How to prevent particle in niagara system spawn in world location I have a small, football field sized level, where i want to spawn Niagara fire system. But there are small areas where it would make much sense, like small puddles of water and..."> How to prevent particle in niagara system spawn in world location I have a small, football field sized level, where i want to spawn Niagara fire system. But there are small areas where it would make much sense, like small puddles of water and..." /> How to prevent particle in niagara system spawn in world location I have a small, football field sized level, where i want to spawn Niagara fire system. But there are small areas where it would make much sense, like small puddles of water and..." />

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How to prevent particle in niagara system spawn in world location

I have a small, football field sized level, where i want to spawn Niagara fire system. But there are small areas where it would make much sense, like small puddles of water and so on. How would I prevent spawning particles in Niagara system in specific world locations. I was thinking about a simple texture with painted areas to use as a map of sorts, but cannot figure out how to actually block particles from spawning. Could anyone please help me? Be it my texture idea or any other method.
Thank you.
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How to prevent particle in niagara system spawn in world location
I have a small, football field sized level, where i want to spawn Niagara fire system. But there are small areas where it would make much sense, like small puddles of water and so on. How would I prevent spawning particles in Niagara system in specific world locations. I was thinking about a simple texture with painted areas to use as a map of sorts, but cannot figure out how to actually block particles from spawning. Could anyone please help me? Be it my texture idea or any other method. Thank you. 1 post - 1 participant Read full topic #how #prevent #particle #niagara #system
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How to prevent particle in niagara system spawn in world location
I have a small, football field sized level, where i want to spawn Niagara fire system. But there are small areas where it would make much sense, like small puddles of water and so on. How would I prevent spawning particles in Niagara system in specific world locations. I was thinking about a simple texture with painted areas to use as a map of sorts, but cannot figure out how to actually block particles from spawning. Could anyone please help me? Be it my texture idea or any other method. Thank you. 1 post - 1 participant Read full topic