Wonder Woman Comic Writer Praises Monolith Productions, Warner Bros. Despite Cancellation
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After recent reports that Warner Bros. Games has cancelled the Wonder Woman project that was in development at Monolith, comic writer Gail Simone has revealed more details about the title. In a series of posts on social media platform X, Simone wrote about the in-development title, referring to both Monolith and WB Games as enthusiastic and supportive.Simone worked as a long-term consultant on the Wonder Woman project, a job she happily took on because she was already a fan of Monoliths previous Middle-earth titles. She also wrote about work on the Wonder Woman game going quite smoothly thanks to the development team bringing their best to the projectThe game was gorgeous and expansive, wrote Simone. It was beautiful to look at. I am not going to give details for a number of reasons, but every effort was made to make this not just a great game, but a great WONDER WOMAN game. A showpiece epic.And all of that was because of the team. Everyone who worked on it brought their a-game. Programmers, artists, designers, everyone. I dont know that I have ever worked with a team that cared more about making sure the end product was perfect.Simone praised the fact that the Wonder Woman game was taking the DC universe quite seriously with regards to respect for the well-established lore and canon of the seminal comic series.They made sure it had WW and DC lore on every aspect of the game, she wrote. It was a thrill and honor to work with them. I know theres a lot of finger-pointing going on, but everyone I worked with from Monolith and WB both was enthusiastic and supportive. Everyone wanted to make the best game ever.Despite the cancellation of the game and the closure of the studio, however, Simone does mention that the teams from both companies had been great to work with.I know theres a lot of finger-pointing going on, but everyone I worked with from Monolith and WB both was enthusiastic and supportive, wrote Simone. Everyone wanted to make the best game ever.Sometimes, you give your all and it doesnt work out, she continued. But that was an amazing team and I can only hope they continue to make brilliant games. Someone is going to snap them all up and set a new industry standard, I know it.For some context about Simones role in the development of Wonder Woman, she is best known for her work on the Wonder Woman comics. She also happens to be the longest-running female writer on the comic so far.News of Monolith Productions being shut down, along with Wonder Woman being cancelled came in earlier this week. Alongside Monolith, Player First Games (the studio behind MultiVersus) and WB Games San Diego were also shut down.Monolith Productions was a well-regarded studio that had been making critically-acclaimed games for a long time. Along with more recent titles like Middle-earth: Shadow of Mordor and its sequel Shadow of War, the studio has also previously worked on the F.E.A.R. series, as well as classic shooter No One Lives Forever.I was asked to do long-term consulting on the game, and I was thrilled to do it, it was a perfect storm of stuff I adore. Wonder Woman, video games, and one of my favorite games studios: Monolith, who produced the Game Of The Year MORDOR games, that I was completely addicted to. Gail Simone (@GailSimone) February 26, 2025
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