Star Wars: The Old Republics Success Could Have Led to BioWare Co-Founders Taking Over EA From Within
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BioWare co-founder Greg Zeschuk has revealed that BioWare had higher hopes for MMORPG Star Wars: The Old Republic. In a recent episode of the My Perfect Console podcast (transcription courtesy of Time Extension), Zeschuk said that the potential success of The Old Republic could have led to him, along with BioWares other co-founder, Ray Muzyka, into making a bid to take over Electronic Arts from within the company.However, the dream was a longshot, with Zeschuk saying that Star Wars: The Old Republic would have needed to make an incredible amount of money around $2 billion a year for the move to be possible. And ultimately, as history showed us, Star Wars: The Old Republic was, at best, modestly successful.I lived in Austin for two-and-a-half years making Star Wars the Old Republic [and] I knew that was kind of a one-way trip, said Zeschuk. If it was super successful, super duper successful, Ray and I would have probably launched a bid to try and take over EA from the inside, being the corporate pirates that we are. But it needed to be like $2 billion a year successful. But it didnt work out so I was like, Ah, Im fine.'For some context, Star Wars: The Old Republic was, at the time, one of the most expensive video games being developed. The MMORPG was quite ambitious, and wanted to meld the multiplayer fun of other games in the genre with BioWares penchant for telling stories.Zeschuk also spoke about how he realised his dislike for big companies after having worked with EA. He described working with the publisher as being given enough rope to hang yourself, citing the need to work within the massive companys structure as being something you need to learn.EA gives you enough rope to hang yourself, Zeschuk said. And what I mean by that is you have to learn to work within the structure and I think we did quite well if you look at the Mass Effects came out there. It was actually a pretty successful run. But you have to understand how to work within a big company. And, for me, that was the end. It was like, Oh, I dont like big companies. So I knew by year two that I was going to leave at some point. I just didnt know when.Big companies exist to exploit properties, he continued. They exist to exploit games. Most of the big North American guys, theyre just good at Hey, lets just squeeze the most money out of this franchise. They dont kind of create a lot of them, and I kind of realized early on that I like making games. I dont like just operating.Zeschuk, along with co-founder Muzyka left BioWare back in 2012, shortly after the announcement of Dragon Age: Inquisition. More recently, BioWare released Dragon Age: The Veilguard. Check our review of the RPG for more details. Star Wars: The Old Republic, on the other hand, is still available to play as a free-to-play MMORPG on PC.
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