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Official page of Chaos—creators of V-Ray, Enscape, Corona, Cylindo, Cosmos, Vantage, Phoenix & more.
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WWW.CHAOS.COMCorona 12, update 2 brings Chaos Scans into CosmosAdditional smaller improvements in Corona 12 Update 2 General(3ds Max) Added support for Max 2026. Corona now detects 3ds Max environment effects and provides an option to delete them. Opening a scene which references assets from the material library, LUT presets or IES presets now automatically corrects path when the location of presets changed (e.g. when moving scene between macOS and Windows, or due to change of installation root as mentioned under ‘Installation Changes’). (Cinema 4D) The Cosmos dialog can now be docked in the Cinema 4D UI. Help dialog can now be docked in Cinema 4D UI also on Windows. Removed usage of temporary files when rendering via TR to avoid potential issues with disk space. Vantage(3ds Max and Cinema 4D) Improved how fast Live Link can be cancelled. Vantage export / Live Link now supports light visibility in reflections. VFB(3ds Max and Cinema 4D) VFB scrollbars are now brighter for better visibility. VFB history item thumbnails now update when edited. Enabled toggling of Tone mapping operators by clicking on their label (but only if they are not collapsible; if they are collapsible, then those are collapsed/expanded as before). In LightMix, the toolbar and source element labels are locked and only the layers are scrolled. Curves histogram tooltip displays "Histogram type" instead of "Histogram kind". Added label saying where to find histogram controls to Curve editor in pop out Tone mapping menu. Added missing tooltips to VFB's Auto adjustment properties. Added option to reset all curves. Region Draw in the VFB is now enabled when editing a CXR, but only when the edited CXR is of the same size as current/last rendering (matching the resolution is necessary for Resume Render, which is what the Region Draw would be for). Materials(3ds Max and Cinema 4D) Added 'Only unsupported' option to Material override to override only unsupported materials. Added mix alpha option to CoronaMix map. Added checkbox for clamping/enabling negative values. LUTs and Curves now pass channels with negative values and modify channels with nonnegative values. Collaboration(3ds Max and Cinema 4D) Image uploaded from history item keeps the item's name. Rendering(3ds Max and Cinema 4D) Added the possibility to apply Bloom&Glare on the alpha render element. This is enabled by default in new scenes, but kept disabled in old scenes. Added support of Intel Denoiser for Blackwell (NVIDIA 50-series) GPUs on Windows.. Installation Changes(3ds Max and Cinema 4D) Changed installation root (on Windows) from 'C:\Program Files\Corona' to 'C:\Program Files\Chaos\Corona'. Added dialog with Chaos account information (opened from System > About Chaos Corona/Licensing in Max, or in the Corona > About dialog in C4D). Minor changes in the UI for data usage in Preferences. Updated Cosmos service to 2025.04.04-531585 Updated Chaos License server to 6.2.1 (Cinema 4D) It is now possible to manually release interface license for Corona from About dialog. Added help links to many C4D error messages. Minor changes in the About dialog. Bug Fixes in Corona 12 Update 2Crash Fixes (3ds Max and Cinema 4D) Fixed crash when rendering with geometry motion blur enabled. (Cinema 4D) Fixed possible crash when adjusting Filter shader in Corona Sky when IR is running. Fixed crash when calling UNDO in the Corona Node Material Editor immediately after adding multiple new nodes via drag&drop. VFB Fixes(3ds Max and Cinema 4D) Fixed slowdown when Lightmix channel is shown in VFB - up to 10x slower than beauty on some PCs. Fixed highlight of checkboxes in Tone Mapping and Lightmix VFB tabs. Fixed differences in Beauty vs Lightmix render channel for complex materials. Fixed Lightmix looking different from Beauty when OCIO color management is on. Explicitly update VFB after render stamp is toggled. Fixed issue where the Lightmix context menu in the VFB was not working when right-clicking on the Lightselect names. Fixed Auto adjustment results being influenced by pixels excluded from rendering. Fixes issue where interactive rendering with Intel denoising was saved without denoising into history. Collapsing tone mapping operator type now operates independently (i.e. not opening other operators of the same type). (Cinema 4D) Fixed issue with render queue rendering in wrong color space unless VFB render was not used before. CXR layers are not added during Team Render when not needed. Materials(3ds Max and Cinema 4D) Fixed ScannedMtl triplanar mapping moving with the camera. Fix for sub-surface scattering not working on objects with decals when seen in reflections. Fixed issue where applying decal on a glass object could lead to wrong refraction in the object’s glass material. Fixed issue where NAN in Corona Color Texture would propagate further. ScannedMtl, fixed file not rendering/displaying in UI even when it is found in 3ds Max Asset Tracker. ScannedMtl, fixed "Adjust UV tiling" button being incorrectly enabled when Triplanar mapping is enabled at the same time. Fixed issue where using reflection/refraction override together with black environment could lead to incorrect results in some rare cases. Preview of Chaos Scans with triplanar mapping enabled now shows average texture color. Corona Curvature map now correctly works for objects with intersecting elements/volumes. Legacy option was added to the Curvature shader for compatibility with old scenes. Fixed issue where Corona Pattern had holes in Orthographic projection. Fixed issue where translucency settings were not considered in thin mode during conversion from V-Ray material. Added condition for use of SSS color. (3ds Max) Added legacy mode for displaying the bitmaps in OCIO as in v12 Update 1. Fixed missing lut/ies assets during rendering in case AssetManager can resolve them. (Cinema 4D) Fixed conversion of clearcoat strength and glossiness for V-Ray Scanned material. Fixed Corona bitmap with Mapping randomizer when used on material attached with non-UVW mapping. Fixed possible NaN in Scanned material. General(3ds Max and Cinema 4D) Fixed issue where Lightmix was not correctly exported to standalone. Improved the VFB refresh at the start of the production rendering. Fixed DPI scaling of licensing dialog and legal agreement dialog. Fixed wrong telemetry information link and host application name in legal agreement dialog. Fixed issue where adaptivity and denoising was incorrectly computed when using DOF solver. (3ds Max) Fixed color management warnings being displayed even when Corona is not the active renderer. Fixed missing MaxScript names for parameters in TileMap, VrScans material, CoronaCamera, Curvature map, Chaos Scatter, Corona Pattern. Fixed issue where render could be aborted when running IR and rendering bitmap in the material editor at the same time. In quiet mode (batch, command line rendering) take into account whether "Show overwrite confirmation" is enabled. If not, allow VFB history autosaving. Increase Corona Light viewport performance by not previewing hidden lights. (Cinema 4D) Fixed incorrectly loaded UV pattern mode in Chaos Scatter for scenes from saved in previous Scatter versions. Fixed UV pattern mode not showing correct default value when new Chaos Scatter is created. Fixed issues with values in Scatter lists not correctly updating for some objects when more than 8 objects were inserted. Fixed issue with Scatter lists being stored in incorrect order when document is saved immediately after deleting one of the linked nodes from the document. Fixed issue with V-Ray Sun remaining in the scene after V-Ray Sky/Dome conversion. Improvements in hair material conversion. Fixed issue with results of render queue being different for Team Render and normal render with OCIO enabled. Fixed issues with incorrect color profile and view transform when using OCIO and rendering using Team Render. Fixed incorrect material previews in Cinema 4D 2025.2.0 on Windows when using OCIO. Fixed issues with some render passes being corrupted on save when using OCIO. Fixed edge case that prevents some objects (Osds) from being visible in IR due to having a non-unique ID. Vantage Fixes(3ds Max and Cinema 4D) Fixed Vantage live link updates when deleting object after moving camera or changing sun parameter. (3ds Max) Fixed missing update of IR/LiveLink when new objects are imported into 3ds Max. Tonemapping errors are no longer shown when doing live link to Vantage. Collaboration Fixes(3ds Max) Fixed uploaded images having incorrect gamma in Gamma color management workflow.0 Commenti 0 condivisioni 25 ViewsEffettua l'accesso per mettere mi piace, condividere e commentare!
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WWW.CHAOS.COMSebastian Sylwan — VFX and Technology ExecutiveSebastian Sylwan has a wealth of experience, having been CTO at Weta Digital, Scanline, and Felix & Paul Studios, as well as Director of Technology at Digital Domain. He’s spent his career at the intersection of art and technology, helping world-class teams push the boundaries of visual effects, immersive media, and real-time workflows. In this episode, he reflects on the challenges of innovating in production environments—where the pressure to deliver can often stifle meaningful experimentation—and offers a thoughtful look at how our industry might evolve if we rethink our relationship with technology. We talk about what it means to be truly innovative, how to design systems that scale while still empowering artists, and why creative industries so often fall into patterns of short-term thinking. Sebastian also shares some candid thoughts on how leadership, culture, and communication play a critical role in making or breaking new ideas. If you’ve ever struggled to bring a great tool or pipeline into a legacy studio, or wondered why some groundbreaking tech never catches on, this episode is for you. Links: Sebastian Sylwan's LinkedIn > Sebastian Sylwan on IMDB >0 Commenti 0 condivisioni 89 Views
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WWW.YOUTUBE.COMChaos Anima 6🚀 Get started with Anima 6 → https://bit.ly/anima-6 A revolutionary traffic simulation system from Chaos Anima 6 brings unmatched dynamics to archviz animations. Most common urban vehicles navigate naturally across your architectural projects, generating stunningly realistic traffic simulations. Key features include: Traffic defining tools - instantly generate vehicle routes that follow international rules Smart vehicles library - most popular urban models which spin wheels, roll chassis and more Animation flow controls - manage seamless traffic flow and vehicle dynamics Customization options - precise color editing gives full control over every detail Powerful UI - newly optimized graphics engine for superior computational performance Expanding 4D people collection - part of a diverse library of over 4000 assets featuring various ethnicities, outfits, professions and more. For an extensive list of the new features, visit: https://docs.chaos.com/display/ANIMA --------------------------------------------------------------------------- Imagine. Design. Believe. Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life. Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether you’re crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. 🔎 Explore Chaos products → https://bit.ly/ExploreChaos 🎓 Learn more & get free tutorials → https://bit.ly/ChaosWebinars 🔔 Subscribe for the latest updates! 🔗 Follow us: 👉 LinkedIn: https://bit.ly/ChaosLinkedIn 👉 Instagram: https://bit.ly/ChaosIG 👉 Facebook: https://bit.ly/Chaos_Facebook #Chaos #Vray #3DRendering #Visualization0 Commenti 0 condivisioni 100 Views
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WWW.CHAOS.COMDriving archviz forward: New traffic simulation engine arrives in Chaos Anima 6Customization possibilities Save time with automatic vehicle material generation and enjoy customization possibilities with extensive color editing options. New UI and improved 3D viewport Explore the modern and user-friendly interface that introduces an optimized graphics engine for superior computational performance—ideal for handling large-scale simulations. New 4D people Browse the expanded Anima character library and enjoy a greater choice of 4D people to use in your scenes. Featuring a wide range of ethnicities and outfits, the collection now exceeds 4,000 assets—and with new additions every month, you can look forward to even more variety in the future.0 Commenti 0 condivisioni 93 Views
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WWW.YOUTUBE.COMImagine Design BelieveImagine limitless creativity. Imagine effortlessly sharing your vision. We're here for you.The extraordinary is not just to be imagined. It will become reality through your hands. If you can think ityou can see it. And share it with the world. We empower you to bring your boldest visions to life.Were more than just tools; were a connected ecosystem that unites workflows, idea sharing, and imaginationremoving barriers so you can create without limits. Technology that is second nature. Allowing you to be more productive, ideate faster and bring realism to every project.From architects to filmmakers, product designers to urban planners, Chaos empowers you to dream bigger, build smarter, and make the unseen visible. ---------------------------------------------------------------------------Imagine. Design. Believe.Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life.Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether youre crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. Explore Chaos products https://bit.ly/ExploreChaos Get started with V-Ray https://bit.ly/TryVRay Learn more & get free tutorials https://bit.ly/ChaosWebinars Subscribe for the latest updates! Follow us: LinkedIn: https://bit.ly/ChaosLinkedIn Instagram: https://bit.ly/ChaosIG Facebook: https://bit.ly/Chaos_Facebook #Chaos #Vray #3DRendering #Visualization0 Commenti 0 condivisioni 142 Views
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WWW.YOUTUBE.COMChaos Community Manifesto 2025At Chaos, were more than just software - were a global community of architects, artists, designers, and visionaries pushing the boundaries of 3D visualization. Our mission is to support, inspire, and empower creatives like you through collaboration, expert-led programs, and hands-on experiences. What We Stand For: A global community where creativity meets technical excellence Programs like Partners in Art, Hablamos Chaos, CGArchitect, Chaos Masters, and Chaos CampusEmpowering local 3D communities such as 3DNY, 3D Athens, Berlin 3d Art Meetup A space to showcase work, learn, and connect with like-minded creators Exclusive events, expert courses, and networking opportunities Imagine without limits. Design with confidence. Believe in your creativity. Join the conversation! Tell us what inspires you in the comments.Make sure to visit our Community Hub for more information regarding our programs and initiatives.https://www.chaos.com/community-hub #ChaosCommunity #3DVisualization #Chaos #CGArtists #DigitalArt #CreativeJourney0 Commenti 0 condivisioni 190 Views
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WWW.CHAOS.COMFrom the Apocalypse to Organ Sales: Ada, the Animated Series Featured on TED-Ed, Tackles Big QuestionsRead on to discover Ada, the animated series by Should We Studio, the powerful themes it explores, and how V-Ray helped bring it to life for an audience of over 21 million.Summary:Ada, a series by Elizabeth Coxs Should We Studio, premieres weekly on the TED-Ed YouTube channel. It fuses storytelling with eye-catching animation.The Should We Studio production team relied on V-Ray for rendering, streamlining their workflow despite a small team and tight deadlines.As production progressed, the team refined their use of V-Ray, ultimately re-rendering the stroke pass on the first two episodes to enhance quality.The series has received praise from TED-Ed's 21 million subscribers, who are delighted by Ada's approach to fascinating, unusual topics and playful animation style.Ever caught yourself daydreaming about life after the apocalypse? Meet Adaa recent college graduate pondering this and other existential questions in her self-titled animated series available on TED-Ed.Elizabeth Cox, founder of Should We Studio, launched Ada as the studios first major productionnow earning widespread praise from TED-Eds 21 million subscribers. Heres how the small team used V-Ray to bring this 2D and 3D animated series to life.0 Commenti 0 condivisioni 170 Views
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WWW.CHAOS.COMScott Ross UPSTART: The Digital Film Revolution Managing the UnmanageableScott Ross, legendary VFX executive and co-founder of Digital Domain, joins the podcast for an unfiltered conversation about the state of the film industry and the visual effects business. With decades of experience and a reputation for telling it like it is, Scott digs into the systemic challenges facing Hollywoodfrom broken economic models in studio filmmaking to the relentless pressure on VFX vendors. He reflects on his time building Digital Domain alongside James Cameron and shares insights from his new book, UPSTART: The Digital Film Revolution Managing the Unmanageable, which chronicles his journey through the chaos and creativity that have defined modern filmmaking.While Scott doesnt sugarcoat the industrys issues, he also sees glimmers of hope. He highlights the rise of global talent and a shift toward more authentic, filmmaker-driven storytelling. The conversation touches on the role of AI, the decline of theatrical experiences, and the urgent need for systemic changewhile still holding onto the belief that the future of cinema is worth fighting for. With honesty, insight, and passion, Scott offers a rare perspective from someone whos been at the center of the digital revolution and still has something to say.Links:UPSTART: The Digital Film Revolution Managing the Unmanageable >Scott Ross on IMDB >0 Commenti 0 condivisioni 188 Views
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From the Apocalypse to Organ Sales: Ada, the Animated Series Featured on TED-Ed, Tackles Big QuestionsExplore the making of Ada, the impactful topics it addresses, and how V-Ray technology helped bring this animated series to life on TED-Ed's YouTube channel.0 Commenti 0 condivisioni 156 Views
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WWW.YOUTUBE.COMNew Volume Shader in V-Ray for HoudiniGet started with V-Ray https://bit.ly/TryVRay Create stunning volumetrics like clouds, smoke, and magical effects with V-Ray for Houdinis new, more advanced Volume Shader. Build shading graphs to craft complex shaders and customize your effects, and enjoy greater control over your volumetrics in compositing thanks to light select support. Plus, experience up to 6x faster rendering.**The New Volume Shader is currently in its initial implementation phase. This feature will continue to evolve in future updates. Support for rendering fire independently from smoke and deep output is coming soon.---------------------------------------------------------------------------Imagine. Design. Believe.Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life.Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether youre crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. Explore Chaos products https://bit.ly/ExploreChaos Get started with V-Ray https://bit.ly/TryVRay Learn more & get free tutorials https://bit.ly/ChaosWebinars Subscribe for the latest updates! Follow us: LinkedIn: https://bit.ly/ChaosLinkedIn Instagram: https://bit.ly/ChaosIG Facebook: https://bit.ly/Chaos_Facebook #Chaos #Vray #3DRendering #Visualization0 Commenti 0 condivisioni 231 Views
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WWW.YOUTUBE.COMWhat is Chaos Arena?Learn more & book demo at https://chaos.com/chaos-arena Watch this video to learn what Chaos Arena is, how it works, and why its a game-changer. Discover its advantages over traditional real-time engines and how it streamlines virtual production, making it accessible for projects of all sizesfrom small setups to large-scale productions.---------------------------------------------------------------------------Imagine. Design. Believe.Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life.Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether youre crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. Explore Chaos products https://bit.ly/ExploreChaos Get started with V-Ray https://bit.ly/TryVRay Learn more & get free tutorials https://bit.ly/ChaosWebinars Subscribe for the latest updates! Follow us: LinkedIn: https://bit.ly/ChaosLinkedIn Instagram: https://bit.ly/ChaosIG Facebook: https://bit.ly/Chaos_Facebook #ChaosArena #3DRendering #Visualization0 Commenti 0 condivisioni 189 Views
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WWW.YOUTUBE.COMIntroducing Chaos ArenaLearn more & book demo at chaos.com/chaos-arena Introducing Chaos Arena a game-changing real-time path tracer that redefines how virtual production is done.Chaos Arena is a cost-effective, artist-friendly alternative to traditional game engine workflows, offering the fastest and most seamless way to bring assets from any DCC to an LED wall. It delivers real-time, ray-traced visuals directly on virtual stages, eliminating technical barriers and enabling filmmakers and artists to make creative decisions on setwithout compromising quality.---------------------------------------------------------------------------Imagine. Design. Believe.Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life.Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether youre crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. Explore Chaos products https://bit.ly/ExploreChaos Get started with V-Ray https://bit.ly/TryVRay Learn more & get free tutorials https://bit.ly/ChaosWebinars Subscribe for the latest updates! Follow us: LinkedIn: https://bit.ly/ChaosLinkedIn Instagram: https://bit.ly/ChaosIG Facebook: https://bit.ly/Chaos_Facebook #ChaosArena #3DRendering #Visualization0 Commenti 0 condivisioni 181 Views
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WWW.CHAOS.COMJoshua Lastine Lastine Entertainment LawJoshua Lastine, an entertainment lawyer, returns to the podcast to break down the rapidly changing legal and business landscape of the film industry. As AI tools reshape content creation, streaming platforms redefine distribution, and independent filmmakers leverage new technology, Joshua explains how contracts, intellectual property, and revenue models are evolving. He dives into the legal implications of AI in filmmaking, from WGA and SAG-AFTRAs new protections to the ethical and financial risks of content licensing for AI training. He also discusses how major studios are adapting to these shifts and what it means for the future of traditional and independent production.The conversation highlights how cutting-edge technology is empowering low-budget filmmakers to create studio-quality content without massive resources. Joshua explores the impact of real-time rendering, virtual production, and AI-driven tools on independent filmmaking, making it easier than ever to produce high-end visuals on a fraction of the budget. He also breaks down the shifting economics of streaming vs. theatrical releases, how tax incentives influence production locations, and why smart distribution strategies are more critical than ever. Packed with expert legal insights and industry analysis, this episode offers a roadmap for navigating the intersection of law, technology, and the evolving film industry.Links:Lastine Entertainment Law >Joshua Lastine on LinkedIn >0 Commenti 0 condivisioni 183 Views
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WWW.CHAOS.COMVantage's rendering speed ensures RenderAtelier gets fast approval and meets tight deadlines on TESVOLT's gigafactory projectFind out how RenderAtelier employed Vantage to create an animation for the TESVOLT gigafactory project, meeting deadlines thanks to swift rendering speeds.Summary:RenderAtelier, a Berlin, Germany-based visualization company, was established in 2011.The company was commissioned to create an animation for TESVOLTs gigafactory, which will produce stationary battery storage systems.Alongside its regular workflow using 3ds Max and Corona, RenderAtelier took the opportunity to use Vantageits first in-depth experience with the tool.With a tight deadline, Vantage enabled the team to create quick previews, secure fast storyboard approval, and meet the one-month deadline.In 2011, Dimitri Klein founded RenderAtelier.net to bridge the gap between architectural design and visual storytelling. Since then, the company has grown into a team of 10 professionals working on projects that have won numerous competitions and awards for a client base across Germany and Europe.When it comes to project selection, Dimitri proudly states, There are no impossible tasks for us. He explains that their close collaboration with architects from the early stages of a project allows them to create compelling images and animations for marketing campaigns.After being tasked with visualizing TESVOLTs gigafactory, RenderAtelier saw an opportunity to integrate Vantage into its regular 3ds Max and Corona workflow. Using Vantage allowed the team to generate quick previews and secure quick approval on the storyboard, ensuring they could meet their tight one-month deadline.0 Commenti 0 condivisioni 236 Views
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WWW.YOUTUBE.COMThe BEST Way to Create Roof Tiles in SketchUp (3 Easy Methods)Get started with V-Ray https://bit.ly/TryVRay In this tutorial, well walk you through three different methods for modeling realistic roof tiles in SketchUp: Hand Modeling Full control over design and shading Displacement Maps Quick and flexible for different patterns V-Ray Enmesh High-quality results with minimal memory usageWell also cover texturing, shading, and rendering techniques using V-Ray, so you can make your roof tiles look ultra-realistic.00:00 Introduction00:19 Hand Modeling03:45 Displacement Maps05:35 V-Ray Enmesh------------------------------------------------------------------------------Imagine. Design. Believe.Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life.Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether youre crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. Explore Chaos products https://bit.ly/ExploreChaos Get started with V-Ray https://bit.ly/TryVRay Learn more & get free tutorials https://bit.ly/ChaosWebinars Subscribe for the latest updates! Follow us: LinkedIn: https://bit.ly/ChaosLinkedIn Instagram: https://bit.ly/ChaosIG Facebook: https://bit.ly/Chaos_Facebook #Chaos #Vray #3DRendering #Visualization0 Commenti 0 condivisioni 232 Views
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WWW.YOUTUBE.COMWhats new in V-Ray 7 for RevitGet started with V-Ray https://bit.ly/TryVRay Create 3D environments faster, optimize your BIM workflows, and create immersive experiences for your clients. Meet V-Ray 7. Faster scene creation with 3D Gaussian Splatting, seamlessly integrating and rendering captures of intricate 3D environments and objects. Point cloud rendering in Revit, ensuring precise, realistic integration of scanned data and survey models. Enhanced creative control in the VFB with custom render regions, a new Vignette Layer, and color correction presets. Advanced scattering tools with greater control over object placement, distribution, and randomization for more dynamic, realistic scenes. Powerful texture layering system for unlimited texture creation. Faster GPU rendering with optimized time to first pixel. Panorama Virtual Tours available in Chaos Cloud for creating immersive experiences for clients or peers. And more.00:00 - Intro00:11 - Gaussian Splats00:55 - Point Cloud Rendering01:05 - Chaos Scatter Enhancements03:13 - Shading Enhancements04:29 - VFB Improvements06:26 - GPU Improvements06:55 - Virtual Tours---------------------------------------------------------------------------Imagine. Design. Believe.Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life.Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether youre crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. Explore Chaos products https://bit.ly/ExploreChaos Get started with V-Ray https://bit.ly/TryVRay Learn more & get free tutorials https://bit.ly/ChaosWebinars Subscribe for the latest updates! Follow us: LinkedIn: https://bit.ly/ChaosLinkedIn Instagram: https://bit.ly/ChaosIG Facebook: https://bit.ly/Chaos_Facebook #Chaos #Vray #3DRendering #Visualization0 Commenti 0 condivisioni 262 Views
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WWW.CHAOS.COMV-Ray 7 for Revit: Elevate your BIM workflowCreate photoreal environments faster, elevate your BIM workflow, and wow your clients with captivating virtual tours.V-Ray 7 for Revit is here, bringing new features to speed up your visualization workflow, enhance realism, and provide more control over your final renders. Whether you're an architect, lighting designer, or archviz specialist, this update is designed to transform how you create by speeding up 3D environment creation, optimizing BIM workflows, and helping deliver immersive client experiences.What's new in V-Ray 7 for Revit?1. Fast environment building with Gaussian SplatsV-Ray 7 offers Gaussian splats, a technology that generates 3D environments and background elements with incredible speed. This means that you can now add realistic scenery to your project quicker than ever beforeperfect for tight deadlines.2. Precision with point cloud renderingSeamlessly integrate scan data into your Revit project with point cloud rendering. Visualize objects with unmatched precision and accuracy, ensuring alignment between design models and survey data. No more guessworkjust high-fidelity results.3. Enhanced visual control with new VFB featuresThe V-Ray Frame Buffer (VFB) has been upgraded with powerful tools to give you greater control over your images. New color correction filters, a dedicated vignette layer, and an improved curve editor let you fine-tune your renders directly in V-Ray, reducing the need to use a third-party post-processing tool. Need to make quick adjustments without rendering the entire scene over again? The new freeform render region lets you select any custom polygon shape and refine just that area, saving you valuable time.4. Enhanced scattering for more realistic rendersBring your designs to life with advanced scattering tools. Gain greater control over object placement, distribution, and randomization, making it easier to create detailed and dynamic environments without tedious manual work.5. Layered textures for greater creative flexibilityV-Ray 7 introduces layered textures, letting you blend multiple textures seamlesslyjust like in Photoshop. Now, creating complex materials is faster and more intuitive than ever.6. Advanced gradients creationEnhanced gradient texture enables the creation of more complex and advanced gradients, streamlining workflows.7. Immersive client presentations with virtual toursShowcase your designs in a whole new way with interactive virtual tours. Collaborate in a single place and create immersive experiences featuring hotspots, highlights to guide clients to focal points, and floor plan navigation, all directly from V-Ray, eliminating the need for third-party apps.Optimized for performanceV-Ray 7 isnt just about new featuresit also brings major performance enhancements:Faster GPU rendering with reduced time to first pixel.An optimized V-Ray Swarm has been integrated within the Asset Editor for even better performance, making distributed rendering easier than ever.Transform how you createReady to take your Revit renders to the next level? Experience the power of V-Ray 7 for Revita fast and intuitive renderer designed to deliver stunningly realistic results.Learn more about all the new features.Download V-Ray 7 for Revit.Try V-Ray 7 for Revit for free.Elevate your BIM workflow.Try V-Ray for Revit without limits and free for 30 days.Try now0 Commenti 0 condivisioni 269 Views
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WWW.CHAOS.COMA toast to 10 years of Corona: A decade of rendering brillianceKey Milestones (20192020)Release of Corona for Cinema 4DIn 2019, Corona for Cinema 4D had its first commercial release (Corona Renderer 3). Like the 3ds Max version, it was available for free during early development.The loss of Jaroslav2019 also brought a tragic lossJaroslav passed away due to an accident. He was a brilliant researcher and a true gentleman. His contributions are still remembered today, with an annual rendathon event held in his honor.Adams departureIn 2020, Adam left the company for health reasons, another significant loss. His personality and approach to community engagement were fundamental to Corona's identity. His legacy still influences how the team interacts with users.0 Commenti 0 condivisioni 253 Views
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WWW.YOUTUBE.COMEasily Create 360 Panoramic Tours with V-RayGet started with V-Ray https://bit.ly/TryVRay In this tutorial, well show you step-by-step how to upload 360 panoramas from the V-Ray Frame Buffer directly into Chaos Cloud Collaboration and turn them into a fully immersive experience.What Youll Learn: How to upload 360 panorama images from V-Ray to Chaos Cloud How to create a virtual tour using Chaos Cloud Collaboration The difference between manual and auto-generated hotspots How to add highlights and extra information inside your tour------------------------------------------------------------------------------Imagine. Design. Believe.Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life.Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether youre crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. Explore Chaos products https://bit.ly/ExploreChaos Get started with V-Ray https://bit.ly/TryVRay Learn more & get free tutorials https://bit.ly/ChaosWebinars Subscribe for the latest updates! Follow us: LinkedIn: https://bit.ly/ChaosLinkedIn Instagram: https://bit.ly/ChaosIG Facebook: https://bit.ly/Chaos_Facebook #Chaos #Vray #3DRendering #Visualization0 Commenti 0 condivisioni 253 Views
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WWW.CHAOS.COMHow AfroVFX is Introducing African Animators to the Rest of the WorldMeet AfroVFX, the organization bringing free 3D and VFX education to Africa and introducing the world to a continent of untapped talent.Founded by Ddy Bilamba and Eric M'Boua in 2022, AfroVFX aims to bridge the gap between Africa and the global CGI industry. With support from partners like Chaos, AfroVFX empowers and enables a new generation of African artists and animators. Read on to learn more about AfroVFX, its programs' impact, and how Chaos's sponsorship via the Vivid Voices community program is helping it grow.The Road to Founding AfroVFXGrowing up in the African diaspora, Ddy Bilamba and Eric M'Boua always wanted to find a way to use their Western industry knowledge to give back to the continent. Ddy, currently the Program Director at the Academy of Canadian Cinema & Television, and Eric, who has extensive experience in radio and television and event production, were uniquely positioned to help make a difference.AfroVFXAfter being asked to speak at the Abidjan Film Summit four years ago, the pair realized there was a significant opportunity to grow VFX expertise in Africa, especially utilizing the network they had in Canada. "Eric and I said, this is exactly what we have to bring back to the continentthat VFX expertise, to make it belong, to make it go to the next level, and help creators share the most amazing African stories to the world."They knew they wouldn't be introducing the concept of visual effects and animation to Africa. ("No, no, they didn't wait for us," says Ddy. They crack any software they can get!" he laughs.) But what the pair would bring was connections to the international market, opportunities to meet mentors, travel, and learnand they would offer it all for free.So, in 2022, Eric and Ddy's vision became a reality with the launch of AfroVFX cohort #1 from its base in Cte d'Ivoire. They started with a cohort of 20 students, including eight women, whittled down from a pool of over 500 applications. Over a four-month intensive course the students were molded by world class online instructors who included Abdou Sako (Rebel Moon, Pacific Rim), Mlanie Pango (Pinocchio, Godzilla vs. Kong), and Stephane Jean-Mary (Jurassic World Dominion, The Mandalorian). These instructors trained the students in industry-standard tools like Maya, Houdini, Nuke, and Unreal Engine to create world-class talent ready to support local and international industries.Chaos Supporting New Talent and AfroVFXAs a supporter of initiatives to grow and diversify the industrys talent pool, Chaos is always looking for new ways to empower the community. After a chance meeting with Ddy and Eric, Chaos quickly partnered with AfroVFX through the Vivid Voices program. This initiative aims to uplift and support artists from underrepresented communities and help them transition from studies to work.AfroVFXThis partnership has enabled AfroVFX students to achieve success. Thanks to funding from Chaos and other supporters, AfroVFX provides students with free training, mentoring, licences, transportation, meals, and a stipend. This wraparound support means students can fully dedicate themselves to the program without financial barriers. While the course is taught via Zoom, AfroVFX also offers a dedicated training space at the Orange Digital Center (the company is another AfroVFX sponsor), ensuring students have reliable equipment and avoid issues like power or internet outages. Being together also allows students to form bonds and networks for their future work.The success of this approach is already evident. Student groups have completed ambitious projects, such as the pilot for the Djossi Heroes short film. This project, which combined live-action documentary with 2D and 3D animation, won the Sony Talent League competition after catching the eye of the judging panel, and led to AfroVFX students traveling to Spain and Japan.In addition, Chaos also provided 20 licenses for V-Ray for Maya, introducing a future cohort of students to a powerful rendering tool used by studios worldwide. This access allows students to further grow their technical skills and better prepare themselves for real-world projects.AfroVFX and Chaos Present: LISOLOOne of the most exciting things to come out of the partnership between AfroVFX and Chaos was LISOLO, AfroVFXs flagship event. LISOLO, which means story in the Lingala language, brought together young African artists, giving them a platform to showcase their work, network, and learn from studios, incubators, experts, and other industry professionals.AfroVFXThe event welcomed guests like Andrew Roberts, VFX supervisor at ILM; Hamid Ibrahim, CEO of Kugali Media; and Nosipho Maketo van de Braght, CEO of Chocolate Tribe. Attendees participated in workshops, listened to panels and presentations, shared their projects, and received actionable feedback.With Chaoss support, the inaugural LISOLO event was a resounding success. AfroVFX is now planning the second edition for 2025, which will include workshops and masterclasses with international guests, a pitch competition for 3D animated film projects, and the Mission to Morocco challenge, combining AI and human creativity and focusing on the upcoming 2025 Africa Cup of Nations tournament.AfroVFXs Vision for the FutureLISOLO isnt the only thing AfroVFX has planned for 2025. Applications are about to open for cohort #3, which will be open to participants across Africa. So far, the program has trained 48 students from Cte d'Ivoire, including 16 women thanks to its Animazones initiative. Expanding the program Africa-wide will help foster a sense of community and collaboration among African artists.AfroVFXThis new cohort will work on Akwabee, a three-minute short film mixing live-action and 3D animation. The goal of Akwabee is to teach artists to work in a production pipeline, using tools and methods at an international standard. The final product will debut at LISOLO 2025.Looking AheadAs AfroVFX prepares for its third cohort, the organizations journey is just beginning. With ambitious plans for expansion and continued support from partners like Chaos, AfroVFX is poised to make an even greater impact on the global CGI industry.To learn more about AfroVFXs mission, support their programs, or explore student work, visit their website and follow them on social media. And to discover more about Chaoss community initiatives, check out the Chaos Community Hub.Visit the Chaos community hubJoin us in our journey to make the world a more vibrant place through art and innovation.Learn more0 Commenti 0 condivisioni 255 Views
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WWW.CHAOS.COMOliver Markowski Head of 3D, RISEOliver Markowski, Head of 3D at RISE, returns to the podcast to dive deep into the latest advancements in VFX technology. Since his last appearance, the industry has seen major shifts, and Oliver shares insights on how USD and MaterialX have evolved, shaping how studios exchange data and build pipelines. He discusses the adoption of USD across the industry, from major VFX houses to tech giants like NVIDIA and Apple, and the challenges of standardizing MaterialX for real-world production. Oliver also provides an update on RISEs latest projects, including their work on Guardians of the Galaxy Vol. 3, Megalopolis, and the highly anticipated Fallout series.A major focus of the conversation is the use of Gaussian Splats and how they are revolutionizing virtual production and 3D asset capture. Oliver explains how this technique has surpassed neural radiance fields (NeRFs) in efficiency, enabling real-time 3D reconstruction with remarkable accuracy. He explores its potential to replace traditional polygon-based workflows and the challenges of integrating Gaussian Splats into existing VFX pipelines. With fascinating insights into real-time rendering, AI-driven workflows, and the future of digital filmmaking, this episode is a must-listen for anyone following the cutting edge of VFX innovation.Links:Rise >Oliver Markowski on LinkedIn >Oliver Markowski on IMDB >0 Commenti 0 condivisioni 240 Views
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WWW.YOUTUBE.COMHow to Create Gaussian Splats and Render Them with V-RayGet started with V-Ray https://bit.ly/TryVRay In this tutorial, well break down the full process of creating 3D Gaussian Splats from 2D images or video footage, then rendering them in 3ds Max using V-Ray. Gaussian splatting is a new technique for generating photo-realistic 3D environments, and well show you exactly how to do it!---------------------------------------------------------------------------Imagine. Design. Believe.Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life.Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether youre crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. Explore Chaos products https://bit.ly/ExploreChaos Get started with V-Ray https://bit.ly/TryVRay Learn more & get free tutorials https://bit.ly/ChaosWebinars Subscribe for the latest updates! Follow us: LinkedIn: https://bit.ly/ChaosLinkedIn Instagram: https://bit.ly/ChaosIG Facebook: https://bit.ly/Chaos_Facebook #Chaos #Vray #3DRendering #Visualization0 Commenti 0 condivisioni 282 Views
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WWW.YOUTUBE.COM3D Gaussian Splatting with V-Ray for RhinoTry V-Ray 7 for Rhino: https://www.chaos.com/vray/rhino Watch this video to explore the cutting-edge 3D Gaussian Splatting technology in V-Ray 7 for Rhino! Learn how to seamlessly incorporate and render intricate captures of complex 3D environments and objects. Perfect for designing realistic backgrounds and immersive 3D scenes.0 Commenti 0 condivisioni 289 Views
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WWW.CHAOS.COMHow to use Gaussian Splats in V-Ray for SketchUp6. Apply the finishing touchesRotate your scene around to establish the best angles, and make any final tweaks to the positioning and lighting.Achieve photoreal renders with Gaussian SplattingUsing Gaussian Splats is a great way to blend objects into realistic environments without heavy geometry. Experiment with different settings to achieve the best results! This is just one of many new features in V-Ray 7 for SketchUp. Stay tuned for more tutorials!0 Commenti 0 condivisioni 302 Views
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WWW.YOUTUBE.COMMaterial Override and Stylized PresetsTry V-Ray 7 for Rhino: https://www.chaos.com/vray/rhino How to use Material Override in V-Ray 7 for Rhino to simplify test renders by replacing all scene materials with a single color or material. Learn to maintain key material properties and apply stylized presets, making iterations faster and more efficient.0 Commenti 0 condivisioni 278 Views
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WWW.CHAOS.COMBeyond polygons: How Gaussian Splatting transforms 3D renderingSay hello to Gaussian Splatting (GS) a game-changing 3D rendering technique that's been turning heads for its jaw-dropping realism and lightning-fast performance! Unlike the old-school methods that rely on polygons or complicated neural networks, GS takes a fresh approach by using millions of tiny, translucent ellipsoids known as Gaussian splats to create a scene. Think of each splat as a little pixel with its own personalitypacked with info like position, color, size, and transparency. When all these splats come together, they blend so smoothly youd swear theyre one seamless masterpiece, perfectly capturing the essence of the scene.How does Gaussian Splatting work?Creating a Gaussian Splat (GS) model is a bit like a high-tech version of photogrammetry. It all starts by capturing multiple photos or videos of an object or scene from different angles. These images are then analyzed to figure out the camera positions and generate a preliminary 3D point cloud of the scene, a process known as Structure from Motion (SfM). But here's where it gets interesting instead of sticking with basic points, each one in the cloud gets upgraded into a Gaussian splat. Think of these splats not as simple points, but as tiny ellipsoids, each with its own unique properties, ready to form part of the stunning 3D scene:Position: Determines where the splat is located in 3D space.Shape and Size: Dictates how the splat stretches or scales, allowing it to represent fine details.Color: Stores the splat's color information, which may vary depending on the viewing angle.Transparency: Defines how transparent the splat is, essential for blending multiple splats.0 Commenti 0 condivisioni 303 Views
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WWW.CHAOS.COMBuilding your brand as an archviz artistMake your mark in archviz: Find your niche, build a standout portfolio, and position yourself for success with these practical tips, which will get you one step closer to your dream job.When it comes to making a name for yourself in archviz, persistence is key. It can feel overwhelming at times, and it may take a lot of time and effort, but in the end, having your work seen and appreciated for your unique style and artistic skill pays off. This article will help navigate you in the right direction when you are just starting out building your brand and give you some helpful tips to inspire and encourage you in your creative journey toward a successful career in archviz.Starting out in archvizArchviz is a field full of opportunities. As competition for studio internships and job positions rises, you may wonder where to begin. The good news is that it is all up to you! Ask yourself what type of projects you would like to work on and what gets your creative juices flowing, and start building a portfolio of projects that reflect your design interests and style. After all, once you land that dream job, you may not have as much time for personal projects, so embrace the creative freedom, experiment freely, and be bold.Its normal not to have any ideas at first, but make a habit of immersing yourself in other artists' work and being more observant. Inspiration might not come from a Pinterest post, but perhaps noticing a detail, such as the way the light bounces off a building on your morning commute. Or you may be on vacation laying outside your campervan, looking up at the starry sky, and suddenly realize how cool it would be to travel in space with a houseboat. And just like that, a floating thought fuels your next project. Speaking of campervans, Jake Denham, 3D Artist and Video Producer at Chaos, kickstarted his archviz journey by modeling campervans. Get inspired by his story in the From Zero to Hero recap video below.Finding your nicheTake a moment to think about what truly excites you about archviz. Is it using great interior design rendering software to create sleek interiors? Modeling rustic wooden cabins? Or maybe its creating archviz experiences through film. When you pursue what youre genuinely passionate about, it shows in your work, and thats what people connect with. Finding your niche may not always be the most obvious path and thats okay. Remember to be patient with yourself, and in time, you will find that area where your skills and passions collide. Once you establish what that is, you can start honing your skills.Formal education vs. self-learningTheres an ongoing debate in the 3D world on formal education versus self-learning. Some people prefer structured learning through online courses like Chaos Academy or a full-time program like the one offered by CG Spectrum, while others dive right in head-first by just experimenting and figuring out things as they go on their own. Both sides have valid benefits, but ultimately, it depends on your learning style. Are you more effective in a structured environment that has someone push you along who may provide deadlines, or do you learn better on your own? Being self-aware of this will definitely help you make the right choice in furthering your 3D skills in archviz.The power of mentorshipRegardless of your learning path, you should also consider the power of mentorship. Having someone with relevant archviz experience guide you, critique your work, and offer invaluable insights from their own journey, can make a huge difference in your professional growth. Having a mentor not only means that youll gain a deeper understanding of the technical aspects of archviz, but they will also help you develop a critical eye and learn to see your work through a different lenssomething you just cant get from a course or a textbook. Take the first step by joining Chaos Campus, our online community of CG creatives where you can connect with others who share your passion, find the mentorship you need, and grow in a supportive environment.Breaking into the industryWe've talked about finding your niche and honing your skills, but let's face it: When it comes to getting hired, it all boils down to your portfolio. Your portfolio is your chance to show potential clients what you are capable of. Here are some key things to keep in mind:Break away from the mold: Your projects need to reflect a distinctive and easily identifiable style that sets them apart from the competition. Experiment with various architectural rendering techniques to discover what resonates best with you.Seek inspiration outside of 3D: Broaden your horizons by looking for inspiration all around youin nature, the city, and disciplines like photography, fine art, music, and cinema.Master the technical: Be open to continuous learning to keep up with the latest archviz software and technologies, and practice regular constructive feedback in order to help you develop your technical skills.Build complete environments: Construct entire scenes before choosing angles. Leverage the freedom to explore and choose the best views just like a photographer navigating through the environment. Use tools like Chaos Vantage for quick animations to experiment with lighting scenarios. Since lighting is key to emotion, you can play around with powerful moods and discover appealing new shots. Check out these light rendering tips and try them with your next visualization.To dive deeper into how to build a portfolio that stands out, take a look at this article: Creating an impactful architecture portfolio with Bertrand Benoit.Networking for successEach social media platform offers different benefits, so spend some time evaluating the efforts needed to maintain a profile for each before creating an account. Instagrams strength is in sharing visual content, so go through your project portfolio and make sure you select your most captivating rendersboth stills and animations, for maximum exposure to studios that may be hiring. In contrast, LinkedIn is great for establishing contact directly with hiring managers, founders of archviz studios, as well as other artists who may be interested in collaborating on projects or are looking for career opportunities just like you. All it takes is a single message to get the conversation going and build meaningful connections that could lead to new opportunities.LinkedIn is the best place to find a job apart from studio websites. My current contract with RodeoFX began with a LinkedIn connection. Don't hesitate to connect with various artists at junior/mid/senior levels or even supervisors send them a message to introduce yourself in a few words, and attach your magnificent demo reel!Guillaume Hulot, 3D Artist Check out Guillaumes journey as a texturing artist, to discover how far a positive mindset and a proactive approach to learning and professional development can take you.Take your first step into archvizBreaking into the archviz industry and building your brand is a long and exciting journey. While it may seem overwhelming at times, remember that each artist had to start somewhere at one point. Finding your niche, honing your skills, refining your portfolio, and networking with the right people will put you on the right path toward success and help you secure a space for yourself in this competitive field. Stay inspired, embrace new challenges, and push your creative boundaries. The world of archviz is full of opportunitiesso go ahead and make your mark!Take your archviz to the next level.Try V-Ray Premium, free for 30 days.Get started0 Commenti 0 condivisioni 261 Views
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WWW.YOUTUBE.COMQuickly Render Complex Light Fixtures in RhinoTry V-Ray 7 for Rhino: https://www.chaos.com/vray/rhino Experience the power of V-Ray Luminaries in V-Ray 7! This feature simplifies rendering complex light fixtures, combining speed and precision to deliver photorealistic lighting in your Rhino projects. See how it can dramatically improve your workflow today!0 Commenti 0 condivisioni 303 Views
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WWW.CHAOS.COMChaos Acquires EvolveLAB and its AEC AI ToolsKARLSRUHE, Germany February 19, 2025 Today, Chaos announces it has acquired EvolveLAB, a leading developer of AI software created to streamline visualization, generative design, documentation and interoperability for AEC professionals. With this acquisition, Chaos reinforces design-to-visualization workflows, while expanding to include critical tools for BIM automation, AI-driven ideation and computational design.Founded in 2015, EvolveLAB was the first to integrate generative AI technology into architectural modeling software, demonstrating the massive potential of mixing imaginative prompts with 3D geometry. Through its flagship software Veras, EvolveLAB connected this capability to leading BIM products like SketchUp, Revit, Vectorworks and others, before expanding into smart documentation and generative design. Today, customers like Cuningham, Strmer Murphy and Partners, H2I, LS3P and TVS Design use these tools to great effect, cutting costs and delays across the design process.The EvolveLAB toolset is the latest addition to the Chaos ecosystem, the AEC industrys only end-to-end hub for design and visualization. Designed to streamline workflows, this environment seamlessly connects concept ideation, real-time visualization, photorealistic rendering, generative design and automated AI documentation eliminating the need for multiple disconnected tools. With this ecosystem users can apply the right technology at each design stage, solving problems quickly and efficiently. The EvolveLAB tools now join powerful technology like Enscape, Envision, Corona, V-Ray and Vantage, extending Chaos growing AI offerings.With EvolveLAB now part of Chaos, the company solidifies its position as the go-to platform for architects, designers and VFX artists looking to seamlessly transform imagination into reality, said Stephan Sieber, Chief Executive Officer at Chaos. EvolveLABs tools have already been embraced by the community for their thoughtful designs and ability to streamline cumbersome processes. Together, well continue to develop these tools, creating even better ways to ideate, enhance and generate custom designs.Chaos is known throughout this industry as a designer-centric company, which is a must for anyone we work with, said Bill Allen, CEO of EvolveLAB. By joining forces, we can fast track our AI developments, while adding an important new component to Chaos immersive design hub, which will help designers do even more in one place.Even before the acquisition, designers relied on the combination of EvolveLAB and Chaos tools, using Veras and Enscape to accelerate both design and reviews. In the schematic design phase, this means rapidly generating ideas in Veras before committing the design to BIM where Enscapes real-time visualization capabilities pushes the project even further. During client reviews, Enscape visuals are then quickly enhanced or stylized using Veras AI generation tools, creating the perfect presentation content."Over a year ago, we began exploring AI tools to speed up our workflows and were excited to discover Veras, a solution specifically designed for AEC that seamlessly integrates with host platforms," said Hanns-Jochen Weyland of Strmer Murphy and Partners, an award-winning architectural practice based in Hamburg, Germany. "Veras is now our go-to for initial ideation before transitioning to renderings in Enscape. This powerful combination accelerates concept development and ensures reliable outcomes."At Cuningham, we integrate EvolveLABs Veras and Glyph alongside Chaos Enscape to enhance our design process, said Joseph Bertucci, Senior Project Design Technologist of Cuningham, an integrated design firm with offices across the United States. Using both Enscape and Veras allows us to visualize, iterate and explore design concepts in real-time while leveraging AI-driven enhancements for rapid refinement. Meanwhile, Glyph has been a game-changer for auto-documentation, enabling us to efficiently generate views and drawing sets, saving valuable time in project setup. These tools collectively streamline our workflows, boosting efficiency, precision and creativity.Chaos and the EvolveLAB teams are exploring ways to integrate their products and accelerate their AI roadmaps. EvolveLAB products will remain available to customers. The EvolveLAB team will join Chaos, with Allen serving as Director of Product Management and EvolveLAB Chief Technology Officer Ben Guler as Director of Software Development.To explore EvolveLABs AI tools, including Veras, Glyph, Morphis, and Helix, please visit Chaos.About ChaosFounded in 1997, Chaos is a global leader in design and visualization technology, revolutionizing the creative process with its integrated, end-to-end ecosystem. By streamlining and accelerating workflows, Chaos empowers users to enhance creativity and drive innovation.The company serves multiple industries, including architecture and design, media and entertainment, and product e-commerce with a comprehensive suite of products that support every stage of the design and visualization processfrom concept ideation and real-time visualization to photorealistic rendering, AI-driven design and automated documentation.Chaos products include:Enscape, a high-quality real-time rendering and virtual reality pluginV-Ray, a physically based renderer that has been honored with an Academy Award and an Engineering EmmyCorona, a high-performance photorealistic rendering engineAnima, a 3D/4D animation software to add realistic people and crowds to visualizationsCylindo, a 3D furniture product visualization platform for e-commerceHeadquartered in Karlsruhe, Germany, Chaos has offices in 11 cities worldwide. For more information, visit chaos.com.About EvolveLABFounded in 2015, EvolveLAB creates AI software that streamlines visualization, generative design, documentation, and interoperability for architects, engineers, and contractors.Designed to help take projects to the next level, EvolveLAB apps include Veras, for AI-powered visualization; Glyph, for automating and standardizing documentation tasks; Morphis, for generating designs in real-time; and Helix, for interoperability between BIM tools.EvolveLAB is registered in Colorado, United States. For more information, visit Evolvelab.io.0 Commenti 0 condivisioni 287 Views
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WWW.CHAOS.COMEvolveLAB and their AEC AI tools are now part of Chaos!This acquisition is an exciting step forward in providing the AEC industry with intelligent, connected, and end-to-end visualization workflowsenhancing every stage of the design process, from ideation to documentation.Read on to learn more about EvolveLAB and what this acquisition means for Chaos customers and the wider AEC industry.AI-powered solutions for enhanced workflowsEvolveLAB is a Colorado-based company founded in 2015 by Bill Allen. It was the first company to integrate generative AI into architectural modeling software, demonstrating the massive potential of mixing imaginative prompts with 3D geometry.Since then, EvolveLAB has launched its flagship AI-powered ideation software, Veras, and Revit apps, including Glyph and Morphis.Veras: An AI-powered visualization app for leading modeling tools, including Revit and SketchUp.Glyph: A Revit plugin that automates and standardizes multiple documentation tasks like view and sheet creation, tagging, dimensioning, and sheet packingMorphis: A data-driven generative design app for Revit that provides responsive design solutions.Helix: Converts SketchUp and AutoCAD files to native Revit components, allowing models to be synched seamlessly.Even before the acquisition, EvolveLAB and Chaos customers have been using both Enscape and Veras for AI-driven visualization to explore new design possibilities faster and speed up design reviews.Strmer Murphy and PartnersOver a year ago, we began exploring AI tools to speed up our workflows and were excited to discover Veras, a solution specifically designed for AEC that seamlessly integrates with host platforms,explains Hanns-Jochen Weyland of Strmer Murphy and Partners, an award-winning architectural practice based in Hamburg, Germany.Veras is now our go-to for initial ideation before transitioning to renderings in Enscape. This powerful combination accelerates concept development and ensures reliable outcomes.CuninghamAt Cuningham, we integrated EvolveLABs Veras and Glyph alongside Chaos Enscape to enhance our design process, said Joseph Bertucci, Senior Project Design Technologist of Cuningham, an integrated design firm with offices across the United States.Using both Enscape and Veras allows us to visualize, iterate, and explore design concepts in real-time while leveraging AI-driven enhancements for rapid refinement. Meanwhile, Glyph has been a game-changer for auto-documentation, enabling us to efficiently generate views and drawing sets, saving valuable time in project setup. These tools collectively streamline our workflows, boosting efficiency, precision, and creativity.0 Commenti 0 condivisioni 287 Views
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