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GAMEDEV.NETGaming Education at College (4) - What Students Gain from CollegeThis approach can save time, reduce stress, and help you achieve your academic goals efficiently. Remember to use these services ethically and as a learning tool, order an essay https://essayshark.com/ can be a game-changer for students overwhelmed with academic pressures. Reputable services provide professionally written, plagiarism-free content tailored to your requirements. They offer timely delivery, ensuring0 Commentaires 0 Parts 196 Vue
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GAMEDEV.NETWorking on a RPG that Mixed Medieval and Sci-Fi Civilizations. Need Suggestions? | Julio Herrera GDJI'm Julio Herrera, a beginner at game development. I love everything about medieval and sci-fi and decided to work on a rpg game that mixes both civilizations. For quite a long now, I've been creating a story that makes sense imo of those two worlds.The story: It's not about the classic main protagonist coming from the future into the past medieval times but instead, the story occurs in the same period where the main protagonist comes from a technologically advanced place in the modern0 Commentaires 0 Parts 183 Vue
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GAMEDEV.NETBeginnings.LughSharp is a project I started early in 2023, and was originally intended as a dual purpose project:-To learn C# and .Net development. I was already experienced in 8Bit assembly languages, C, Java and had a good deal of exposure to C++, Python, Scala, Pascal, and Kotlin.To have a C# version of the fabulous Java game framework, LibGDX. LughSharp is heavily based on this.This has been described to me as a ridiculously ambitious (and super cool) project. Tha0 Commentaires 0 Parts 182 Vue
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GAMEDEV.NETLOTLW Devblog #36: The StrongholdHi all,The development is progressing, and 8 of 10 main story quests have been implemented.Since the last post, I've been working on a key location for the latest story quest: Order Stronghold.It is sort of a 'bonus level' full of loot, lore, adventurer marks, and a new crafting station - a worthy reward after the challenge that is getting there and an entire seven-quest chain before it.The main entrance0 Commentaires 0 Parts 186 Vue
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GAMEDEV.NETBuff, debuff and pick system explained !Hello so i've been improving this systems for about two weeks and i record new devlogif you interested in some techincal stuff check out https://youtu.be/L90LOsy56cU Hello adventurers! Get ready for another thrilling update0 Commentaires 0 Parts 160 Vue
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GAMEDEV.NETGame Dev Digest Issue #241 - Game Design, VFX/Shaders, and moreThis article was originally published on GameDevDigest.comHope you0 Commentaires 0 Parts 174 Vue
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GAMEDEV.NETGraphical User Interface Text Tutorialwindow.WIZ_global_data = {"MuJWjd":false,"nQyAE":{},"oxN3nb":{"1":false}};var ytcfg={d:function(){return window.yt&&yt.config_||ytcfg.data_||(ytcfg.data_={})},get:function(k,o){return k in ytcfg.d()?ytcfg.d()[k]:o},set:function(){var a=arguments;if(a.length>1)ytcfg.d()[a[0]]=a[1];else{var k;for(k in a[0])ytcfg.d()[k]=a[0][k]}}};window.ytcfg.set('EMERGENCY_BASE_URL', '\/error_204?t\x3djserror\x26level\x3dERROR\x26client.name\x3d1\x26client.version\x3d2.20240606.06.00');(function(){w0 Commentaires 0 Parts 159 Vue