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LuxCoreRender and BlendLuxCore 2.10 have been released

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A recent render created using LuxCoreRender shared on the open-source renderer’s Instagram account.

The LuxCoreRender team has released version 2.10 of the open-source physically based renderer and BlendLuxCore, its Blender integration plugin.The update – the first stable release in over three years – puts development “back on track”, adding support for the Blender 4 releases, and for Apple Silicon Macs.
A hybrid CPU/GPU unbiased render engine, formerly known as LuxRender

Formerly known as LuxRender, and rebooted in 2018, LuxCoreRender is an alternative to Blender’s native Cycles renderer, particularly for product and architectural visualization. It’s a physically based render engine with a range of production features and, as of LuxCoreRender 2.0, supports hybrid rendering on CPUs and GPUs.
Now compatible with Blender 4.x, and available for Apple Silicon Macs

LuxCoreRender 2.10 is the first stable version of the software in over three years: while there have been some experimental updates, the last stable release was LuxCoreRender 2.6.Development then stalled after several of the original key developers left the project.
According to the release announcement, the 2.10 release is mainly intended to put development “back on track”.
While it doesn’t introduce major new features, it makes the software compatible with the current Blender 4.x releases, and makes it “ready for new development work”.
LuxCore Python bindings are now available as wheels on PyPi, making it easier for third-party developers to integrate the renderer into their software.
The update also makes LuxCoreRender available for a greater range of platforms: as well as Windows, Linux and Intel Macs, it now runs current Macs with Apple Silicon processors.
For GPU acceleration, the software still uses CUDA on NVIDIA hardware, and OpenCL elsewhere: it doesn’t currently use Apple’s Metal API when running on macOS.
License and system requirements

LuxCoreRender 2.10 is available under an Apache 2.0 licence for Windows, Linux and macOS. BlendLuxCore 2.10 is compatible with Blender 4.2 and 4.3.
The experimental 3ds Max integration plugin, MaxToLux, has not been updated, and is no longer available on the downloads page of the LuxCoreRender website.
about the new features in LuxCoreRender 2.10 in the release announcement
Download LuxCoreRender and BlendLuxCore

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#luxcorerender #blendluxcore #have #been #released
LuxCoreRender and BlendLuxCore 2.10 have been released
html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; A recent render created using LuxCoreRender shared on the open-source renderer’s Instagram account. The LuxCoreRender team has released version 2.10 of the open-source physically based renderer and BlendLuxCore, its Blender integration plugin.The update – the first stable release in over three years – puts development “back on track”, adding support for the Blender 4 releases, and for Apple Silicon Macs. A hybrid CPU/GPU unbiased render engine, formerly known as LuxRender Formerly known as LuxRender, and rebooted in 2018, LuxCoreRender is an alternative to Blender’s native Cycles renderer, particularly for product and architectural visualization. It’s a physically based render engine with a range of production features and, as of LuxCoreRender 2.0, supports hybrid rendering on CPUs and GPUs. Now compatible with Blender 4.x, and available for Apple Silicon Macs LuxCoreRender 2.10 is the first stable version of the software in over three years: while there have been some experimental updates, the last stable release was LuxCoreRender 2.6.Development then stalled after several of the original key developers left the project. According to the release announcement, the 2.10 release is mainly intended to put development “back on track”. While it doesn’t introduce major new features, it makes the software compatible with the current Blender 4.x releases, and makes it “ready for new development work”. LuxCore Python bindings are now available as wheels on PyPi, making it easier for third-party developers to integrate the renderer into their software. The update also makes LuxCoreRender available for a greater range of platforms: as well as Windows, Linux and Intel Macs, it now runs current Macs with Apple Silicon processors. For GPU acceleration, the software still uses CUDA on NVIDIA hardware, and OpenCL elsewhere: it doesn’t currently use Apple’s Metal API when running on macOS. License and system requirements LuxCoreRender 2.10 is available under an Apache 2.0 licence for Windows, Linux and macOS. BlendLuxCore 2.10 is compatible with Blender 4.2 and 4.3. The experimental 3ds Max integration plugin, MaxToLux, has not been updated, and is no longer available on the downloads page of the LuxCoreRender website. about the new features in LuxCoreRender 2.10 in the release announcement Download LuxCoreRender and BlendLuxCore Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. #luxcorerender #blendluxcore #have #been #released
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LuxCoreRender and BlendLuxCore 2.10 have been released
html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" A recent render created using LuxCoreRender shared on the open-source renderer’s Instagram account. The LuxCoreRender team has released version 2.10 of the open-source physically based renderer and BlendLuxCore, its Blender integration plugin.The update – the first stable release in over three years – puts development “back on track”, adding support for the Blender 4 releases, and for Apple Silicon Macs. A hybrid CPU/GPU unbiased render engine, formerly known as LuxRender Formerly known as LuxRender, and rebooted in 2018, LuxCoreRender is an alternative to Blender’s native Cycles renderer, particularly for product and architectural visualization. It’s a physically based render engine with a range of production features and, as of LuxCoreRender 2.0, supports hybrid rendering on CPUs and GPUs. Now compatible with Blender 4.x, and available for Apple Silicon Macs LuxCoreRender 2.10 is the first stable version of the software in over three years: while there have been some experimental updates, the last stable release was LuxCoreRender 2.6.Development then stalled after several of the original key developers left the project. According to the release announcement, the 2.10 release is mainly intended to put development “back on track”. While it doesn’t introduce major new features, it makes the software compatible with the current Blender 4.x releases, and makes it “ready for new development work”. LuxCore Python bindings are now available as wheels on PyPi, making it easier for third-party developers to integrate the renderer into their software. The update also makes LuxCoreRender available for a greater range of platforms: as well as Windows, Linux and Intel Macs, it now runs current Macs with Apple Silicon processors. For GPU acceleration, the software still uses CUDA on NVIDIA hardware, and OpenCL elsewhere: it doesn’t currently use Apple’s Metal API when running on macOS. License and system requirements LuxCoreRender 2.10 is available under an Apache 2.0 licence for Windows, Linux and macOS. BlendLuxCore 2.10 is compatible with Blender 4.2 and 4.3. The experimental 3ds Max integration plugin, MaxToLux, has not been updated, and is no longer available on the downloads page of the LuxCoreRender website. Read more about the new features in LuxCoreRender 2.10 in the release announcement Download LuxCoreRender and BlendLuxCore Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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