was in the movie... sort of.His words will surely send much of the Alien fandom into chaos once again, as most people were celebrating how Romulus managed to stay away from the centerpiece of the original saga despite its direct ties to that storyline and the many many homages. Personally, I prefer it when he just yaps about his Alien vs. Predator ideas.To see this content please enable targeting cookies. Romulus starts with a killer opening prologue that shows a Weyland-Yutani shuttle picking up the cocooned xenomorph that was floating adrift amidst the Nostromo's pieces after Ripley destroyed the massive hauler ship and ejected the alien from her shuttle, the Narcissus. Given the expensive AI aboard the Nostromo as well as Ash's mission, it makes sense the company would know where to look for the xeno if the hauler went dark. That said, most fans guessed that Ripley's shuttle got away and stayed lost for decades. lvarez apparently thought that wasn't enough and went into detail about his intent after a special screening of the movie with Collider: "I was like, At some point, the Narcissus has to be inside the Renaissance station somewhere. Not only that, I wanted to give an explanation of why Ripley got lost 40 years between [Alien and Aliens]."Yes, Ripley spent more than 50 years lost in deep space, but everyone always assumed she was just in cryosleep. After all, she only brings up the first encounter with the hostile lifeform aboard the Nostromo when she's asked to give an extensive explanation of what went down at the start of Aliens. lvarez, however, wanted her to have one extra adventure that we just didn't witness: "So, in my mind, theres a whole movie that happens in parallel to this one where the Narcissus is on board, and Ripley gets out of the station, does her whole f**king movie inside the thing, calls him Xenomorph. I think a lot of the s**t that happens, some of the mayhem that happens in the movie, might have been Ripley getting ahead before the kids... So theres plenty of room for Ripley to be around doing her thing, and then when she realized the whole thing was going to blow up, she had to get back to the Narcissus and get the f**k out of there."This isn't just a fan theory coming from the writer-director. The Narcissus (or at least another WY shuttle that looks exactly like it) shows up in the movie around 67 minutes in and towards the very end. "Then, of course, she cannot die, so in the big explosion at the end when the station is crashing on the rings, you have to show the Narcissus leaving. I asked these guys, Can you give me a Narcissus there? And they were like, Were on it! And they were all excited about it. So you can tell me that story from your side, but the shot is in the movie. As the Corbelan is escaping, you can see the Narcissus with Ripley inside just flying out of there," the filmmaker added.So, long story short: The fact is a Narcissus-like WY shuttle is seen in Romulus twice, and there's good reason to believe the company would find and pick up Ripley as well. Now, the director himself is saying that was indeed Ripley's ship and that she actually went out of cryosleep and had another horror ride before getting the hell out of there and going back to sleep. Honestly, it just sounds like needlessly complicated f**king with the established history and characters, and it creates a number of irregularities with Aliens' early scenes, but sure, whatever.
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