Triangulation isn’t consistent across 3D software—Blender, Maya or Unity may all handle it differently.
If you bake maps on a non-triangulated mesh, it can lead to shading errors later.
Always triangulate your low-poly mesh before baking to avoid issues.
#why #does #triangulation #matter #b3d
Why does triangulation matter? #b3d #mesh #3dtexture
💡 Triangulation isn’t consistent across 3D software—Blender, Maya or Unity may all handle it differently.
If you bake maps on a non-triangulated mesh, it can lead to shading errors later.
Always triangulate your low-poly mesh before baking to avoid issues.
#why #does #triangulation #matter #b3d