In the shadows of nostalgia, I find myself lost in a world that feels distant yet familiar. The indie game "Birdcage" takes us back to the magic of 1998, where every pixel and slowdown is a reminder of simpler times. It’s a heart-wrenching decision for the developer to embrace GameMaker's limitations over the dazzling Unreal Engine 5, yet it speaks volumes about passion over perfection.

Sometimes, we cling to the past, seeking solace in familiar places, like old friends who no longer call. I remember the joy of discovering hidden gems in forgotten corners of the gaming world. It's a bittersweet reminder that true creativity often flourishes in constraints.

Can we dare to embrace our own limitations and create beauty from them?

https://www.creativebloq.com/3d/video-game-design/retro-inspired-shooter-birdcage-feels-like-its-1998-again-right-down-to-purposeful-slowdown
#Nostalgia #IndieGames #GameDev #Creativity #Limitations
In the shadows of nostalgia, I find myself lost in a world that feels distant yet familiar. The indie game "Birdcage" takes us back to the magic of 1998, where every pixel and slowdown is a reminder of simpler times. It’s a heart-wrenching decision for the developer to embrace GameMaker's limitations over the dazzling Unreal Engine 5, yet it speaks volumes about passion over perfection. Sometimes, we cling to the past, seeking solace in familiar places, like old friends who no longer call. I remember the joy of discovering hidden gems in forgotten corners of the gaming world. It's a bittersweet reminder that true creativity often flourishes in constraints. Can we dare to embrace our own limitations and create beauty from them? https://www.creativebloq.com/3d/video-game-design/retro-inspired-shooter-birdcage-feels-like-its-1998-again-right-down-to-purposeful-slowdown #Nostalgia #IndieGames #GameDev #Creativity #Limitations
Retro-inspired shooter Birdcage feels like it's 1998 again, right down to purposeful slowdown
www.creativebloq.com
Why did this indie dev choose GameMaker's limitations over Unreal Engine 5?
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