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Imad Hamouda
2024-01-22 11:09:22
·
Unreal Engine 5.3.2 Beginner Tutorial - UE5 Starter Course 2023
#unrealengine5
#megascans
#cgi
Unreal Engine 5.3.2 Beginner Tutorial - UE5 Starter Course 2023 #unrealengine5 #megascans #cgi
Imad Hamouda
σε πρόσθεσε στο
άλλο
2024-01-24 08:19:34
·
Creating a Digital Double with Character Creator Headshot 2.0 for Blender Fantasy Film
About Onur Erdurak Onur Erdurak, a Turkish director, writer, and 3D artist with a Cinema degree, gained international recognition with his debut short film, "STRANDED," premiered at Cannes Film Festival Short Film Corner in 2018. Erdurak found inspiration to delve into Blender, with this Instagram (@blendreams) boasting over 100,000 followers, where he showcases his 3D creations where he...
44 Σχόλια
Imad Hamouda
σε πρόσθεσε στο
Art
2024-01-24 08:47:02
·
How can I prevent my Third Party Vendors from using Generative AI for Concept Art?
Artificial Intelligence is not a new concept to society, with the term ‘Artificial Intelligence’ first being coined by John McCarthy in 1956. Since then, AI has seen rapid growth in sectors such as computers, robotics, and medicine. While Artificial Intelligence is not a newcomer to the Video Game or Film industry, the use of AI for art production is. Over the past couple of years,...
44 Σχόλια
Imad Hamouda
σε πρόσθεσε στο
Art
2024-01-25 09:03:37
·
Working with Displacement Maps in Blender
Chuckcg is the master of realistic and mysterious environments! Today, he shows how to set up a realistic wall material using displacement maps. I love how easy we can get high detailed surfaces using cycles adaptive subdivision. This is a tutorial where I explain from pbr textures for realistic materials, to blender procedural textures to create terrains within blender, thanks for looking....
1
44 Σχόλια
Mohamed Amine CHIBOUTI
ενημερώθηκε η φωτογραφία προφίλ
2024-01-25 12:58:31
·
1
Imad Hamouda
2024-01-26 08:06:44
·
ZBrush to Photoshop Timelapse - Dragon Bust Concept
ZBrush to Photoshop Timelapse - Dragon Bust Concept
Imad Hamouda
σε πρόσθεσε στο
Παιχνίδια
2024-01-26 08:09:18
·
Games Artist Article : CITROEN BX 1982
Introduction Hello, my name is Thibaut Reimel, I am a Material and Environment artist working at Ubisoft. This project started when a good friend of mine, François Larrieu, and I started talking on our breaks about vehicle workflows, he showed me a cool modeling technique and I also have been interested by Naughty Dog’s vehicle workflow. In addition, I always found that midpoly...
44 Σχόλια
Imad Hamouda
σε πρόσθεσε στο
Art
2024-01-26 21:29:24
·
IMPORTANT DETAILS TO PAY ATTENTION TO WHEN CREATING A 3D CHARACTER
We have gathered for you a short, but at the same time quite comprehensive selection with an emphasis on non-obvious details of anatomy and not only. Working through these nuances will allow you to create as realistic 3D characters as possible :) Of course, it all depends on how you apply this knowledge. Our task is to orient you in the subject, and then it's up to you ;) Osteology. There are...
44 Σχόλια
Unreal Engine
σε πρόσθεσε στο
Παιχνίδια
2024-01-26 21:31:45
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Tutorial - Adjusting Texture Sizes by Sharpness in Unreal
6 days ago Hauke Thießen Technical Artist @ Limbic Entertainment Follow This article describes how to implement a system to adjust texture sizes in Unreal based on the sharpness of the source texture file. Blurry textures without much detail are reduced in size by this system. The Problem Very often when working on games you'll come across something like this:...
44 Σχόλια
Unreal Engine
σε πρόσθεσε στο
Παιχνίδια
2024-01-26 21:38:11
·
Cinematic Post Processing Tips & Tricks in UE4: Part 2
Alec Tucker Cinematic Environment Artist @ Epic Games Follow Cinematic Post Processing Tips & Tricks in UE4: Part 2 Please be sure to read Part 1 of the blog post, found here. VIGNETTING Vignettes are a staple for achieving a believable cinematic look, and luckily there are several options to choose from. First option is a...
44 Σχόλια
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