Hi All,When working in a client-authoritative server model, it is common for the server to send world state updates (snapshots) to the clients at certain rate.We all now about this and how well it works, but I'm facing the following problem and would like to now hot this is solved on other games/what is the best approach.My simulation runs at 60hz, and the server sends snapshots at a minimum of 20hz. This means that every 3 ticks, a snapshot leaves the server, the problem