• Google Drive users can now access and search transcripts for videos
    techcrunch.com
    After launching automatically generated captions for videos last year, Google Drive is now launching searchable video transcripts. Google announced that starting Monday, Drive users can now view and search transcripts for their videos.The new feature gets rid of the need to upload a videos audio to a transcription service like Otter.Transcripts will appear in a sidebar next to the video player and will highlight the currently spoken text as the video plays. Google says the new update is designed to make it easier for users to find specific moments in a video by searching the transcript. Plus, it makes it easier for users to follow along with the content of a video.To access video transcripts, you need to open a video with captions in Google Drive and click the gear icon in the bottom right corner of the video to open the video settings. Then, you just need to select the Transcript option. Its worth noting that your video must have captions if you want to see a transcript. You can tell if your video has captions if the CC button in the bottom right corner of the video player is set to active.You can add captions to a video by right-clicking it and then selecting the Manage caption tracks. From there, you can select the generate automatic captions button. The new feature is rolling out over the coming weeks to all Google Workspace customers, Google Workspace Individual subscribers, and users with personal Google accounts.
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  • Anthropic launches a new AI model that thinks as long as you want
    techcrunch.com
    Anthropic is releasing a new frontier AI model called Claude 3.7 Sonnet, which the company designed to think about questions for as long as users want it to.Anthropic calls Claude 3.7 Sonnet the industrys first hybrid AI reasoning model, because its a single model that can give both real-time answers and more considered, thought-out answers to questions. Users can choose whether to activate the AI models reasoning abilities, which prompt Claude 3.7 Sonnet to think for a short or long period of time.The model represents Anthropics broader effort to simplify the user experience around its AI products. Most AI chatbots today have a daunting model picker that forces users to choose from several different options that vary in cost and capability. Labs like Anthropic would rather you not have to think about it ideally, one model does all the work.Claude 3.7 Sonnet is rolling out to all users and developers on Monday, Anthropic said, but only users paying for Anthropics premium Claude chatbot plans will get access to the models reasoning features. Free Claude users will get the standard, non-reasoning version of Claude 3.7 Sonnet, which Anthropic claims outperforms its previous frontier AI model, Claude 3.5 Sonnet. (Yes, the company skipped a number.)Claude 3.7 Sonnet costs $3 per million input tokens (meaning you could enter roughly 750,000 words, more words than the entire Lord of the Rings series, into Claude for $3) and $15 per million output tokens. That makes it more expensive than OpenAIs o3-mini ($1.10 per 1M input tokens/$4.40 per 1M output tokens) and DeepSeeks R1 ($0.55 per 1M input tokens/$2.19per 1M output tokens), but keep in mind that o3-mini and R1 are strictly reasoning models not hybrids like Claude 3.7 Sonnet.Anthropics new thinking modes Image Credits: AnthropicClaude 3.7 Sonnet is Anthropics first AI model that can reason, a technique many AI labs have turned to as traditional methods of improving AI performance taper off.Reasoning models like o3-mini, R1, Googles Gemini 2.0 Flash Thinking, and xAIs Grok 3 (Think) use more time and computing power before answering questions. The models break problems down into smaller steps, which tends to improve the accuracy of the final answer. Reasoning models arent thinking or reasoning like a human would, necessarily, but their process is modeled after deduction.Eventually, Anthropic would like Claude to figure out how long it should think about questions on its own, without needing users to select controls in advance, Anthropics product and research lead, Diane Penn, told TechCrunch in an interview.Similar to how humans dont have two separate brains for questions that can be answered immediately versus those that require thought, Anthropic wrote in a blog post shared with TechCrunch, we regard reasoning as simply one of the capabilities a frontier model should have, to be smoothly integrated with other capabilities, rather than something to be provided in a separate model.Anthropic says its allowing Claude 3.7 Sonnet to show its internal planning phase through a visible scratch pad. Lee told TechCrunch users will see Claudes full thinking process for most prompts, but that some portions may be redacted for trust and safety purposes.Claudes thinking process in the claude app (Credit: Anthropic)Anthropic says it optimized Claudes thinking modes for real-world tasks, such as difficult coding problems or agentic tasks. Developers tapping Anthropics API can control the budget for thinking, trading speed and cost for quality of answer.On one test to measure real-word coding tasks, SWE-Bench, Claude 3.7 Sonnet was 62.3% accurate, compared to OpenAIs o3-mini model which scored 49.3%. On another test to measure an AI models ability to interact with simulated users and external APIs in a retail setting, TAU-Bench, Claude 3.7 Sonnet scored 81.2%, compared to OpenAIs o1 model which scored 73.5%.Anthropic also says Claude 3.7 Sonnet will refuse to answer questions less often than its previous models, claiming the model is capable of making more nuanced distinctions between harmful and benign prompts. Anthropic says it reduced unnecessary refusals by 45% compared to Claude 3.5 Sonnet. This comes at a time when some other AI labs are rethinking their approach to restricting their AI chatbots answers.In addition to Claude 3.7 Sonnet, Anthropic is also releasing an agentic coding tool called Claude Code. Launching as a research preview, the tool lets developers run specific tasks through Claude directly from their terminal.In a demo, Anthropic employees showed how Claude Code can analyze a coding project with a simple command such as, Explain this project structure. Using plain English in the command line, a developer can modify a codebase. Claude Code will describe its edits as it makes changes, and even test a project for errors or push it to a GitHub repository.Claude Code will initially be available to a limited number of users on a first come first serve basis, an Anthropic spokesperson told TechCrunch.Anthropic is releasing Claude 3.7 Sonnet at a time when AI labs are shipping new AI models at a breakneck pace. Anthropic has historically taken a more methodical, safety-focused approach. But this time, the companys looking to lead the pack.For how long is the question. OpenAI may be close to releasing a hybrid AI model of its own; the companys CEO, Sam Altman, has said itll arrive in months.
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  • Technicolor, MPC, The Mill Facing Full Shutdown
    www.awn.com
    Dark whispers are sweeping through the animation and VFX industry. Renowned VFX studio MPC may be shutting its doors very soon, according to Variety and other industry sources. Parent company Technicolor Creative Studios sent U.S. employees a WARN notice on Friday, signaling a potential closing or mass layoff. According to sources, meetings are currently underway with employees, that they will be paid severance, but that might be to keep the situation calm. It has also been reported elsewhere that Technicolor Creative Studios UK Limited will for administration today and the companys French divisions move towards receivership. The company has not replied to AWNs contact attempts.According to the notice, Technicolor has been facing severe financial challenges. Despite exhaustive efforts including restructuring initiatives, discussions with potential investors, and exploring acquisition opportunities we have been unable to secure a viable path forward. Unfortunately, this leaves us with no alternative but to acknowledge that the Company may be forced to foreclose.If no viable solution is found, we may be required to cease our U.S. operations as early as Monday, February 24, 2025, continued the text.Technicolor, which also owns the commercial VFX company The Mill, Mikros Animation, and Technicolor Games, held multiple conversations over the weekend in attempts to secure an acquisition of all or a portion of its companies.The closure could spell disaster for thousands of VFX artists and multiple upcoming projects at MPC, including Disneys Snow White and Lilo and Stitch live-action reimaginings and Mission Impossible The Final Reckoning. Also on the line are all projects currently in development under the Technicolor umbrella, such as Mikros Teenage Mutant Ninja Turtles 2.Technicolor has restructured several times and filed for chapter 15 bankruptcy protection in 2020. Technicolor Post was sold to Streamland Media for $36.5 million in 2021. In 2022, MPC and the other current brands relaunched as Technicolor Creative Services. Journalist, antique shop owner, aspiring gemologistL'Wrenbrings a diverse perspective to animation, where every frame reflects her varied passions.
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  • Secret Level: Tim Miller Creator and Executive Producer Blur Studio
    www.artofvfx.com
    Back in 2021, Tim Miller shared insights into his work on Volume 2 of Love, Death + Robots. Now, he returns to discuss about Secret Level, his latest animated anthology, this time drawing inspiration from video games.What inspired you to transition from Love, Death + Robots to creating Secret Level? Were there specific themes or ideas you wanted to explore in this new anthology?I love short stories and the anthology format which is why we made Love, Death + Robots and that same love of the format is what drew us to make Secret Level. The creative freedom, the visual experimentation, and working with some of the best animation talent in the worldits everything I love about our industry. The biggest difference is that with video games we have established characters and ideas and the kinds of stories we can tell when the audience already has a love or affinity for content are very different. Blurs been working in the game industry for decades and we love the variety of genres and the world creation opportunities and, most especially, the passion of the people who make games. Secret Level was our chance to take all that passion and create an anthology that speaks directly to gamers while still being something any viewer could enjoy.Given the anthologys focus on stories rooted in the world of video games, how did you decide which games or gaming concepts would work best as standalone episodes?We had a huge list to start withgames we love, games that influenced us, and games that had stories begging to be told in a new way. Some were direct collaborations with game developers, while others were inspired by broader gaming themes, like the psychology of respawning or the emotional impact of player choice. We worked closely with animation studios to bring these ideas to life, always making sure that the core DNA of the game remained intact. That said, every episode had to stand on its own, whether youd played the game or not.But the equation of what games are in the show is a complicated one of game popularity, (or an estimate of future popularity if they havent come out yet) story potential, availability of the IP (so many games are in development as movies or series already) and the willingness of the IP holders to let us play in their sandbox.How do you strike the balance between honoring the essence of video games and ensuring the stories remain engaging for viewers unfamiliar with gaming culture?We try and focus on character and emotion that translates best we find. You dont need to have played a specific game to understand what it feels like to face impossible odds and keep going. Or to feel the loss of a child or the thrill of a victory. Those feelings are universal. And we can do that at the same time as we include details the hardcore fans will appreciate and hopefully think, Oh, these guys get it. We try not to force-feed anyone the IP the stories work because theyre about universal human (or, sometimes, inhuman) experiences as much as they are about games or gaming.With Secret Level, youve collaborated with several animation studios. What criteria did you use to choose the right studio for each story? Was their style, technology, or expertise in a specific genre a major factor?We werent just looking for technical skill; we wanted teams that genuinely cared about the stories they were telling. And that means working with studios that understand the nuances of game-inspired storytelling, whether through their experience in cinematics, real-time animation, or stylized world-building. Its not a coincidence that most of the partner CGI companies are our competitors in the game-trailer space. And though were often competitors, were also friends and we have enormous respect for the companies and artists we work with.How do you approach storytelling when working with the short format? Is there a particular narrative structure or emotional arc that works best for these self-contained episodes?You dont have time to waste in a short film no wasted frames, no unnecessary exposition. But there are all kinds of story structures. Some episodes play with traditional three-act structures, but others? Theyre just pure mood and motion or a slice-of-life or a single event. Its about embracing what the format does best and what offers the best experience in a small window of time.What challenges did you face when adapting gaming-inspired visuals or concepts into the cinematic medium? Were there ever concerns about making them too niche or inaccessible?All the time. Games have built-in expectations most players are used to controlling the narrative to some degree. When you take that away, you have to replace it with something compelling. We didnt want to make game cutscenes which we love, but perform a very different and specific purpose every episode had to justify itself as a film, not just an adaptation.The anthology format gives you freedom to explore a variety of tones, styles, and genres. Was there a unifying theme or message that you wanted to connect across all the episodes?Like Love, Death + Robots, the unifying element is that there are no unifying elements in terms of themes, structures or characters. We want the freedom of being able to do ANYTHING without worrying about how it fits with other stories in the show. Theres no single message beyond that.Can you share your thoughts on how video games and animation are increasingly overlapping as creative mediums? Do you think the future holds even more cross-pollination between these industries?Absolutely. Look at what Epic is doing with Unreal Enginereal-time rendering is changing everything. The next generation of filmmakers could also be game designers and vice versa. Studios working on both cinematics and gameplay animation are already proving that the lines are blurring. I think in five years, we wont even be talking about game animation and film animation separatelyitll all be part of the same ecosystem.What were some of the biggest design challenges in translating the visual language of video games into animated storytelling? Were there specific details, like environments or character designs, that required extra care?The main challenge is to always honor the source material. We arent trying to make something that feels like gameplay, but it should be infused with the spirit of whatever makes a particular game beloved or popular.Were there any technical or creative innovations used in Secret Level that pushed the boundaries of animation, especially when capturing the dynamic energy of video games?Absolutely. Some studios used motion capture in ways we hadnt seen before, blending it with hand-animation to make action sequences feel more kinetic. Others played with real-time rendering, which let us iterate faster than traditional CG pipelines. We also experimented with AI-assisted animation for crowd scenesexciting stuff that will only get more refined in the coming years.One challenge with gaming-inspired visuals is avoiding the uncanny valley effect when blending realism with stylization. How did you and the studios tackle this, especially in episodes aiming for hyper-detailed animation?We often rely on character stylization to give us some separation games like Warhammer for example but we didnt shy away from making photorealistic characters. That said, the most exciting animation for us isnt about replicating realityits about enhancing it. Thats the sweet spot for us how do we make it something nobody has seen before?A big thanks for your time.WANT TO KNOW MORE?Blur Studio: Dedicated page about Secret Level on Blur Studio website.Digic Pictures: Dedicated page about Secret Level: Armored Core on Digic Pictures website.Digic Pictures: Dedicated page about Secret Level: Sifu on Digic Pictures website.Goodbye Kansas Studios: Dedicated page about Secret Level: The Outer Worlds on Goodbye Kansas Studios website.Illusorium Studios: Dedicated page about Secret Level on Illusorium Studios website.Platige Image: Dedicated page about Secret Level: Crossfire on Platige Image website.Unit Image: Dedicated page about Secret Level: Dungeon & Dragons on Unit Image website.Unit Image: Dedicated page about Secret Level: New World on Unit Image website. Vincent Frei The Art of VFX 2025
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  • Flexora: Advancements in 3D Printed Footwear
    3dprintingindustry.com
    Flexora, a 3D printed footwear project launched in 2024, has announced the merging of high-resolution printing technology with algorithmic design to create flexible, performance-oriented shoes.Developed by Global Architecture Studio SASI Studio under the direction of Naomi Kaempfer, Creative Director at 3D printer manufacturer Stratasys, the project focuses on delivering both comfort and functionality. The design incorporates intricate high-definition patterns that enhance aesthetics, durability, comfort, and structural integrity.By leveraging algorithmic design and 3D printing techniques, this innovation pushes the boundaries of digital fabrication, offering a personalized, sustainable, and advanced footwear solution, stated SASI Studio.A digital render of the Flexora 3D printed shoe. Image via Flexora. Innovative Footwear Design Through 3D PrintingThe design incorporates a biomorphic pattern that seamlessly adapts to the foots geometry, optimizing ground interaction and friction while offering a flexible, lightweight fit that feels like a second skin. Flexora leverages 3D printing techniques and algorithmic design to precisely customize shoe structures, allowing each pair to be tailored to the unique shape of the foot and specific performance needs. SASI Studio explained that this approach not only delivers a personalized experience but also provides a sustainable and cutting-edge footwear solution.3D printing the Flexora. Photo via Flexora. Stratasys Contributions to 3D Printed Footwear InnovationFor years, Stratasys has made contributions to 3D printing in the footwear industry, leveraging its advanced technologies to produce customized shoes. In 2022, the company introduced the J850 TechStyle, a full-color PolyJet 3D printer marketed as being the worlds first additive manufacturing system designed for direct printing on textiles. The printer enables fashion designers and manufacturers to create customized designs for clothing, accessories, and footwear.In 2024, Stratasys expanded the capabilities of the J850 TechStyle with the launch of the Direct-to-Garment (D2G) feature. This addition allows for printing on a variety of fabrics, including denim, cotton, polyester, and linen. D2G enables fashion brands to personalize clothing products, offering customized solutions to meet specific customer preferences and styles. According to Stratasys, this feature also helps minimize material waste by transforming existing clothing into new, tailored fashion pieces, further enhancing sustainability within the industry.Expansion of 3D Printed Footwear Technology3D printed footwear manufacturing offers new solutions for customization, sustainability, and performance.Gucci, the Italian luxury brand known for blending traditional craftsmanship with modern techniques, unveiled several Cub3d sneakers as part of its Spring Summer 2025 (SS25) collection. The brand developed Demetra, a material made from at least 70% plant-based ingredients, including viscose, wood pulp, and bio-based polyurethane. The bi-material sole combines an EVA-filled interior for cushioning and a TPU exterior, featuring an Interlocking G pattern that creates a 3D effect.Nike, a global sportswear leader, recently introduced the Air Max 1000, a sneaker crafted using 3D printing. The shoe features a single flexible material that varies in density, ensuring a firm outsole and a softer, adaptable upper. This model was developed in partnership with Zellerfeld, a Berlin-based 3D printing company specializing in footwear.Elsewhere, Syntilay, a footwear company combining artificial intelligence with 3D printing, launched a range of custom-fit slides. These slides are designed using AI-generated 3D models, starting with sketch-based concepts that are refined through AI platforms and then transformed into digital 3D designs. The company offers sizing adjustments based on smartphone foot scans, which are integrated into the manufacturing process.Ready to discover who won the 2024 3D Printing Industry Awards?How will AI and 3D printing be used? Read the expert insights. Subscribe to the 3D Printing Industry newsletter to stay updated with the latest news and insights.Stay connected with the latest in 3D printing by following us on Twitter and Facebook, and dont forget to subscribe to the 3D Printing Industry YouTube channel for more exclusive content.Featured image shows the Flexora 3D printed shoe. Image via Flexora.
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  • Layers of heritage: Siyadi Pearl Museum in Muharraq, Bahrain, by Studio Anne Holtrop
    www.architectural-review.com
    Inserted into a historical complex along Muharraqs pearling path, a new museum by Studio Anne Holtrop speaks of Bahrains evolving construction techniques and materialsIn Bahrain, discussions on matters ofheritage and conservation have become significantly more prominent in the past couple of decades. Yet aparallel timeline shows the topic emerged in the 1970s, coinciding with Bahrains independence in 1971 and the nation building project that followed. In 1972, theMinistry of Information commissioned UNESCO consultant Michel cochard toassess the conditions to establish a newmuseum. In the report he submitted, cochard applauded the Ministrys heritagelegislation and recommended thegovernment purchase a few historical homes in Manama and Muharraq either topreserve them, or to collect their ornamentation and display it in the future museum. One of the reasons for keeping a record of these advanced examples of local art and refined way of life is that future generations of Bahrainis will not think that building arts and techniques and the way ofliving were simply brought to Bahrain byforeigners, he wrote. The Siyadi complex, built by one of Bahrains leading pearl merchant families, was one of the sites cochard visited anddocumented; in the report, he used twophotographs of it to argue for the acquisition of houses. The oldest building ofthe complex is its mosque, from 1865; themajlis a space were men would receive guests and potential trading partners wasbuilt in 1921; and the house a decade later. The domestic complex grew to accommodate the needs of the family andits business. Through their differencesin material, colour, texture andornamentation, these three buildings reflectshifts in construction techniques andprocesses. Relatively recently, in 1989, theMinistry of Information featured the complex in the first listing of historic buildings ever compiled in Bahrain. The complex is now part of Muharraqs pearling path (AR May 2020), which was inscribed onUNECSOs World Heritage List in 2012. With its layers of expansions and renovations, the Siyadi complex defies limited definitions of heritage and binary understandings of what might be Bahraini as opposed to foreign, providing instead insight into a vibrant metropolitan island.The most recent intervention on the complex is the addition of a pearl museum, designed by Studio Anne Holtrop and opened to the public in February 2024. Commissioned by the Bahrain Authority forCulture and Antiquities, or BACA, it isan important part of the pearling path; if the visitor starts following the meandering trail from the Bu Mahir seashore the location from where divers would set out to hunt oysters this small museum marks the endpoint of their journey. While the Siyadi house remains a private space, and parts of it are still used by the family, this new museum seeks to open the domestic compound to the public and present thehistory of the pearl industry their extraction from the sea and their trade andto display pearl jewellery as well as loose pearls from the Bahrain National Museum, Mattar Jewelers and Cartier Collection. Before the age of air travel, jeweller Jacques Cartier visited Bahrain tosource gems himself.In order to renovate and extend this historically significant site, the architects started by removing the incongruous additions that had accreted over time, particularly from the 1980s, as they were deemed incompatible with the coherence ofthe whole. They then built upwards, literally extending the sites historic foundations and existing walls. The museum nearly meets the height of the majlis and the mosques minaret, three prominent structures that shape the skylineof Muharraq.The contact with air and humidity gives the silver foil a natural patina: a soft, golden hueHistorically, walls in Bahrain would be constructed out of coral stone and finished with a lime-based plaster; a first, thick layer of plaster would be thrown by hand on the coral stone, and a finer, smooth layer would then be applied as finish. It was common forthis final layer to integrate gypsum patterns, lime reliefs and painted decorations. The impressive gypsum patterns of the Siyadi majlis were most likely influenced by West Iran and South India, as many of Bahrains construction workers in the country used to come from these regions.The new walls are built out of blockwork rather than coral stone, but Holtrop and his team were interested in maintaining the characteristics of the past. They created their own plastering technique; as in the century-old majlis walls, they created two layers one rough and one smooth. Unlike them, however, both layers remain visible. While themajlis displays precise carvings and patterns, the new volumes emphasise textured surfaces; the contrast between therough and smooth plaster evokes the aesthetics of a weathered building. This technique is used for both exterior and interior walls, and in the main, 7m-high exhibition room, the plaster surfaces are finished with silver foil. The contact with airand humidity is what gives the silver this natural patina: a soft, golden hue. As if to shelter this interior from the outside world, the doors that take visitors from the entrance courtyard into the museum are made of rippled sand-cast glass.Another aspect of the complex which isequally significant yet less frequently mentioned is the treatment of its floor, designed to house the hidden machinery that facilitates the buildings expansion andits ability to meet contemporary needs. Throughout the complex, the ground floor includes a cavity that permits humidity to flow through small openings in the walls at regular intervals. This enables the house to breathe, preventing moisture accumulation and consequently slowing the deterioration ofthe older structure. Drawing inspiration from conservation methods used for installing heating systems, this has been implemented throughout the houses along the pearling path.While the majlis displays precise carvings and patterns, the new volumes emphasise textured surfacesMuharraqs pearling path has disrupted the prevailing narratives surrounding the Gulfs arid landscape, which was often described in the past as devoid of meaning and fuelled by oil wealth. As the pearling path receives international attention, itcould make a significant contribution locally, by encouraging research, generating discourse and building knowledge on matters of heritage.As the Siyadi complex shows, materials and techniques that have been utilised forcenturies are being re-adapted and aesthetically altered by architects, engineers and construction workers, toarrive at new forms of ornamentation and better preserve Bahrains architectural heritage. Since its beginning 160 years ago,the construction and expansion ofthecomplex has embraced ongoing changeandevolution influenced by various contributors, both Bahraini and foreign an indicator that history is never written once, nor is culture produced in a single moment.
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  • Roughwood Estate Carriage House // 1891
    buildingsofnewengland.com
    Built on the expansive grounds of Roughwood, a country estate in Brookline, Massachusetts, this former carriage house has seen many iterations in its lifetime. Like the mansion house, the carriage house is a blending of Queen Anne/Shingle styles with fieldstone and shingle construction, designed by the architectural firm of Andrews, Jacques & Rantoul. When the Roughwood Estate was purchased and converted to Pine Manor College, the carriage house was adaptively reused and added onto as the Annenberg Library with a large imaginatively designed wing by Shepley, Bulfinch, Richardson and Abbott completed in 1986. The building remains as a library as part of the newly established Messina College, a campus of Boston College, which opened in July 2024 for over 100 first-generation college students. Gotta love adaptive reuse!
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  • A Monumental Immersive Installation by ENESS Prompts Joy and Togetherness
    www.thisiscolossal.com
    Forest Dancer. All images courtesy of ENESS, shared with permissionA Monumental Immersive Installation by ENESS Prompts Joy and TogethernessFebruary 24, 2025ArtDesignKate MothesA nine-meter-tall passageway made of eight individual arches enticed visitors into ENESSs latest installation (previously). Last month at Quoz Arts Fest 2025 in Dubai, Forest Dancer comprised a monumental entry and an immersive exhibition of illuminated inflatable forms inside a contemporary building.With mushroom-like proportions, pixellated patterns, and a slew of changing hues, ENESSs work encompasses a central character surrounded by psychedelic trees, mountains, insects, and boulder-like bean bags.As artists, we work in many contextsinside galleries and museums, in (the) public realm and even creating small art pieces for the home, said ENESS founder Nimrod Weis. This approach of art is everywhere means that we responded to the inspiring architecture by creating an artwork that is at once a conversation with the built form and an installation in its own right.This years festival was curated around the theme of an Arabic proverb meaning a hut holds a thousand friends, inspiring creative responses that center bringing people of all ages together and promoting interactivity.A statement says, The entire exhibition, spanning over 600 square meters, is an ode to the power and importance of creativity in the face of online obsession, geopolitical upheaval, and the rise of dark forces taking us far from the soulfulness of art, human connection, and gentle contemplation, says a statement.Find more on ENESSs website.Next article
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  • Google's Gemini AI might soon back up Siri on your iPhone - just like ChatGPT
    www.zdnet.com
    Given Siri's limitations and lack of AI abilities, Apple aims to give its users an easy and seamless way to work with a true AI bot.
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  • Why I pick this ultraportable Lenovo tablet over the iPad for multimedia consumption
    www.zdnet.com
    The Lenovo Tab Plus packs an unexpectedly powerful speaker system and a sharp 2K display, delivering an audio-visual experience that puts some iPads to shame.
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