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  • Hood rig with 137 bones in Blender

    Teun Torenbeek, a Digital Artist and 3D Character Animator, shared a demo of an awesome Blender-made hood rig created for an upcoming Overwatch-themed cinematic.

    137 bones for a single hood, that thing is crazy.
    #blender3d #b3d #blender #animation #gamedev #indiedev #3dart #3dmodeling
    Hood rig with 137 bones in Blender 🖤 Teun Torenbeek, a Digital Artist and 3D Character Animator, shared a demo of an awesome Blender-made hood rig created for an upcoming Overwatch-themed cinematic. 137 bones for a single hood, that thing is crazy. #blender3d #b3d #blender #animation #gamedev #indiedev #3dart #3dmodeling
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  • What if the whole world is your playground in games?

    Ian Curtis played with the idea and turned a real-world kitchen into a game level. The developer showcased a real-time augmented reality prototype using a physics-based character controller and the whole thing is running on the web.


    #XR #AR #augmentedreality #gamedev #indiedev #3dart #gamedesign
    What if the whole world is your playground in games? 🔪 Ian Curtis played with the idea and turned a real-world kitchen into a game level. The developer showcased a real-time augmented reality prototype using a physics-based character controller and the whole thing is running on the web. #XR #AR #augmentedreality #gamedev #indiedev #3dart #gamedesign
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  • Blockouts vs. final levels in Star Wars Jedi Survivor

    Simon Isacsson Andersen, an experienced Level Designer who worked on Respawn's Star Wars Jedi: Survivor, launched #Blocktober by sharing a closer look at one of the game's levels.

    The developer showed how the game's Khri's Observatory looked during the blockout stage and provided some level design tips.
    #leveldesign #gamedev #gamedevelopment #gamedesign #3dart #starwars
    Blockouts vs. final levels in Star Wars Jedi Survivor 🤩 Simon Isacsson Andersen, an experienced Level Designer who worked on Respawn's Star Wars Jedi: Survivor, launched #Blocktober by sharing a closer look at one of the game's levels. The developer showed how the game's Khri's Observatory looked during the blockout stage and provided some level design tips. #leveldesign #gamedev #gamedevelopment #gamedesign #3dart #starwars
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  • Learn How This Portrait of Star Trek's Captain Picard Was Made in Blender
    Alex Huguet talked to us about The Captain project and shared his experience with working in Blender, guiding us through the modeling, texturing, and rendering pipelines and giving some tips for beginners. Introduction My name is Alex. I was born and raised in beautiful Barcelona, Spain. I got into the 3D world in the mid-90s with a crappy x286 computer and a few old software programs...
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  • The wearable flexible screen phone holds the potential to shape the future of mobile devices. Would you wear it?




    This innovative concept introduces a paradigm shift by combining the portability of wearables with the flexibility of bendable screens. The convergence of these technologies not only enhances user convenience but also opens up new possibilities for interactive and adaptable mobile experiences. As advancements in materials and technology continue, wearable flexible screen phones could become a significant part of the future smartphone landscape, offering users a more versatile and seamlessly integrated device.

    #innovation #phone #mobiletechnology via @ trendytechreview
    The wearable flexible screen phone holds the potential to shape the future of mobile devices. Would you wear it? This innovative concept introduces a paradigm shift by combining the portability of wearables with the flexibility of bendable screens. The convergence of these technologies not only enhances user convenience but also opens up new possibilities for interactive and adaptable mobile experiences. As advancements in materials and technology continue, wearable flexible screen phones could become a significant part of the future smartphone landscape, offering users a more versatile and seamlessly integrated device. #innovation #phone #mobiletechnology via @ trendytechreview
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  • Hi! Recently, I immersed myself again in The Witcher 3, and although I absolutely love the design and stylistic solutions in this game, some elements seem too classic fantasy for the world of The Witcher. Personally, I spend a lot of time delving into folklore and Slavic style, so I decided to try my hand at a fan reinterpretation of one of the costumes in the game - Triss Merigold's evening gown.

    Triss in the games, of course, differs visually from the one presented in the books. However, in my interpretation, I referred to both versions. Since Triss in the books had a significant scar she was ashamed of, I decided to create a more covered version of the top of the outfit, while maintaining elegance. I tried to add a Slavic/folk courtly style to the character. Let me know what you think!

    #b3d #marvelousdesigner #substance3dpainter
    Hi! Recently, I immersed myself again in The Witcher 3, and although I absolutely love the design and stylistic solutions in this game, some elements seem too classic fantasy for the world of The Witcher. Personally, I spend a lot of time delving into folklore and Slavic style, so I decided to try my hand at a fan reinterpretation of one of the costumes in the game - Triss Merigold's evening gown. Triss in the games, of course, differs visually from the one presented in the books. However, in my interpretation, I referred to both versions. Since Triss in the books had a significant scar she was ashamed of, I decided to create a more covered version of the top of the outfit, while maintaining elegance. I tried to add a Slavic/folk courtly style to the character. Let me know what you think! #b3d #marvelousdesigner #substance3dpainter
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