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Learn How to Create the Legendary Königsberg Castle in 3D Ghibli Style
Introduction
Hi there, 80 Level readers. My name is Trung Duy Nguyen. I'm a 3D Artist from Vietnam with over 12 years of experience in the field. I've been based in Saigon throughout my career, and I started my personal 3D art journey in 2020. After a while, I found my niche in creating anime-inspired, cel-shaded art that imitates the look and feel of an animated film. I thought it was a very interesting approach that hasn't really been done by a...
Adorable Stylized Tiger Animation Set Up Using Blender
The tiger model's fur can be tweaked via Particle Edit Mode.
Take a look at this endearing stylized animation featuring an adorable tiger drinking from a pond, created by a Freelance Concept Artist, Modeler, and Animator known only as KoalaOK. Set up in Blender, the creature's model was shown to be incredibly customizable, enabling the artist to tweak the tiger's fur and transform it into a porcupine-looking magical beast in just a few clicks via the software's Particle...
This Photorealistic Porsche 911 Walkaround Animation Was Made in Blender
Believe it or not, what you see in the GIF above isn't an actual video recording but rather a 3D walkaround animation showcasing a 1984 Porsche 911 (930) created by Petter Steen, an experienced VFX Artist known for his expertise in automotive renders.
Taking digital photorealism to a whole new level, this animation was made using Blender, Unreal Engine, Maya, Substance 3D Painter, and Nuke, employing 22 UDIMs at 4K resolution. Additionally, the creator implemented a...
Japanese Liminal Spaces Imagined in Blender
Here's a collection of realistic eerie environments created by Taira Kakeru.
Taira Kakeru, a CG Artist specializing in creating spooky digital environments, continues the series of highly detailed liminal spaces inspired by Japan. Recently, Taira has gained attention on Twitter with a new brief demo featuring several impeccable 3D liminal spaces, depicting familiar yet at the same time unnerving locations, such as an empty bookstore, a desolate laundry, a restaurant with no customers or...
Learn How This Portrait of Star Trek's Captain Picard Was Made in Blender
Alex Huguet talked to us about The Captain project and shared his experience with working in Blender, guiding us through the modeling, texturing, and rendering pipelines and giving some tips for beginners.
Introduction
My name is Alex. I was born and raised in beautiful Barcelona, Spain. I got into the 3D world in the mid-90s with a crappy x286 computer and a few old software programs (Moray, 3D Studio DOS, and Bryce mostly) that were given as demos in computer magazines. I started...
IMPORTANT DETAILS TO PAY ATTENTION TO WHEN CREATING A 3D CHARACTER
We have gathered for you a short, but at the same time quite comprehensive selection with an emphasis on non-obvious details of anatomy and not only. Working through these nuances will allow you to create as realistic 3D characters as possible :) Of course, it all depends on how you apply this knowledge. Our task is to orient you in the subject, and then it's up to you ;)
Osteology. There are a lot of complex shapes in human anatomy. And this is especially true for bones. There are more than...
Creation process MECHA
Hello everyone!
Today I would like to tell you about the process of creating concept art for mecha project.
The first thing I always do is a little research. In this case I was doing pre-production for the whole project, so this process took a bit longer. When working I actively use all possible tools, but my favorite is mindmap. By working with associations and semantic components I can simplify the search for references and create a more meaningful design.
First of all, I form a synopsis...
Working with Displacement Maps in Blender
Chuckcg is the master of realistic and mysterious environments! Today, he shows how to set up a realistic wall material using displacement maps.
I love how easy we can get high detailed surfaces using cycles adaptive subdivision.
This is a tutorial where I explain from pbr textures for realistic materials, to blender procedural textures to create terrains within blender, thanks for looking.
How can I prevent my Third Party Vendors from using Generative AI for Concept Art?
Artificial Intelligence is not a new concept to society, with the term ‘Artificial Intelligence’ first being coined by John McCarthy in 1956. Since then, AI has seen rapid growth in sectors such as computers, robotics, and medicine. While Artificial Intelligence is not a newcomer to the Video Game or Film industry, the use of AI for art production is.
Over the past couple of years, artists have had to come to terms with this unwelcome addition to their world. The response around...
Why is concept art so important in game design?
Greetings everyone! The concept artist is here!
The significance of concept art in game design depends on various factors, including the designer, company, and project. First, let’s establish what concept art entails.
Concept art is the art of conveying a narrative through visuals within a short timeframe. As a concept artist, the task is to translate the client’s ideas into graphics for further development during the production stage, aiming to minimize costs. This...
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Check Out a New Version of This Procedural Building Generator for Blender
Julien Gauthier's Auto-Building 1.2 comes with Blender 4.0 compatibility and a slew of new...
Japanese Liminal Spaces Imagined in Blender
Here's a collection of realistic eerie environments created by Taira Kakeru.
Taira Kakeru, a...
This Photorealistic Porsche 911 Walkaround Animation Was Made in Blender
Believe it or not, what you see in the GIF above isn't an actual video...
See How to Make Custom Moss Shader & Burned Fire Decal in Unreal Engine 5
Abanob Atef shared a detailed breakdown of the Dark World scene inspired by Hellblade and...
Get engon, polygoniq’s open-source Blender asset browser
Architectural visualization firm and tools developer polygoniq has...