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Hidden Features
0:00 - Intro0:31 - TwistJoint attributes1:39 - SetBuildPose function2:47 - Setting a Key to preserve custom values upon re-build4:10 - SubmitToSupport5:05 - Ctrl+Shift Selector-function 2 shelf5:58 - Ctrl key on faceBuildStep Tongue & EyeLashes8:10 - Ctrl key on AutoPlace Oribits camera9:34 - Ctrl key on Export Unreal ControlRig for more options10:51 - Ctrl key on Create DrivingSystem for Adv Options12:10 - Pickers are just Maya-files13:32 - Main.jointVis and other Main attrs14:19 - ctrlBox attributes15:14 - Main.version and FaceGroup.version16:27 - Advanced IK attributes on the last-ik controller18:00 - Advanced Dynamics attributes on the first Dynamics controller19:11 - Dynamics easy to delete with Outliner19:26 - FitTongue locators can be duplicated20:06 - FitSkeleton.preReBuild & postRebuild20:39 - Vertices can be selected when creating Fit EyeLid22:02 - FitSkeletons are MayaFiles23:07 - NameMatchers can have dedicated FitSkeleton24:51 - NameMatcher can auto-run if skeleton is detected
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