• Clever Cleaning Hacks for the Hardest-to-Reach Crevices in Your Kitchen
    www.cnet.com
    Kitchens can be wonderful gathering spaces for family fun -- especially this time of year with Christmas and New Year's festivities. While some households may use their kitchens more than others, nearly every kitchen has at least one thing in common: the annoying less-than-1-inch-wide gap between the stove and counter top. This tight little crevice is one of the hardest-to-reach places in your entire home, making it nearly impossible to clean without some serious rearrangingof major appliances. CNETBut since the counter and stovetop are right where you're doing the majority of your cooking and mess-making, this area is in desperate need of a deep clean to get rid of all the accumulated crumbs, drips and lingering food residue. This story is part of 12 Days of Tips, helping you make the most of your tech, home and health during the holiday season. Most people hate cleaning this space because the stove usually needs to be moved to access it, which is a huge pain and can be dangerous. Luckily, there's a foolproof hack -- all you need is aluminum foil and you'll never need to clean the floor between your stove and wall ever again.For more kitchen finds, explore the best dishwashers, best washing machines and best refrigerators of the year.How aluminum foil keeps in between the stove and counter clean Upgrade your inbox Get cnet insider From talking fridges to iPhones, our experts are here to help make the world a little less complicated. 1. Measure the length of the crack and add 4 inches to the length.2. Tear off a sheet of aluminum foil that is as long as your measurement.3. Fold the strip of foil in half, lengthwise.4. Fold over the edges of the foil to make a foil boat-like shape. There's no science to this step. Just crinkle the edges over to form sides. A fresh boat ready for floor-protecting duty. Alina Bradford/CNET5. Slide your aluminum boat into the crack between the wall and the stove so that it is sitting on the floor and pushed back into the shadows so that casual observers can't see it.It's kind of like a drip pan for that little crack. The aluminum boat will catch all the crumbs and drips. All you need to do is toss it in the trash when it gets dirty and replace it with a new boat.For more cleaning tips, explorehow to wash your bedding the right wayandhow to clean your kitchen in under 15 minutes. More from 12 Days of Tips
    0 Comments ·0 Shares ·82 Views
  • January 2025 video game releases Star Wars, Spider-Man, Final Fantasy and more
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereWe are all quickly saying adieu to 2024 to usher in a new year. The past 12-months have been full of excellent games such as Helldivers 2, Astro Bot, and Metaphor ReFantazio, and the next 12-months should be even better considering everything currently scheduled to come out. The January 2025 video game releases are perfect for PC players as they finally get to experience two of the best recent PS5 console exclusives, meanwhile, there are more Star Wars adventures.There are a lot of amazing games to anticipate next year. Arguably the most hyped game of all time, GTA 6, is still currently scheduled to come out in 2025, meanwhile, we only have to wait until the beginning of February to finally get our hands on Kingdom Come Deliverance 2. Theres also Monster Hunter Wilds to anticipate as well as the sequel to Ghost of Tsushima, Ghost of Yotei. Gamers have even more massive titles to anticipate, but its always possible delays can occur. While there could be unfortunate delays throughout the year, right now the January 2025 video game releases are set-in-stone, and PC players have two juggernauts to enjoy along with more adventures set in a galaxy far, far away. January 2025 video game releases Below are all of the known January 2025 video game releases so far: Wuthering Waves 2.0 and PS5 release Jan 1stFreedom Wars Remastered (PS4, PS5, Switch, PC) Jan 10th Donkey Kong Country Returns HD (Switch) Jan 16th Tales of Graces f Remastered (PS4, PS5, Xbox One, Series X/S, Switch, PC) Jan 17th Dynasty Warriors Origins (PS5, Xbox Series X/S, PC) Jan 17th Star Wars Episode I Jedi Power Battles (PS4, PS5, Xbox Series X/S, Switch, PC) Jan 23rdFinal Fantasy 7 Rebirth (PC) Jan 23rdSynduality Echo of Ada (PS5, Xbox Series X/S, PC) Jan 23rdStar Wars Hunters early access (PC) Jan 27thVirtua Fighter 5 REVO (PC) Jan 27thCuisineer (Switch) Jan 28thTails of Iron II Whiskers of Winter (PS4, PS5, Xbox One, Series X/S, PC, Switch) Jan 28thMarvels Spider-Man 2 (PC) Jan 30thPhantom Brave The Lost Hero (PS4, PS5, Switch, PC) Jan 30th Hello Kitty Island Adventure (Switch, PC) Jan 30thSniper Elite Resistance (PS4, PS5, Xbox One, Series X/S, PC) Jan 30thCitizen Sleeper 2 (PS5, Xbox Series X/S, Switch, PC) Jan 31stIn addition to the above, as per the Marvel Rivals 2025 roadmap, NetEase is set to start Season 1 in early January. There are lot of great games listed above. Wuthering Waves on PS5 has been anticipated for a long time, and the extra good news is that it will launch alongside Chapter 2.0 introducing a new playground called Rinascita. Final Fantasy 7 Rebirth was one of the best games of 2024 in visuals, combat, characters, and story, so its definitely worth playing on PC. Marvels Spider-Man 2 is also worth playing for the first time on PC as its another great installment from Insomniac. As for Star Wars, Jedi Power Battles is a re-release of a PS1 classic from 2000. Its side-scrolling arcade action fun set during the Phantom Menace, and it contains new characters such as Flame Droid, Destroyer Droid, Gungan Guard, and Rodian. Star Wars Hunters, on the other hand, is a 4v4 PvP action-packed arena shooter that is free-to-play. It has been on Switch and mobile since June 2024, and its PC release includes cross-progression. For more gaming news, check out the PS Plus January 2025 reveal date after a slight delay, as well as The First Descendant 2025 roadmap. Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
    0 Comments ·0 Shares ·87 Views
  • 0 Comments ·0 Shares ·86 Views
  • Sam Lake says he finds Alan Wake 2 and Control's connected universe "really exciting", but he still wants to make sure every game is still "enjoyable on its own"
    www.vg247.com
    All Coming TogetherSam Lake says he finds Alan Wake 2 and Control's connected universe "really exciting", but he still wants to make sure every game is still "enjoyable on its own""I love making it deeper and expanding on the lore."Image credit: Remedy Entertainment News by Oisin Kuhnke Contributor Published on Dec. 29, 2024 Remedy is slowly building up its Connected Universe with games like Alan Wake 2 and Control, but it still wants to make sure each game is enjoyable on its own.Easily one of the biggest problems with things like the MCU these days is that there's just so much you have to watch to understand the newest entry. A lot of those projects just stand on their own, you have to watch something else to fully appreciate them, and that's specifically something Remedy is trying to avoid, apparently. Creative director Sam Lake recently spoke with IGN about the Remedy Connected Universe, where he noted that the developer is only "just getting started" and that right now it's "too early to start talking about an endgame." But he also made it clear that Remedy wants each game to be something that can be enjoyed in its own right.To see this content please enable targeting cookies. "I love tying these things together. I love making it deeper and expanding on the lore," Lake explained. "It really feels like this kind of opportunity to take these strands that we have put there, expand, entertain different ideas. It feels really exciting. And the way we are looking at it is, every game needs to be enjoyable on its own and stand on its own feet, but then, for our fans, for people who have been playing other Remedy games, we want to put in a lot of content for them to discover for the ongoing universe story."Watch on YouTubeDespite the fact that this Connected Universe only really got started with Control, you can feel this intention already in effect - I played Alan Wake after Control, and definitely didn't feel like I was missing out. Plus, it inspired me to go and play Alan Wake, so, nice one, Remedy! Mission accomplished.Of course, there's a lot coming up for Remedy at the moment too. There's Control 2, for one, but also FBC: Firebreak, a three-player, first-person shooter set within the titular Federal Bureau of Control. Exciting stuff!
    0 Comments ·0 Shares ·94 Views
  • Best Of 2024: "I Want You To Be Mad" - Crazy Viking Studios On The Brutality Of Volgarr The Viking II
    www.nintendolife.com
    Image: Digital EclipseOver the holiday season, we're republishing some of the best articles from Nintendo Life writers and contributors as part of our Best of 2024 series. This article was originally published in July. Enjoy!The original Volgarr The Viking might have flown under a lot of folks' radar when it launched back in 2013, but it's one of those games where if you know, you know. It garnered a solid 8/10 from us when it landed on Switch and it's cultivated a hardcore, dedicated fanbase whose members are constantly speedrunning the game. Its precise level design and enemy placement met with widespread critical acclaim, but developer Crazy Viking Studios had no intention of ever making a sequel.Subscribe to Nintendo Life on YouTube790kWatch on YouTube What gives, then? Volgarr the Viking II, a brand-new entry starring everyone's favourite grizzled Midgardian, is just around the corner, launching on the Switch eShop on 6th August. What changed the studio's mind?Well, we sat down to speak with Kris Durrschmidt, co-founder, CEO, and creative director at Crazy Viking Studios, alongside Calvin Vu, producer at Digital Eclipse, to find out more. We delve into what makes the game different from the original, how newcomers can ease themselves into the brutal experience, and whether the rise of Soulslikes might have a positive impact on its critical and commercial reception.So let's get to it.Nintendo Life: Can you talk about how you got together with Digital Eclipse to work on Volgarr the Viking II?Kris Durrschmidt: I was actually working with Digital Eclipse for a while. About six years ago Mike [Mika, DE's Head of Studio] reached out to me and said, "Hey we have this new initiative where we're working on these collections and documentary games and I really need your help." So I started with that because I didn't know what to do with Crazy Viking Studios. I worked with Mike and Digital Eclipse for many years on SNK 40th Anniversary Collection, TMNT: The Cowabunga Collection, Blizzard Arcade Collection, etc.During that process, people got loud about wanting a sequel to Volgarr. And an external publisher to Digital Eclipse approached and said, "Hey, we'd like to offer you a publishing deal." That put me in a dilemma because I'm working these two jobs. I spoke with Mike about it, and Mike and Digital Eclipse have a history of making retro games so wanted to start doing self-publishing. They wanted to start doing things like Karateka and Llamasoft and, you know, publish under their own label. And so the timing was just really good. They made a counteroffer which was really good for me because instead of working two jobs, my two jobs kind of became one job, and a whole lot of stress went away.Calvin Vu: Yeah, Digital Eclipse was looking to get into self-publishing, which was not something that it was known for before; we did lots of licensing and creating collections for larger companies. So Kris was just in there at the right time and happened to have an IP for which everybody was happy to make a sequel. So the cards just kind of lined up well there.You mentioned you weren't sure what to do with Crazy Viking Studios. Did you always have a sequel in mind for Volgarr, or were you thinking about moving on to something different?Kris: There's a little bit of personal history here. Volgarr did really well. When we made Volgarr when I say 'we', it was Taron Millet and I back then we didn't have any intention of ever making a sequel. We accomplished everything that we wanted to do in that game and we felt that it was a good standalone experience. If people wanted to play Volgarr, they could just play that game.We were going to move on to make other games. This is probably something that a lot of people don't know, but we prototyped follow-up games with different characters in that universe, and they're all in various states. We were gonna expand the universe, make other sequels, well, kind of spiritual sequels, not direct sequels, but games in that universe where you play different characters that have different abilities and things like that.Image: Digital EclipseWe experimented with things, took our time, tried some different games and stuff like that, went through prototyping... And I say this in a way that we were very blessed to do that, to just have the money to explore and fool around and things. But the unfortunate side effect of that was that we didn't actually produce anything. And then Taron, right before helping with Digital Eclipse, ended up with a minor medical condition that made it so he couldn't use the computer very much. So he decided to retire. And that's another benefit of the original game, that he could do that.So that put the company, initially, in a state of self-reflection, and try[ing] to figure out if we were gonna continue or shut it down or do a little bit of soul searching. I took a break, too. And it was at that time that Mike reached out about Digital Eclipse, so I've always been working on prototypes outside of that. I have several things that are in the works. But yeah, that's how that happened and where we ended up.What was it that gave you the push to move forward with a direct sequel instead of heading in a new direction?Kris: 10 years of getting endless emails and Twitter reachouts! "Where's Volgarr 2? When are you guys going to do something again? What's happening?" The thing with prototyping and making other games and things like that is, depending on what it is and what you're trying to achieve, you can't always do open development. I prefer open development, personally. But sometimes you can't. Like if a game is a particular kind of game, it doesn't work well for open development because the game in itself is a surprise. So we have a lot of prototypes and stuff that are in the treasure chest that we haven't spoken of because we haven't committed to anything.So that's where that went. We had a lot of fans that, because we were so quiet, were wondering what was going on, because we never shut the company down. We were always kind of semi-active and talking about things. So they're like, "Well, where's Volgarr? How come we can't get more stuff? Make some DLC, make something." DLC doesn't work for that game, it's self-contained, so it would hurt it.In my mind, I was never really gonna do that game in particular again. When the situation presented itself, it took several months of really deep diving into it and trying to figure out how a sequel could be made that didn't feel like it was just DLC or just more of the same. Volgarr II had to be Volgarr II, not Volgarr 1.5 or something.Image: Digital EclipseWith that in mind then, can you talk about what's new with Volgarr II?Kris: In the original, there is a series of treasure chests that you unlock and you get particular abilities and armours in a certain order. The amount of hits that Volgarr can take has been changed. In the new game, there are more abilities, more armour, different magical items, and things like that. I could probably talk about this aspect alone for about an hour, but the second game is more complex, for sure.In the original game, you start off with a wooden shield, and it could only take two hits before it broke. And then you take another hit and you die. The helmet gave you sped-up attacks and then of course you had the famous fire sword. In the second game, we added boots and a belt and those add abilities I don't want to spoil too much about what they are but they add new things that Volgar can do that weren't seen in the first game. Volgar can take more hits now because of the things that we've added to the game. So basically a larger health pool before he can die.Volgarr II had to be Volgarr II, not Volgarr 1.5 or something.A lot of the things that I did in the second game were addressing the primary complaints, wishes, hopes, and dreams of what we collected from the fans and reviewers about what could have been done to make the game better. We went old school with the game design, like really old school, and several of the reviews said things like, "There aren't enough checkpoints." People were frustrated that you had to complete an entire map in one life to make any kind of real progression. The game only had one checkpoint halfway through the entire level. You transition from outside to inside with the boss fight. So if you fail in the boss fight, you're playing half the level every time, right?That's how we wanted it, but we were surprised to see that so many people wanted a little bit more modern convenience. So there are more checkpoints in Volgarr II. But at the same time, to make the really old-school fans happy, we also allow you to destroy those checkpoints for extra points, lives, scores, things like that. So you can really be a hardcore gamer if you want, or if you need that little bit of extra help throughout the stages, you could keep them there and have more checkpoints.The game is overall bigger than the original, but because there are more checkpoints, we felt that we could make the world bigger. You can run out of lives like in the original game's Valkyrie Path. In the original game, you didn't have lives, you just died over and over again unless you got to the proper path. But in the second game, you do have lives, you do run out, and you do continue. But you also have unlimited continues. So then someone might ask, "Well, [why] bother having lives or continues?" It's because it's tied into the narrative and what endings you get based on your performance. So it is beneficial for players to play as well as they can and it does drive that practice and speedrunning and that type of culture with the game.That's interesting. I enjoyed the old-school nature of the original in the sense that each level felt almost impossible to get through at first, but you kept inching forward step-by-step until you could do it all without getting hit. It sounds like you had a lot of balancing to do with Volgarr II to get it right again.Kris: I'm glad that you felt that way because there are folks that didn't quite get that. And that's okay, there's lots of games out there for everybody. But that was the goal. Of course, Volgarr is fun and it's cool, you're playing a Viking killing monsters and stuff like that, but the actual goal and the intent when I was trying to help make this was to make people better. To make people better at playing games and to give somebody an actual self-improvement skill of hand-eye coordination and all kinds of stuff like that.It's like your gaming vegetables, I guess. You know, instead of everybody getting dessert all the time, there's a game out there that's gonna be able to get you your broccoli and stuff too. Which is not always that fun. You gotta try to mask it with cheese and put it in a muffin or something.Image: Digital EclipseYou do take more hits in Volgarr, there are more power-ups and things to make things easier for you, but to counterbalance that, it's a lot more aggressive now. So while you can take a couple more hits, the game throws more at you. So it's still just as challenging as the first game, but a little bit different in the way that it's presented to you.A lot of that, again, goes back to really thinking very hard about what would make this a good sequel. Because one of the things is speedrunning, I think the current world record holder for speedrunning the first game is like 14 minutes or something like that. For him to get his hands on this sequel - if not enough is different, then he's just going to walk through it because he's already mastered the skills of the first game. And so, yes, [veterans of the first game] are going to have an advantage playing Volgarr II, but it's not going to be a cakewalk because things have changed slightly, the challenges that come at them are different. That was one of the biggest balancing factors for the game; make it fun and exciting for new players, but also so fans of the original game didn't get bored.It's still just as challenging as the first game, but a little bit different in the way that it's presented to you.Calvin: You have to build upon the experience of the first game and all the enemy types that existed there. I think a lot of work went into creating new enemy types that are a little bit different. There's so much push and pull as far as design and level layouts. Are the enemies in the right place? Do we have the right amount of chests? Do we have the right amount of checkpoints to make it feel like this is still challenging but not overwhelming? Constantly going back to how it compares to the original game.Kris: In the first game, the way we introduced enemies was you had green, blue, and red enemies, and it didn't matter what level it was. And that's how players would recognise the more powerful enemies. We don't do that in Volgarr II; you actually need to observe the enemies for a moment. One of the funny tricks that we use is when a game starts, we introduce very familiar enemies you've already seen before. So if you've played the first game, you see something you're familiar with and you get a little overconfident and then something new shows up that behaves in a way that never behaved like that in the first game. So you can get really messed up if you don't take your time.What can you tell us about the story in this game? I noticed there are multiple characters on the key art. Do they all play a significant role?Kris: The characters that you're seeing in the poster are supporting character roles. You don't play as a character that's not Volgarr. In the poster, the Valkyrie is the one that brings you back from the dead and manages all the warrior souls. The other warrior Viking that you see in the background is a member of Volgarr's army.The narrative from the first game was that Volgarr valiantly dies fighting an army of Lizardmen; he dies saving his village, but he does so with such valour that Odin takes notice, brings him back, and recruits him to deal with problems in Midgard with the Ffnir Dragon and Giant Frost Trolls. He tells Volgarr that if he does this, then his place in Valhalla is secure.Volgarr accomplishes that and so now in the sequel, some time has passed and he's a king now with his own army. The game starts where Volgarr is sitting on his throne, hanging out with Valkyrie and his army, they're all drinking mead, but they suddenly get attacked by a familiar enemy. So they basically go to war. So while you don't play as the characters in the poster, they serve important roles in the story.The poster's stunning, by the way - who created that one?Kris: That was Aaron Riley.Calvin: Yeah, Aaron is an amazing match-up. Kris had an idea for the poster art that was very film-style. We were able to connect with Aaron who makes amazing art in the world of fantasy, high fantasy, Magic the Gathering, Dungeons & Dragons, all that type of stuff. Their art styles just matched up perfectly. It was probably the easiest art commission work I've ever seen done. It was just two people of like minds and visual design - they just nailed it. It was great.Image: Digital EclipseKris: Yeah, maybe seven years ago or so, we were working on Volgarr II, just trying to figure out what we would ever do. We were gonna have other characters featured in their own game, and Volgarr II was gonna be a conglomerate of all those characters returning and playing a little bit like a Castlevania III where you can switch between the thief and whatever.I painted this original poster where it had Volgarr on it and I released it as an April Fool's joke which actually made a lot of people mad. I thought it was funny and I didn't realize how seriously other people took it. So mad!This configuration of the poster that you see from Aaron, it's a very similar poster and Volgaar is a lot older, his arms are outstretched, it's pretty cool but we got to a point where we needed to have a new one made for this game, and I didn't have time to paint it. So we were looking for another artist and Calvin and these guys found Aaron. I was really worried about it; it's unusual for me to allow other folks to do stuff like that. But when I saw his portfolio, I said, "Yeah, that right there, that looks like something I might have painted." And so we got together and it's really awesome, I'm super, super happy with it.I noticed too that the in-game visuals have been beefed up significantly. What kind of approach did you take with this for the sequel?Kris: A lot more people worked on this game than the first game. And to answer your question, I think if you go to do a sequel, there's always the temptation there to say, "Well, I'm gonna make it all vector art now." But with Volgarr and the games that I like to make, I don't make sprite games because I want them to look old. I think it's a compelling visual art style and you can make them look good on modern TVs now. It was a very conscious decision to make the sequel look better, but you also don't want to change it so much that it becomes unfamiliar to people who liked the first game.One of the easiest ways that we were able to make improvements in the second game was through the environment art. In the first game, I spent 90% of my time just doing the character art and animations because that was the thing that you kind of focused on the most. And all of the backgrounds for the original game were made in less than a month, which is insane. So you can see if you go back to the first game, there were corners cut. In the opening level, the background layers of the jungle were just quick sketches with colours to make shapes that kind of represent trees. Then I would load that into Photoshop and add a Gaussian blur to make it look like it had a depth of field.One of the easy things that we could do [this time] is have an environment artist actually work on making environment art. So, yeah, it automatically makes the game look a lot better.Image: Digital EclipseCalvin: Kris came into this project and that was one of the big things up front that he said - environment art from the first game was rushed and not up to snuff with where Kris wanted it. [He] didn't want to do that again!Kris: The mantra is trying to make a triple-A game from 1994. If Volgarr II was sitting on the shelf and trying to compete with Super Ghouls 'n Ghosts from Capcom, would it sell? I don't know, but that's the question I want people to subliminally get. If you saw the two of them side-by-side, which one would you buy? Would this one impress you when you looked at the screenshots? Would seeing videos of this impress you back in those days?But we also break it a little bit, because we want you to look back at it with rose-tinted glasses. Like going back and playing a 16-bit game with its limitations, yeah, they're still cool and they hold up, but they don't do as many cool things as you can do now, like have a huge screen filled with blood particles and explosions and stuff like that. So it still looks like a 16-bit game, but we break it a little bit.One of the big features of Volgar II and the first game was we did the thing that we liked seeing in Neo Geo games which was have the action zoom in and full-scale zoom out and stuff like that which is really unseen in a lot of sprite games. Most people don't do that.I'm curious as to whether you think Volgarr could potentially benefit from the explosion in popularity with games like Elden Ring and Dark Souls. Do you think people are more open to difficult game experiences these days?Kris: Well, that's a really good question and my short answer is I don't know. And the reason I say that is because, yes, the Dark Souls games sell a lot and Elden Ring is very, very popular, but it's really weird to me to see so many people want those games, buy those games, and simultaneously nonstop complain about how they are. So, I don't know.I can tell you that those games are very divisive. You're going to have people that either really love those games or they're going to hate them. And it's the same with Volgarr: people really love it or they really don't like it and, fortunately, there are a lot more people that do love it. In my mind, the most horrific thing that could happen is just people go, "Meh", like it's a lukewarm ball of porridge and they don't have feelings about it one way or the other. I want you to be mad. I love getting the hate mail, that's wonderful. So even if you're angry and hateful, I at least made you feel something.So, yeah, I don't know if it's gonna benefit from that or not. I hope so because if the game sells well, then I get to keep doing it. If it doesn't, then uh-oh, I guess I have to go find something else to do.Image: Digital EclipseCalvin: There's a great comment on one of our YouTube videos for the trailer that was like, it shouldn't be called 'Soulslikes', it should be called 'Volgarrlikes.' But it's funny when I think about that question, Kris told me that the original game came out in the first few months of Games With Gold and it got put on the service. So as a result, pretty much the entire Xbox player base got Volgarr the Viking for free, but this is not a game that's meant to be played by everybody, right?The amount of frustration, hate, and negative reviews that the original game got when it got added to every player's catalogue is kind of comedic in a way. And I think when you ask that question now about the popularity of Soulslikes and challenges and stuff, I almost wonder and think that extremity of negative polarising reception wouldn't exist today. I think today the concept of playing games that are challenging and punishing is more known, and the people who like that type of gameplay are more aware of it now versus maybe 10 years ago.If Volgarr II was sitting on the shelf and trying to compete with Super Ghouls 'n Ghosts from Capcom, would it sell? I don't know, but that's the question I want people to subliminally get.Kris: Yeah, that was really surprising for Microsoft, too. Volgar reviewed really well with critics and people who bought the game, but when it got millions upon millions of exposure where it was kind of pushed onto people who weren't expecting it and didn't know what they were getting into, all of a sudden it just dropped way down. There are just so many people going, "Microsoft, why are you giving us this?"Back then, as Calvin was just saying, and how you were mentioning about more people being exposed to these games now through FromSoftware, yeah, they didn't have a concept of that. So they didn't know what was coming, it was just this angry, nasty thing. But thankfully, the original game has just been growing and growing even 10 years later. It's still doing really well, which is mind-boggling to me and I'm very grateful for that.Finally, now that Volgarr II is done, is there anything else in the pipeline?Kris: Well, Digital Eclipse is working on a ton of stuff which I'm sure you know about. As far as Crazy Viking Studios goes, yes, we have things in the works right now. I can't talk about them at the moment, but hopefully very soon.Subscribe to Nintendo Life on YouTube790kThis interview has been lightly edited for clarity.Many thanks to Kris Durrschmidt and Calvin Vu for taking the time to speak with us. Volgarr the Viking II hits the Switch eShop on 6th August. Are you looking forward to it? Share your thoughts with a comment in the usual place. Entry to Valhalla securedRelated GamesSee AlsoShare:03 Nintendo Lifes resident horror fanatic, when hes not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry. Hold on there, you need to login to post a comment...Related Articles161 Games You Should Pick Up In Nintendo's 'Hits For The Holidays' eShop Sale (North America)Every game we scored 9/10 or higherPSA: Switch 2 Is Getting Revealed In The Next 100 DaysSet your Alarmos54 Games You Should Pick Up In The Nintendo Switch eShop Holiday Sale (Europe)Every game we scored 9/10 or higherBest Nintendo Switch Games Of 2024The finest Switch games of 2024
    0 Comments ·0 Shares ·83 Views
  • Apple Mail app redesign introduces new categorization feature in iOS 18.2
    www.foxnews.com
    close Apple's Mail app gets a makeover; see whats new with the categorization feature in iOS 18.2 Manage your email more easily. Apple's new Mail Categories in iOS 18.2 and later are here to help you take control and make managing your email a lot easier.Let's dive into how you can make the most of these new inbox features on your iPhone. Apple's new Mail Categories in iOS 18.2 (Apple)How to update your software to iOS 18.2 or laterFirst things first, let's update your software to iOS 18.2 or later:OpenSettingsTapGeneralSelectSoftware UpdateTap Update NowEnter your passcode and agree to termsWait for theinstallation to complete Steps to update your software to iOS 18.2 or later (Kurt "CyberGuy" Knutsson)Using Categories in Mail on iPhoneIn iOS 18.2 and later, the Mail app enhances email management by automatically sorting messages into distinct categories. This feature is designed to help you quickly find and manage your emails.Categories overviewPrimary:Contains personal messages and time-sensitive information.Transactions: Tracks confirmations, receipts and shipping notices.Updates: Includes news, newsletters and social media updates.Promotions: Displays coupon and sales emails.Note:If a message in the Transactions, Updates or Promotions categories contains time-sensitive information, it will also appear in the Primary category. Steps to use Categories in Mail on iPhone (Kurt "CyberGuy" Knutsson)Using the New Mail categorization featureNow that you're all set with iOS 18.2 or later, let's explore how to use the new Mail Categorization feature:Open theMail app on your iPhone.At the top, you'll see the four new categories:Primary,Transactions,Updates andPromotions.Tap onany category to view emails sorted specifically for that section.If you want to see all your emails together, swipe from right to left at the top to reveal the"All Mail" option.Once you update to iOS 18.2 or later, the default will be the "Categories" view. If you tap thethree horizontal dots in the top right corner of your inbox, you'll see it is set toCategories.If you prefer not to use categories, tap thethree horizontal dots again and selectList View.WHAT IS ARTIFICIAL INTELLIGENCE (AI)? Steps to use the New Mail categorization feature (Kurt "CyberGuy" Knutsson)Ensuring important emails land in PrimaryTo make sure important emails, like theCyberGuy newsletter, land in the "Primary" category:Scroll through your inbox and locate and tap anyemail from the CyberGuy Newsletter.If you don't have one handy, check your"Junk" or "Promotions" folders.Tap the leftward arrow.Click where it says"Categorize Sender."TapPrimary.Then, tapContinue.GET FOX BUSINESS ON THE GO BY CLICKING HERE Steps to ensure important emails land in Primary (Kurt "CyberGuy" Knutsson)This simple action helps signal its importance. Once you manually move an email to the Primary category, Apple's Mail app will learn from this action.Kurt's key takeawaysApple's new Mail Categories feature aims to streamline your email management by automatically sorting your messages. While it can be incredibly helpful, it may take some time to adjust and fine-tune. Remember to periodically check other categories to ensure important emails aren't misclassified. With a bit of patience and customization, you can transform your inbox into a more organized and efficient space.CLICK HERE TO GET THE FOX NEWS APPHave you found the new email categorization feature helpful, or do you wish you could go back to the way things were? Let us know by writing us atCyberguy.com/ContactFor more of my tech tips and security alerts, subscribe to my free CyberGuy Report Newsletter by heading toCyberguy.com/NewsletterAsk Kurt a question or let us know what stories you'd like us to coverFollow Kurt on his social channelsAnswers to the most asked CyberGuy questions:New from Kurt:Copyright 2024 CyberGuy.com. All rights reserved. Kurt "CyberGuy" Knutsson is an award-winning tech journalist who has a deep love of technology, gear and gadgets that make life better with his contributions for Fox News & FOX Business beginning mornings on "FOX & Friends." Got a tech question? Get Kurts free CyberGuy Newsletter, share your voice, a story idea or comment at CyberGuy.com.
    0 Comments ·0 Shares ·90 Views
  • I replaced my iPhone 16 Pro Max with this pocket camera for video shooting - and can't go back
    www.zdnet.com
    ZDNET's key takeaways The DJI Osmo Pocket 3 has a reliable 1-inch CMOS sensor that captures stabilized 4K footage. It's compact, has a built-in gimbal, and is very easy to use. The control pad can be wonky, and low-light performance takes a hit. more buying choices I didn't expect a pocket camera to be one of my favorite tech gadgets of this year -- not when smartphone cameras have gotten so good -- but the DJI Osmo Pocket 3 managed to change that.I've seen the Pocket 3 takeover firsthand, witnessing other tech journalists slowly replacing their heavier, bulkier, and more complicated DSLRs and smartphones with the flip-out camera. My default shooter, a Sony A7S III with a GM 16-35mm lens, weighs almost three pounds, so I get it.Also: The most versatile camera I've tested costs $499 and is not from Sony or CanonBut there's more than meets the eye with the Pocket 3; its portability and convenience will draw you in, but its extensive shooting modes and recording tools will make you come back for more. I've been testing the Pocket 3 for about two months now, and here's what you should know about the hottest camera in tech. details View at Amazon While this is the third iteration of the DJI Osmo Pocket, the company has upgraded the device in almost every way, from the larger two-inch display that can flip from vertical (portrait) video recording to horizontal (landscape) to the larger, more capable one-inch CMOS sensor. Altogether, you're getting a very capable camera that will fit in most pants pockets, shoulder bags, and backpacks.That flip-out display is one of the Pocket 3's best features, as it lets you quickly turn on the camera (when you flick it out) and record in your desired orientation. In this day and age, the ability to shoot both vertical and horizontal videos is essential, whether you're casually grabbing a clip for social media or posting on TikTok and YouTube as a content creator.Also:The best vlogging cameras of 2024: Expert tested and reviewedThere will be occasions when you're shooting at a lower or higher angle and won't be able to use the viewfinder as effectively, but I generally found the two-inch touchscreen panel reliable enough to frame subjects. Like with most other cameras, you can always pair the Pocket 3 to your phone for a larger review screen. Kerry Wan/ZDNETNavigating the settings is a simple system of swipes, taps, and long presses. If you've used an action camera before, the user interface will be very familiar, from basic recording functions like adjusting zoom and video format to more professional modifications like turning on D-Log M, should you want to further modify colors and contrast levels or better match your footage with a second camera.One advantage of using the Pocket 3 over the latestiPhone 16 Pro Max, for example, is its three-axis gimbal mechanical stabilization. Compared to the smaller optical image stabilizers found in smartphone cameras, which are often paired with some level of artificial electronic stabilization, there are noticeably fewer jitters and shakiness when recording with the Pocket 3. Since the camera is held up by a rotating gimbal, you can swivel it side-to-side for smooth-panning videos and turn it 180 degrees for vlogging.Also: DJI has the ultimate power accessory for drone pilots needing even more flight timeWhile I found software-enabled tracking features like ActiveTrack 6.0, which prompts the camera to automatically follow your desired subject, very useful when capturing products at tech briefings or of presenters walking around, the physical, joy-stick-like control pad was clunkier to operate. For example, holding the control pad in one direction for a panning shot often resulted in footage with less natural movement. The camera also moves a bit too slowly for my taste, so I've reconfigured the control pad to adjust the zoom range instead. Kerry Wan/ZDNETIn terms of video quality, I wouldn't put the Pocket 3 above a DSLR or mirrorless camera with a true lens, but it certainly beats out flagship phones from Apple, Samsung, and Google -- at least in average to good lighting conditions. The one-inch CMOS sensor gets the credit here, pulling far more light and detail while developing a natural separation (read: bokeh or blur) between the subject and background. The camera and gimbal system are less effective when shooting videos at night, where it struggles with noise and motion blur.Since a lot of my video work involves focusing on a product in hand, the Pocket 3 is very ideal. Its portability, especially, helps me grab shots that I'd typically struggle with when using a larger camera.Also: I streamed with Logitech's Mevo Core camera and it almost beat my $3,600 CanonDJI offers the Pocket 3 with an assortment of optional accessories, including an expandable battery pack (that comes with a 1/4"-20 mount) and a Mic 2 transmitter for on-device audio recording, but I actually found the standard configuration (the camera on its own) good enough for casual use. I just wish the Pocket 3 came with a 1/4"-20 mount by default, as it's useful to mount onto tripods and other stands for more creative shots.My usage, which includes 15-minute stints of 4K recording for work and some 1080p videos when capturing scenic views during travel, often left me with 10-20% battery by the end of the day. When I'm done, I connect the Pocket 3 to my laptop via USB-C for both charging and data transfer.ZDNET's buying adviceThat's to say, the DJI Osmo Pocket 3 has become a mainstay in my work and travel backpack. Its portability, ease of use, and flexible shooting modes make it almost irreplaceable for content creation. At a starting price of $519, the Pocket 3 is pricier than most action cameras and even some mid-range phones. But the value is justified, based on my testing and all the real-world testimonials that I've gathered throughout the past year.If you're serious about content creation or want to invest more in your travel camera, I'd highly recommend the $669 Creator Combo, which bundles the camera with a Mic 2 transmitter, battery handle, mini tripod, carrying bag, and wide-angle lens attachment. For vloggers who want a device that can do it all, that package is almost as good as it gets.Featured reviews
    0 Comments ·0 Shares ·98 Views
  • This excellent ThinkPad for hybrid workers isn't even Lenovo's newest model (and it's 50% off)
    www.zdnet.com
    Cesar Cadenas/ZDNETWhat's the deal?Lenovo has slashed the price of its 12th-Gen ThinkPad X1 Carbon by half on its digital store. You can purchase the model housing an Intel Core Ultra 5 135U processor for $1,396 or the Intel Core Ultra 7 165U configuration for $1,734. Act fast because the latter is currently on clearance.ZDNET's key takeawaysAfter making calculated adjustments to last year's model, Lenovo's 12th-Gen ThinkPad X1 Carbon offers a more user-friendly experience starting at $1,799 for the 32GB, 1TB configuration.It sports an 8MP webcam that allows for 4K video, a stunning 2.8K display, and a slightly redesigned keyboard.Despite these changes, the laptop does have some performance quirks.Sometimes, the most impactful changes in a laptop series are small improvements made over time, as collectively, they add more to the user experience than just one big upgrade. Case in point: the 12th-generation ThinkPad X1 Carbon. Last year's 11th-gen model is a fantastic laptop in its own right, so I had a hard time imagining what Lenovo could do to one-up it. But I'm happy to say the company found multiple ways, beginning with the display.Also:This Lenovo laptop solved my biggest issue with photo organization (even for iPhone users)Simply put, it's better than before. The 12th-Gen ThinkPad X1 Carbon has a 14-inch 2.8K resolution (2,880 x 1,800 pixels) OLED display outfitted with image-enhancing software. It supports the entirety of the DCI-P3 gamut and HDR 500, delivering bright, vivid arrays of color rivaled only by the greatest monitors. Moreover, it's covered in an anti-glare (and anti-smudge) coating, letting it maintain its high quality even under bright sunlight.All in all, it's a very nice display, but it's not what impressed me the most. The other changes made around the screen, like the webcam, ultimately felt more impactful. It's an 8MP camera capable of shooting video in 4K resolution (3,840 x 2160 pixels), with a lens housed inside a large finger tab jutting out from the top. You'll look great in video calls on this camera, even in bad lighting scenarios. details View at Amazon This ridge has a two-pronged effect. One: it lets you easily open the lid with a single finger. And two: it enables smaller bezels. Shrinking the bezels allowed Lenovo to increase the surface area of the ThinkPad display, giving it the appearance of a bigger screen, despite it being 14 inches on both the 11th and 12th-Gen models. This is a perfect example of a small change that makes a big difference.Also:I prefer this Lenovo tablet over the iPad for watching movies, plus it's $80 offWhen it comes to the keyboard, not much has changed compared to the older devices. It's covered in a matte-like material that's smooth to the touch, giving each key a slight indentation that alleviates stress on the hands when typing. But when I looked closer, I began to see the tiny tweaks.For starters, the FN and Ctrl keys have switched places, falling in line with mainstream keyboard layouts (and reducing the chance that you'll hit the wrong button). Additionally, Lenovo placed more tactile bumps near the FN and Enter keys for easier touch typing. The Page Up and Page Down keys have different shapes, so you can tell where they are, and the arrow keys are located with a slight touch. The fingerprint reader stands out from the crowd thanks to its new glassy covering.Like other ThinkPads, the second-generation Lenovo ThinkPad Z13 also has a TrackPoint between the G, H, and B keys. What's interesting about it is that double-tapping it opens a floating toolbar, giving you quick access to some of the ThinkPad tools, like the microphone and Voice Typing.Also: This Lenovo 2-in-1 is the ultraportable work laptop I've been waiting forBefore I forget, I should mention the trackpad because it has its fair share of improvements. For starters, it's bigger now, measuring 4.72 inches across. Above it are three buttons that function similarly to those found on a mouse. Personally, I prefer using these over pressing down on the trackpad as they offer better haptic feedback and a satisfying "click". You can still push down on the trackpad itself, but it's a lot more mushy. It all comes down to preference, and if you prefer having the haptic feedback on the trackpad itself, you may feel a touch disappointed. Cesar Cadenas/ZDNETMy review unit came with the Intel Core Ultra 7 155H processor, which allowed the laptop to work really well the majority of the time. I was able to have multiple windows and tabs open at the same time without having a major performance drop. However, I did experience a performance drop when I tried waking up the ThinkPad and opening Google Chrome. The laptop would sometimes take an abnormally long time to wake up or launch an app to the point where I worried I had broken something. Also: Lenovo's latest 2-in-1 laptop wowed me with clever design and a bold outlookThese problems extended to the battery, too. I performed my usual battery test of playing a 720p YouTube video non-stop at 50 percent brightness to see how long it lasts. I do this to simulate an average day of work. On battery saver, the ThinkPad X1 Carbon lasted around five hours before dying. That's not very long. With the quirky performance in mind, all this leads me to believe that the ThinkPad's hardware isn't well optimized.ZDNET's buying adviceI would recommend the 12th-generation ThinkPad X1 Carbon to just about everyone: casual users, professionals, programmers, and creators. There are a myriad of different ThinkPads out there, but this one stands out for its thoughtful attention to detail and improved design. Like all ThinkPads, it's durable and utilitarian, and light enough to commute to and from the office with. If you're someone that takes a lot of video calls, you'll love the webcam.There are a few different configurations you can choose for this machine, bringing the price up or down, but the 32GB, 1TB memory one will cost you $1,799.Featured reviews
    0 Comments ·0 Shares ·93 Views
  • I invested in a subscription-less video doorbell, and it's paying off for my smart home
    www.zdnet.com
    The Eufy Security E340 dual-camera video doorbell can help protect deliveries from porch pirates with no monthly fees required.
    0 Comments ·0 Shares ·91 Views
  • Vivo X200 Pro Review: The Flagship Phone To Beat In 2025
    www.forbes.com
    Vivo X200 ProPrakhar KhannaVivo flagships are known for their portrait camera capabilities, and thats why I bought the Vivo X100 Pro after my review unit went back. However, theyve always fallen short in one or two key areas, such as battery life and software. Its taken a while, but Vivo has addressed every issue with the Vivo X200 Pro. Its no longer just a camera-centric smartphone but one of the most complete flagships you can buy right now. As we head into the new year, I believe this is the phone to beat in 2025.The Best Camera Setup On A SmartphoneVivo X200 Pro camera modulePrakhar KhannaWeve got to start with the cameras when you have a 50MP + 200MP + 50MP setup. The Vivo X200 Pro opts for a 50MP 1/1.28 Sony LYT818 sensor, replacing my much-beloved 1 type sensor. Its not a major downgrade per se, but a larger sensor allows for a more natural bokeh without the Portrait mode.Vivo claims theres not much of a difference, and in my usage, Ive found myself on the telephoto camera more often than the main lens, so its fine. Id prefer more upgrades in the zooming system, and thats precisely what we have here.The Vivo X200 Pro sports a new 200MP periscope telephoto camera with macro capabilities. Its also a larger sensor and brings down the optical zoom from 4.3x to 3.7x, which feels more natural. It is accompanied by an unchanged 50MP ultrawide-angle camera. The cameras are equipped with a Zeiss T* Coating to reduce lens flare (hello, iPhone?).MORE FOR YOUVivo X200 Pro camera samplesPrakhar KhannaAll three cameras click excellent shots in daylight. You get good dynamic range across lenses with great details and accurate auto white balance. The photos captured on the primary and telephoto cameras look pleasing to the eye, thanks to colors that pop without being oversaturated.The telephoto camera is mighty and delivers excellent details. I love the color tone of the pictures as well as the skin tone of the human subjects. You get good background separation but switch to the portrait mode and youll notice improved edge detection. It effectively detects strands of hair without blending them into the background.Vivo X200 Pro portraitsPrakhar KhannaPortrait mode also offers a 135mm focal length, which isnt directly available in the Photo mode. While Ive enjoyed clicking portraits at 50mm and 85mm focal lengths, the 35mm has also been improved in terms of details and clarity.Playing around with Zeiss bokeh effects and filters is always enjoyable, with the Vintage effect being my favorite. The Vivo X200 Pro delivers excellent shots up to 7.4x zoom, which is impressive for a phone with just one telephoto camera. While 10x zoom photos may lack finer details, they are still very good.Macro photos shot on Vivo X200 ProPrakhar KhannaSwitch to Macro mode and you get new perspectives with great details, amazing background blur, and excellent tone.Vivo X200 Pro night camera samplesPrakhar KhannaIn night mode, the Vivo X200 Pro outperforms mainstream flagships. Both the main camera and the 3.7x zoom deliver the signature Vivo lookvibrant, sharp, and detailed shots. However, under warm artificial lighting, the output tends to look warmer than expected. Plus, the photos are soft in indoor warm lighting.The camera UI has a plethora of features without feeling cluttered. Vivo has also added a new Street photography mode that has a more contrasty look and feel. You can spend days on the X200 Pro discovering new features to enhance your shots.All three cameras support 4K30 and 4K60 video recording, with the primary camera supporting up to 8K30 at 1x and 2x. The main and telephoto cameras can shoot at 4K120, while ultra stabilization supports 2.8K at 30fps or 60fps across 1x, 2x, and 3.7x. If you shoot a lot of videos, youll need to find the best combination across lenses for yourself. As for quality, the stabilization is surprisingly good, while the footage is sharp and vibrant.The selfie camera remains unchanged. You get a 32MP shooter that performs well in daylight but is average in low light.If I had to pick a camera system from the iPhone, Galaxy, Pixel, and Vivo, Id pick the Vivo X200 Pro for being so complete. None of those phones compete in portraits, while the iPhone also trails in lowlight.Fixing Isuues Of The PastVivo X200 Pro screenPrakhar KhannaHaving used the Vivo X100 Pro for more than nine months, Ive had consistent problems with the phone being slippery, the display being too curved, and a battery that couldnt last a day. The new Vivo flagship has addressed all of these concerns.The Vivo X200 Pro offers a better in-hand feel, with a design that is wider and shorter rather than tall and narrow. At 228 grams, it isnt the lightest phone, but it feels premium rather than bulky. I dont mind the large camera module either; Id rather have this design with superior capabilities than a minimized module with compromises.On the front, you get a 6.78-inch UHD AMOLED display that offers a 120Hz dynamic refresh rate. Its an improvement over the X100 Pro, with reduced side curves for better usability. It can go up to 4,500nits for supported HDR content (supports HDR10+ and Dolby Vision). For high brightness too, its legible in direct sunlight. The screen offers a vivid look, which Ive enjoyed using for media consumption. You also get reduced screen flicker for less eye strain with 2160Hz PWM dimming.The display is protected by Vivos Armor Glass, claimed to offer 11x greater drop resistance. From my experience, it holds up better than the Vivo X100 Pro, which remains the only phone Ive broken with an accidental drop. The X200 Pro is also IP68-rated for dust and water resistance, along with IP69 certification for pressurized water resistance.Coming to my third issue from the past, the battery now lasts all day. The Vivo X200 Pro packs a 6,000mAh carbon silicon battery with support for 90W fast charging and 30W fast wireless charging. Ive been happy charging my phone just once in the morning and going through the day worry-free.Powerful Performance and Improved UIVivo FunTouch OS 15Prakhar KhannaThe Vivo X200 Pro is powered by the MediaTek Dimensity 9400 SoC, which rivals the Snapdragon 8 Elite in performance. It is paired with 16GB of RAM and 512GB of storage. In everyday usage, I experienced no lags or stutters, and multitasking was seamless. BGMI ran at max settings without issues.The new ultrasonic fingerprint scanner worked 10 out of 10 times, too. Its snappy and you can customize the animations to your liking.The Android 15-based FunTouch OS 15 has a more polished look, though its animations feel slower compared to Oppos ColorOS. You still get notifications from the Browser app but I like the overall cleaner interface. However, theres still room for improvement with better widgets and faster animations.Vivo offers a bunch of AI features like AI transcript assist, AI Note Assist, AI-enhanced signal boost, AI screen translation, Circle to Search and more. But like every other AI feature on every other smartphone, these need more polish to be reliable. For instance, youll need a human input for auto transcript. That being said, having it on my phone undoubtedly makes work easier.Vivo is promising four years' worth of Android OS upgrades and five years of security updates. Its a promising look for the new flagship and I trust them with timely updates because the Vivo X100 Pro was one of the first phones to get the Android 15 update.Vivo X200 Pro Review: VerdictVivo X200 ProPrakhar KhannaPriced at INR 94,999 (approx. USD 1,110), the Vivo X200 Pro is more affordable than mainstream flagships like the iPhone 16 Pro, Galaxy S24 Ultra, or Pixel 9 Pro XL. Its closest competitor, the Oppo Find X8 Pro (INR 99,999), offers a better software experience but struggles with unreliable Hasselblad color tuning.The Vivo X200 Pro builds on its predecessors strengths while addressing key weaknesses. With the best camera system on the market, a sharp display, strong performance, reliable battery life, and excellent ergonomics, its the most complete Vivo smartphone yetand one of the best all-around flagships you can buy. For me, its the best value-for-money flagship of the year.Pros:Good in-hand feelTop-notch camera qualityMost versatile camera system on the marketBright and vibrant displayReliable battery lifeCons:Selfie camera could be better
    0 Comments ·0 Shares ·87 Views