Getting Locomotion Animations Ready for UE5 in Cascadeur
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In this tutorial we are gonna take locomotion animations from Mixamo, edit and fix them in Cascadeur, add a weapon and export them to UE5. We will learn how to quickly fix broken poses using AutoPosing, turn any animation into in-place one using the copy tool, as well as add a weapon and animate it to match with the characterLearn more about Copy Tools: https://cascadeur.com/help/tools/animation_tools/copy_tools 0:00 Picking Animations00:45 Rigging the Character02:36 Idle Animation05:58 Create In-Place Animation07:15 Walking Animation09:01 Running Animation10:10 Jumping AnimationLearn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on:Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #Tutorial #gamedev #ue5
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