This week we’ll be joined by Ryan Gerleve and Dave Ratti to discuss general server optimization in UE4, as well as techniques and solutions to improve your Actors’ performance in a networked environment.
NEWS
Unlocking Breach’s combat with Unreal Engine
https://www.unrealengine.com/en-US/tech-blog/unlocking-breach-s-combat-with-unreal-engine
Mutant Year Zero – from pen-and-paper RPG to pixel perfect post-apocalypse
https://www.unrealengine.com/en-US/developer-interviews/mutant-year-zero—from-pen-and-paper-rpg-to-pixel-perfect-post-apocalypse
Optim leverages the power of Datasmith to take the pain out of data-prep
https://www.unrealengine.com/en-US/blog/optim-leverages-the-power-of-datasmith-to-take-the-pain-out-of-data-prep
Get ready for the 2019 Global Game Jam
https://www.unrealengine.com/en-US/globalgamejam
COMMUNITY SPOTLIGHT
What Never Was
https://forums.unrealengine.com/community/released-projects/1571402
FrostRunner
https://store.steampowered.com/app/934840/FrostRunner/
Baroque Room
https://forums.unrealengine.com/community/released-projects/1571413
ANNOUNCEMENT POST
https://forums.unrealengine.com/unreal-engine/events/1572412
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