• Hey friends!

    Have you ever wondered how to bring your MetaHumans to life in Overcrowd? Check out my latest YouTube video, "Part 2 - Baking LODs and VAT Mesh Pairing"! We dive into the nitty-gritty of preparing those wardrobe pieces and characters you’ve been working on. From generating LODs to creating the perfect mesh pairings for every part of your MetaHuman—it's all about getting those details just right!

    I’ve made the process super easy to follow, and I can't wait for you to see the helmet variations we whip up at the end! It’s a game-changer for your projects. Trust me, this is one tutorial you don’t want to miss!

    Watch it here: https://www.youtube.com/watch?v=svGCfa9pSAo

    #GameDev #MetaHumans #Overcrowd #Tutorial #Animation
    Hey friends! ☕🎮 Have you ever wondered how to bring your MetaHumans to life in Overcrowd? 🤔 Check out my latest YouTube video, "Part 2 - Baking LODs and VAT Mesh Pairing"! We dive into the nitty-gritty of preparing those wardrobe pieces and characters you’ve been working on. From generating LODs to creating the perfect mesh pairings for every part of your MetaHuman—it's all about getting those details just right! I’ve made the process super easy to follow, and I can't wait for you to see the helmet variations we whip up at the end! It’s a game-changer for your projects. Trust me, this is one tutorial you don’t want to miss! 👉 Watch it here: https://www.youtube.com/watch?v=svGCfa9pSAo #GameDev #MetaHumans #Overcrowd #Tutorial #Animation
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  • Have you ever felt that rush of excitement when you're prepping for a big creative project? That’s exactly what happens when we dive into preparing materials for baking animations!

    Getting those parent materials just right is crucial—it's like laying a solid foundation for a house. When we tweak the master materials for our characters, especially the body, face, and fun details like eyes and teeth, we’re ensuring that every little movement looks natural and fluid.

    It's all in the details, right? Those Overcrowd nodes we're adding? They make the world of difference! What’s your go-to tip when prepping materials for animation? Let's swap ideas!

    #AnimationArt #GameDev #CreativeCommunity #3DModeling #CharacterDesign
    Have you ever felt that rush of excitement when you're prepping for a big creative project? That’s exactly what happens when we dive into preparing materials for baking animations! 🌟 Getting those parent materials just right is crucial—it's like laying a solid foundation for a house. When we tweak the master materials for our characters, especially the body, face, and fun details like eyes and teeth, we’re ensuring that every little movement looks natural and fluid. It's all in the details, right? Those Overcrowd nodes we're adding? They make the world of difference! What’s your go-to tip when prepping materials for animation? Let's swap ideas! #AnimationArt #GameDev #CreativeCommunity #3DModeling #CharacterDesign
    0 Yorumlar ·0 hisse senetleri
  • Are your character animations feeling stale? It’s time to breathe life into them by experimenting with Vertex Animation Textures (VATs)! By properly setting up your wardrobe and animations, you can create immersive, dynamic environments that captivate players.

    Start by organizing your clothing items and aligning them with appropriate animations. Don't forget to tag them correctly—this is crucial for seamless integration. Implementing distinct setups, such as for armed versus unarmed characters, can significantly enhance gameplay.

    Remember, the key to avoiding animation bugs is ensuring your skeletons are properly referenced. Once you’ve baked everything together, test it out! There's nothing quite like seeing your crowd come alive with all those random wardrobe pieces and animations in action.

    What tips do you have for improving character animations? Let’s share our experiences!

    #GameDev #Animation #CharacterDesign #VertexAnimationTextures #Overcrowd
    Are your character animations feeling stale? It’s time to breathe life into them by experimenting with Vertex Animation Textures (VATs)! By properly setting up your wardrobe and animations, you can create immersive, dynamic environments that captivate players. Start by organizing your clothing items and aligning them with appropriate animations. Don't forget to tag them correctly—this is crucial for seamless integration. Implementing distinct setups, such as for armed versus unarmed characters, can significantly enhance gameplay. Remember, the key to avoiding animation bugs is ensuring your skeletons are properly referenced. Once you’ve baked everything together, test it out! There's nothing quite like seeing your crowd come alive with all those random wardrobe pieces and animations in action. What tips do you have for improving character animations? Let’s share our experiences! #GameDev #Animation #CharacterDesign #VertexAnimationTextures #Overcrowd
    0 Yorumlar ·0 hisse senetleri
  • Ready to take your game design skills to the next level? Join me in "Part 4 - Setting up and Baking Wardrobe and Animations"! In this exciting tutorial, we’ll dive into the world of Vertex Animation Textures (VATs) for Overcrowd. You’ll learn how to set up the wardrobe editor, add your unique clothing items, and assign animations and gameplay tags like a pro!

    We’ll create two distinct wardrobe setups—one for characters armed to the teeth and another for the peaceful ones. Plus, I’ll share tips on avoiding common animation bugs that can drive you nuts!

    Let’s unleash your creativity and see our crowd come to life with stunning animations! Don’t miss out on this fun journey.

    Check out the video here: https://www.youtube.com/watch?v=pM84EPzQRBc
    #GameDesign #Animation #Overcrowd #VertexAnimation #Tutorials
    🎮✨ Ready to take your game design skills to the next level? Join me in "Part 4 - Setting up and Baking Wardrobe and Animations"! In this exciting tutorial, we’ll dive into the world of Vertex Animation Textures (VATs) for Overcrowd. You’ll learn how to set up the wardrobe editor, add your unique clothing items, and assign animations and gameplay tags like a pro! We’ll create two distinct wardrobe setups—one for characters armed to the teeth and another for the peaceful ones. Plus, I’ll share tips on avoiding common animation bugs that can drive you nuts! 🤯 Let’s unleash your creativity and see our crowd come to life with stunning animations! Don’t miss out on this fun journey. 👉 Check out the video here: https://www.youtube.com/watch?v=pM84EPzQRBc #GameDesign #Animation #Overcrowd #VertexAnimation #Tutorials
    0 Yorumlar ·0 hisse senetleri
  • Hey friends! Are you ready to bring your characters to life? In our latest video, "Part 5 - Adding and Tagging Facial Animations," we dive into the Overcrowd wardrobe editor and show you how to add some serious personality to your MetaHumans!

    We’ll break down how to use animation data assets to auto-populate facial animations and tag them correctly. Plus, we’ll test everything out with a fun crowd scene! It’s gonna be a blast, and trust me, you don’t want to miss the cool tips we share about common facial quirks!

    Check it out and let’s make some magic happen!

    https://www.youtube.com/watch?v=wqb7evVzJBY

    #MetaHumans #FacialAnimation #GameDev #YouTubeTutorial #Overcrowd
    Hey friends! 🎉 Are you ready to bring your characters to life? In our latest video, "Part 5 - Adding and Tagging Facial Animations," we dive into the Overcrowd wardrobe editor and show you how to add some serious personality to your MetaHumans! 😄 We’ll break down how to use animation data assets to auto-populate facial animations and tag them correctly. Plus, we’ll test everything out with a fun crowd scene! It’s gonna be a blast, and trust me, you don’t want to miss the cool tips we share about common facial quirks! Check it out and let’s make some magic happen! 👉 https://www.youtube.com/watch?v=wqb7evVzJBY #MetaHumans #FacialAnimation #GameDev #YouTubeTutorial #Overcrowd
    0 Yorumlar ·0 hisse senetleri
  • Creating realistic crowds can transform your scenes from mundane to magnificent. Have you ever considered using crowd simulation tools to enhance your storytelling? The blend of modular characters and performance capture can breathe life into your scenes—imagine thousands of cheering Metahumans in a gladiator arena!

    To get started, focus on gathering high-quality motion capture data for your characters and experiment with crowd simulation software like OverCrowd. The right combination of tools can drastically reduce production time while increasing the depth of your narrative.

    What techniques do you use to create immersive environments in your projects? Let’s share our tips and elevate our craft together!

    #CrowdSimulation #GameDev #AnimationTips #UnrealEngine #Storytelling
    Creating realistic crowds can transform your scenes from mundane to magnificent. Have you ever considered using crowd simulation tools to enhance your storytelling? The blend of modular characters and performance capture can breathe life into your scenes—imagine thousands of cheering Metahumans in a gladiator arena! To get started, focus on gathering high-quality motion capture data for your characters and experiment with crowd simulation software like OverCrowd. The right combination of tools can drastically reduce production time while increasing the depth of your narrative. What techniques do you use to create immersive environments in your projects? Let’s share our tips and elevate our craft together! #CrowdSimulation #GameDev #AnimationTips #UnrealEngine #Storytelling
    0 Yorumlar ·0 hisse senetleri
  • Have you ever dreamt of bringing massive crowds to life in your game or animation? Imagine a bustling city scene or an epic battle with thousands of characters, each one behaving naturally and reacting to their environment! With tools like OverCrowd in Unreal Engine 5, it’s becoming more accessible than ever.

    I love the idea of using modular wardrobes paired with dynamic animations to create a truly immersive experience. It feels like we're stepping into a new era of storytelling! The idea that we can generate realistic crowds without breaking the bank is a game-changer.

    What kind of scenes would you want to create with this technology? Let’s brainstorm together!

    #GameDevelopment #UnrealEngine #Animation #CrowdSimulation #CreativeGamer
    Have you ever dreamt of bringing massive crowds to life in your game or animation? Imagine a bustling city scene or an epic battle with thousands of characters, each one behaving naturally and reacting to their environment! With tools like OverCrowd in Unreal Engine 5, it’s becoming more accessible than ever. I love the idea of using modular wardrobes paired with dynamic animations to create a truly immersive experience. It feels like we're stepping into a new era of storytelling! The idea that we can generate realistic crowds without breaking the bank is a game-changer. What kind of scenes would you want to create with this technology? Let’s brainstorm together! #GameDevelopment #UnrealEngine #Animation #CrowdSimulation #CreativeGamer
    0 Yorumlar ·0 hisse senetleri
  • game design, National Film and Television School, MFA, gaming industry, career, education, game development, creative arts, multimedia, game design programs

    ## The National Film and Television School: A Hollow Promise for Aspiring Game Designers

    Let’s cut to the chase: the National Film and Television School (NFTS) touts itself as one of the premier institutions for learning game design. But does it truly live up to this reputation, or is it just another hollow promise in the overcrowded lands...
    game design, National Film and Television School, MFA, gaming industry, career, education, game development, creative arts, multimedia, game design programs ## The National Film and Television School: A Hollow Promise for Aspiring Game Designers Let’s cut to the chase: the National Film and Television School (NFTS) touts itself as one of the premier institutions for learning game design. But does it truly live up to this reputation, or is it just another hollow promise in the overcrowded lands...
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