Random: 'New' Super Mario 64 Sound Effect Can Only Be Heard By Leaving The Game On...For 14 Months Subscribe to Nintendo Life on YouTube812k Super Mario 64 is one of those classic sorts of games that, almost 30 since its release, is..."> Random: 'New' Super Mario 64 Sound Effect Can Only Be Heard By Leaving The Game On...For 14 Months Subscribe to Nintendo Life on YouTube812k Super Mario 64 is one of those classic sorts of games that, almost 30 since its release, is..." /> Random: 'New' Super Mario 64 Sound Effect Can Only Be Heard By Leaving The Game On...For 14 Months Subscribe to Nintendo Life on YouTube812k Super Mario 64 is one of those classic sorts of games that, almost 30 since its release, is..." />

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Random: 'New' Super Mario 64 Sound Effect Can Only Be Heard By Leaving The Game On...For 14 Months

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Super Mario 64 is one of those classic sorts of games that, almost 30 since its release, is still giving up delightful little secrets. This time around, and as reported by GamesRadar, it's a hidden sound effect that's gonna take an insane snack budget to settle into listening out for.
Kaze Emanuar, a hacker who's been reporting his findings on Super Mario 64 for years now, has released a new YouTube video detailing some bugs that result from inbuilt game timers, some of which - he's found out the hard way - take some 14 months to go off. That's ages, mate.
The bug in question revolves around Sushi the Shark in the game's Dire, Dire, Docks course. To break it down simply, Sushi makes a sound every 16 seconds or so, according to Emanuar. This sound is repeated so frequently by the character that you never hear it in full.
Images: @KazeN64/YouTube
However, due to the nature of the timers built into the game - to prevent "overflow bugs" - if a player were to, oh we don't know, sit on the screen with Sushi present for 60.8334 weeks or so, the sound will abruptly stop playing. Then it'll play fully, just the one time. A brand new sound, heard for the first time in full, in a 29-year-old game.
Hat's off to that man, as it really is quite the aural massage, a complex - and barely audible - mixture of "fish struggling" with undercurrentsof "post-takeaway bum noise." Sound good? You can hear it for yourself in full in the timestamped video at the top of this very article. Life is just great sometimes, innit.
The reasoning behind the bug is explained in much more detail in the full video, and it's absolutely worth jumping into for some other fun tidbits on bugs, timers and other cool bits and bobs about how those games we all love so much actually work!

Know of any other cool secrets or bugs in Super Mario 64, or any other Nintendo game for that matter? Let us know!

From cute penguins to rude owlsShare:0
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PJ is a staff writer across Pure Xbox and Nintendo Life. He's been playing video games pretty much nonstop since the early 1980s, and enjoys boring people with tedious stories about how long ago that really is.

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#random #039new039 #super #mario #sound
Random: 'New' Super Mario 64 Sound Effect Can Only Be Heard By Leaving The Game On...For 14 Months
Subscribe to Nintendo Life on YouTube812k Super Mario 64 is one of those classic sorts of games that, almost 30 since its release, is still giving up delightful little secrets. This time around, and as reported by GamesRadar, it's a hidden sound effect that's gonna take an insane snack budget to settle into listening out for. Kaze Emanuar, a hacker who's been reporting his findings on Super Mario 64 for years now, has released a new YouTube video detailing some bugs that result from inbuilt game timers, some of which - he's found out the hard way - take some 14 months to go off. That's ages, mate. The bug in question revolves around Sushi the Shark in the game's Dire, Dire, Docks course. To break it down simply, Sushi makes a sound every 16 seconds or so, according to Emanuar. This sound is repeated so frequently by the character that you never hear it in full. Images: @KazeN64/YouTube However, due to the nature of the timers built into the game - to prevent "overflow bugs" - if a player were to, oh we don't know, sit on the screen with Sushi present for 60.8334 weeks or so, the sound will abruptly stop playing. Then it'll play fully, just the one time. A brand new sound, heard for the first time in full, in a 29-year-old game. Hat's off to that man, as it really is quite the aural massage, a complex - and barely audible - mixture of "fish struggling" with undercurrentsof "post-takeaway bum noise." Sound good? You can hear it for yourself in full in the timestamped video at the top of this very article. Life is just great sometimes, innit. The reasoning behind the bug is explained in much more detail in the full video, and it's absolutely worth jumping into for some other fun tidbits on bugs, timers and other cool bits and bobs about how those games we all love so much actually work! Know of any other cool secrets or bugs in Super Mario 64, or any other Nintendo game for that matter? Let us know! From cute penguins to rude owlsShare:0 0 PJ is a staff writer across Pure Xbox and Nintendo Life. He's been playing video games pretty much nonstop since the early 1980s, and enjoys boring people with tedious stories about how long ago that really is. Hold on there, you need to login to post a comment... Related Articles Nintendo Updates Its User Agreement To Crack Down On Emulation Offenders may find their Switch bricked PSA: My Nintendo Store Switch 2 Invites Are Starting To Roll Out Refresh that inbox Palworld Dev Announces "Disappointing" Game Changes Resulting From Nintendo's Lawsuit "We have had to make certain compromises" Nintendo Reconfirms Release Windows For Major Switch 2 Games And original Switch, of course #random #039new039 #super #mario #sound
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Random: 'New' Super Mario 64 Sound Effect Can Only Be Heard By Leaving The Game On...For 14 Months
Subscribe to Nintendo Life on YouTube812k Super Mario 64 is one of those classic sorts of games that, almost 30 since its release, is still giving up delightful little secrets. This time around, and as reported by GamesRadar, it's a hidden sound effect that's gonna take an insane snack budget to settle into listening out for. Kaze Emanuar, a hacker who's been reporting his findings on Super Mario 64 for years now, has released a new YouTube video detailing some bugs that result from inbuilt game timers, some of which - he's found out the hard way - take some 14 months to go off. That's ages, mate. The bug in question revolves around Sushi the Shark in the game's Dire, Dire, Docks course. To break it down simply, Sushi makes a sound every 16 seconds or so, according to Emanuar. This sound is repeated so frequently by the character that you never hear it in full. Images: @KazeN64/YouTube However, due to the nature of the timers built into the game - to prevent "overflow bugs" - if a player were to, oh we don't know, sit on the screen with Sushi present for 60.8334 weeks or so, the sound will abruptly stop playing. Then it'll play fully, just the one time. A brand new sound, heard for the first time in full, in a 29-year-old game. Hat's off to that man, as it really is quite the aural massage, a complex - and barely audible - mixture of "fish struggling" with undercurrents (there's a pun!) of "post-takeaway bum noise." Sound good? You can hear it for yourself in full in the timestamped video at the top of this very article. Life is just great sometimes, innit. The reasoning behind the bug is explained in much more detail in the full video, and it's absolutely worth jumping into for some other fun tidbits on bugs, timers and other cool bits and bobs about how those games we all love so much actually work! Know of any other cool secrets or bugs in Super Mario 64, or any other Nintendo game for that matter? Let us know! From cute penguins to rude owls [source gamesradar.com] Share:0 0 PJ is a staff writer across Pure Xbox and Nintendo Life. He's been playing video games pretty much nonstop since the early 1980s, and enjoys boring people with tedious stories about how long ago that really is. Hold on there, you need to login to post a comment... Related Articles Nintendo Updates Its User Agreement To Crack Down On Emulation Offenders may find their Switch bricked PSA: My Nintendo Store Switch 2 Invites Are Starting To Roll Out Refresh that inbox Palworld Dev Announces "Disappointing" Game Changes Resulting From Nintendo's Lawsuit "We have had to make certain compromises" Nintendo Reconfirms Release Windows For Major Switch 2 Games And original Switch, of course
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