Split Fiction Dev on Side Quests, Reusing Cool Scenes & Gaming Industry
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Hazelight StudiosIn a recent interview with VG247, Josef Fares, Director of Hazelight, the studio of the upcoming action-adventure Split Fiction, discussed the creation of the game, its use of unique mechanics and side quests, and his thoughts on how the game industry should develop as a whole.The Director talked about the repeated use of mechanics, which is uncommon for Hazelight games. Instead, the companys stories are based on implementing unique features. Also, Split Fiction has side quests, but they are optional for players:In the beginning of my career when I started implementing these sorts of game mechanics for instance in Brothers, theyre like why are we doing this and not reusing it?! In Split Fiction, we have our side stories those are optional. You can just skip them. A lot of these are crazy set pieces. The cool thing about that is that people ask me, like, How could you put this as side content? What if people miss it? And I say: it doesnt matter. If they find it, its going to be great.Josef Fares has a background in movie production and has been a director and writer of over five movies. He compared reusing some features in games to the repeated use of scenes in films and pointed out the reason why it is not usually done:Even if its a huge, very costly scene Why dont we reuse it? My answer is: if youre watching a movie, and youre seeing this really cool kick-ass scene theyre not going to show it again just because it cost money!He also pointed out that frequent use of these features can diminish their value, making them less appealing over time:Use it there and thats it. Its more effective. I think sometimes when I see cool stuff in gaming, it actually becomes less cool, because it gets reused too much.Fares also discussed a bit the development of the industry as a whole and said that the developers should focus on the quality and the creative side of their products rather than solely on the financial aspect:In general, I hope that people just focus on making great games. Thats what people want to see. Dont try to come up with the next big thing or whatever, you know? We can clearly see games that have failed that were trying to become this new thing. Sure, when one hits, it makes you a lot of money but the games industry shouldnt be only about the money, he said. It should be about creativity as well. Its yin and yang; they should meet in the middle.Split Fiction, an online co-op adventure launching on March 6, follows the story of the two writers, who find themselves trapped in their own imaginary worlds, sci-fi and fantasy, and will have to team up to break free from the imaginary worlds.Before, Josef Fares said that Hazelight titles would not appear as live-service games.Read more here anddont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Split Fiction Dev on Side Quests, Reusing Cool Scenes & Gaming Industry appeared first on CG SHARES.
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