Epic Games to rebrand RealityCapture as RealityScan 2.0
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Epic Games is rebranding RealityCapture, its professional desktop photogrammetry software, as RealityScan.RealityScan 2.0, due in the “coming weeks”, will unify the desktop application with the existing RealityScan: Epic Games’ free 3D scanning app for iOS and Android devices.
The update will also introduce new features including AI-based mask generation, support for aerial Lidar data, and new visual tools for troubleshooting scan quality.
A desktop photogrammetry tool for games, VFX, visualization and urban planning
First released in 2016, RealityCapture generates accurate triangle-based meshes of real-world objects, from people and props to environments.Its core photogrammetry toolset, for generating 3D meshes from sets of source images, is augmented by support for laser scan data.
The software includes features aimed at aerial surveying and urban planning, but is also used in the entertainment industry to generate assets for use in games and VFX.
RealityCapture was acquired by Epic Games in 2021, which made the software available free to artists and studios with revenue under million/year last year.
Now rebranded as RealityScan to unify it with the existing mobile app
RealityCapture 2.0 – or rather, RealityScan 2.0 – is a change of branding, with the desktop application taking its new name and logo from Epic Games’ existing mobile scanning app.First released in 2022, RealityScan was originally pitched as a way to make RealityCapture’s functionality accessible to hobbyists as well as pros.
It’s a pure photogrammetry tool, turning photos captured on a mobile phone or tablet into textured 3D models for use in AR, game development or general 3D work.
RealityScan 2.0: AI masking, new Quality Analysis Tool, and support for aerial Lidar data
New features in RealityCapture 2.0 will include AI-powered masking, with the software automatically identifying and masking out the background of the source images.The change should remove the need to generate masks manually, either in RealityCapture itself or an external DCC app.
In addition, the default settings have been updated to improve alignment of source images, particularly when scanning objects with smooth surfaces and few surface features.
To help troubleshoot scans, a new Quality Analysis Tool displays heatmaps showing parts of the scan where more images may be needed to reconstruct the source object accurately.
The update will also introduce support for aerial Lidar data, which may be used alongside aerial photography and terrestrial data to reconstruct environments more accurately.
No information yet on how the new features break down between desktop and mobile
It isn’t clear which of those new features will be included in the mobile app, although it will presumably also be updated to version 2.0 at the same time, since Epic Games’ blog post announcing the changes describes its aim as to “unify the desktop and mobile versions”.We’ve contacted Epic for more information, and will update if we hear back.
Price, system requirements and release date
RealityScan 2.0 is due in the “coming weeks”. Epic Games hasn’t announced an exact release date, or any changes to price or system requirements.The current version of the desktop software, RealityCapture 1.5, is available for Windows 7+ and Windows Server 2008+. It’s CUDA-based, so you need a CUDA 3.0-capable NVIDIA GPU.
The desktop software is free to artists and studios with revenue under million/year. For larger studios, subscriptions cost /seat/year.
The current version of the mobile app, RealityScan 1.6, is compatible with Android 7.0+, iOS 16.0+ and iPadOS 16.0+. It’s free, including for commercial use.
By default, its EULA gives Epic Games the right to use your scan data to train products and services, but you can opt out in the in-app settings.
Read Epic Games’ blog post announcing that it is rebranding RealityCapture as RealityScan
about RealityCapture and RealityScan on the product website
Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
#epic #games #rebrand #realitycapture #realityscan
Epic Games to rebrand RealityCapture as RealityScan 2.0
html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";
Epic Games is rebranding RealityCapture, its professional desktop photogrammetry software, as RealityScan.RealityScan 2.0, due in the “coming weeks”, will unify the desktop application with the existing RealityScan: Epic Games’ free 3D scanning app for iOS and Android devices.
The update will also introduce new features including AI-based mask generation, support for aerial Lidar data, and new visual tools for troubleshooting scan quality.
A desktop photogrammetry tool for games, VFX, visualization and urban planning
First released in 2016, RealityCapture generates accurate triangle-based meshes of real-world objects, from people and props to environments.Its core photogrammetry toolset, for generating 3D meshes from sets of source images, is augmented by support for laser scan data.
The software includes features aimed at aerial surveying and urban planning, but is also used in the entertainment industry to generate assets for use in games and VFX.
RealityCapture was acquired by Epic Games in 2021, which made the software available free to artists and studios with revenue under million/year last year.
Now rebranded as RealityScan to unify it with the existing mobile app
RealityCapture 2.0 – or rather, RealityScan 2.0 – is a change of branding, with the desktop application taking its new name and logo from Epic Games’ existing mobile scanning app.First released in 2022, RealityScan was originally pitched as a way to make RealityCapture’s functionality accessible to hobbyists as well as pros.
It’s a pure photogrammetry tool, turning photos captured on a mobile phone or tablet into textured 3D models for use in AR, game development or general 3D work.
RealityScan 2.0: AI masking, new Quality Analysis Tool, and support for aerial Lidar data
New features in RealityCapture 2.0 will include AI-powered masking, with the software automatically identifying and masking out the background of the source images.The change should remove the need to generate masks manually, either in RealityCapture itself or an external DCC app.
In addition, the default settings have been updated to improve alignment of source images, particularly when scanning objects with smooth surfaces and few surface features.
To help troubleshoot scans, a new Quality Analysis Tool displays heatmaps showing parts of the scan where more images may be needed to reconstruct the source object accurately.
The update will also introduce support for aerial Lidar data, which may be used alongside aerial photography and terrestrial data to reconstruct environments more accurately.
No information yet on how the new features break down between desktop and mobile
It isn’t clear which of those new features will be included in the mobile app, although it will presumably also be updated to version 2.0 at the same time, since Epic Games’ blog post announcing the changes describes its aim as to “unify the desktop and mobile versions”.We’ve contacted Epic for more information, and will update if we hear back.
Price, system requirements and release date
RealityScan 2.0 is due in the “coming weeks”. Epic Games hasn’t announced an exact release date, or any changes to price or system requirements.The current version of the desktop software, RealityCapture 1.5, is available for Windows 7+ and Windows Server 2008+. It’s CUDA-based, so you need a CUDA 3.0-capable NVIDIA GPU.
The desktop software is free to artists and studios with revenue under million/year. For larger studios, subscriptions cost /seat/year.
The current version of the mobile app, RealityScan 1.6, is compatible with Android 7.0+, iOS 16.0+ and iPadOS 16.0+. It’s free, including for commercial use.
By default, its EULA gives Epic Games the right to use your scan data to train products and services, but you can opt out in the in-app settings.
Read Epic Games’ blog post announcing that it is rebranding RealityCapture as RealityScan
about RealityCapture and RealityScan on the product website
Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
#epic #games #rebrand #realitycapture #realityscan