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  • WWW.YOUTUBE.COM
    OpenAI’s ChatGPT o3 - Pushing Humanity Forward!
    OpenAI’s ChatGPT o3 - Pushing Humanity Forward!
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  • WWW.SKYNEWSARABIA.COM
    دراسة تربط الصداع النصفي لدى النساء بعدم العناية بالأسنان
    You reached this page when trying to access https://www.skynewsarabia.com/technology/1791763-%D8%AF%D8%B1%D8%A7%D8%B3%D8%A9-%D8%AA%D8%B1%D8%A8%D8%B7-%D8%A7%D9%84%D8%B5%D8%AF%D8%A7%D8%B9-%D8%A7%D9%84%D9%86%D8%B5%D9%81%D9%8A-%D8%A7%D9%84%D9%86%D8%B3%D8%A7%D8%A1-%D8%A8%D8%B9%D8%AF%D9%85-%D8%A7%D9%84%D8%B9%D9%86%D8%A7%D9%8A%D8%A9-%D8%A8%D8%A7%D9%84%D8%A7%D9%94%D8%B3%D9%86%D8%A7%D9%86 from 129.151.253.140 on April 24 2025, 11:09:09 UTC
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  • WWW.USINE-DIGITALE.FR
    Tesla teste un service de taxis autonomes à Austin et San Francisco
    Tesla a commencé à tester ses taxis robots à Austin (Texas) et dans l'aire urbaine de San Francisco (Californie). “Le service de taxi supervisé...
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  • TECHCRUNCH.COM
    This tool estimates how much electricity your chatbot messages consume
    Ever wonder how much electricity you’re using when you prompt, or thank, an AI model? Hugging Face engineer Julien Delavande did, so he built a tool to help arrive at the answer. AI models consume energy each time they’re run. They’re run on GPUs and specialized chips that need a lot of power to carry out the associated computational workloads at scale. It’s not easy to pin down model power consumption, but it’s widely expected that growing usage of AI technologies will drive electricity needs to new heights in the next couple of years. The demand for more power to fuel AI has led some companies to pursue environmentally unfriendly strategies. Tools like Delavande’s aim to bring attention to this, and perhaps give some AI users pause. “Even small energy savings can scale up across millions of queries — model choice or output length can lead to major environmental impact,” Delavande and the tool’s other creators wrote in a statement. Delavande’s tool is designed to work with Chat UI, an open-source front-end for models like Meta’s Llama 3.3 70B and Google’s Gemma 3. The tool estimates the energy consumption of messages sent to and from a model in real time, reporting consumption in Watt-hours or Joules. It also compares model energy usage to that of common household appliances, like microwaves and LEDs. According to the tool, asking Llama 3.3 70B to write a typical email uses approximately 0.1841 Watt-hours — equivalent to running a microwave for 0.12 seconds or using a toaster for 0.02 seconds. It’s worth remembering that the tool’s estimates are only that — estimates. Delavande makes no claim that they’re incredibly precise. Still, they serve as a reminder that everything — chatbots included — has a cost. “With projects like the AI energy score and broader research on AI’s energy footprint, we’re pushing for transparency in the open source community. One day, energy usage could be as visible as nutrition labels on food!” Delavande and his co-creators wrote.
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  • UNITY.COM
    Get hundreds of tips from new Unity 6 optimization guides for console, PC, mobile, web, and XR
    Back in 2021, I started to write a blog post on performance optimization tips. As I did research for it, with help from an expert team of Unity support engineers (who assist both small and large game studios), it became clear that a single blog post wouldn’t suffice. Instead, we ended up creating two optimization e-books, both close to 80 pages: One for mobile games, and one for PC and consoles.I'm excited to announce the third edition of these two e-books, now updated for Unity 6. As with previous editions, the two guides consolidate valuable knowledge and advice from Unity engineers who have collaborated with developers across the industry to help them create exceptional games. The new editions include tips on how to use Unity 6 features to enhance your performance toolkit, and platform-specific advice for developers working on web and XR games.The idea with the very first edition was to share a list of actionable tips and advice on how you can optimize your game to run smoothly on as many devices as possible while providing players with the best experience. Since then, we received even more tips from both the community and original contributors.While the process of identifying performance bottlenecks is very similar across all platforms and a lot of the general recommendations also apply for all platforms, there are also some key differences in approaches, project scope and choice of rendering and asset pipeline.Let’s take a brief look at what’s new in each e-book, as well as recently published video tutorials on the Unity Profiler, one of the most important tool sets you’ll use for optimizing the performance of your Unity projects.In the latest edition of this e-book, we've expanded the scope from focusing on mobile to also include XR and web-specific tips. This includes advice on input handling in XR, leveraging the WebAssembly 2023 feature set for better performance, and using tools like Chrome DevTools for profiling Unity Web builds.This guide also mainly focuses on projects using the Universal Render Pipeline (URP) where our PC/console guide is dedicated mainly to providing tips for projects based on the High Definition Render Pipeline (HDRP). In total, you will find around 100 pages of tips that will be useful to both new and experienced mobile game developers.To accompany this e-book, we also created an in-depth, 40-minute video tutorial that covers key techniques to enhance your game’s performance and ensure a smooth experience for every player. In the tutorial, we demonstrate how to profile a non-optimized VR game built in Unity 6 using URP and the XR Interaction Toolkit. We identify bottlenecks and then address the issues using a selection of tips from the e-books. The idea is to provide you with a practical example showing one of the many ways to improve performance using the techniques covered in the e-book.Our PC and console optimization guide shares many tips and tricks with the mobile, VR, and web guide. However, in this guide, you will find more specific information about HDRP, and we dive into the complexities that come with optimizing large-scale projects, from assets to code architecture and rendering. In the new edition, we added several more general tips, but we also provide an overview of some of the new Unity 6-specific optimization features you can consider leveraging, such as Adaptive Probe Volumes, GPU Resident Drawer for managing draw calls, and GPU Occlusion Culling, which pushes the occlusion calculations to the GPU.We hope you find these updated optimization e-books helpful in your day-to-day work!You can find more updated guides and sample projects on the Unity 6 Resources Hub, the how-to best practices hub, or the Advanced best practice guides on Unity Docs.To wrap things up, I want to highlight three video tutorials we recently launched. These resources might be helpful if you're new to Unity or simply need a refresher on the suite of profiling tools available. The Unity Profiler is where you want to kick off your optimization process and will likely spend most of your time. It measures the performance of the Unity Editor, your application in Play mode, and connects to the device running your application in Development mode. As the name implies, the Unity Memory Profiler provides insights into memory performance, helping you identify where you can reduce memory usage in various parts of your project and within the Editor. It allows you to test against hardware memory constraints and enhance CPU/GPU performance by strategically managing memory usage.Finally we have a tutorial for the Profile Analyzer, which aggregates and visualizes both frame and marker data from a set of Unity Profiler frames to help you examine their behavior over many frames (complementing the single-frame analysis already available in the Unity Profiler). It also allows you to compare two profiling datasets to determine how your changes impact the application’s performance.I hope our new optimization e-books and additional profiling resources help you develop your multiplatform games as efficiently as possible with Unity 6.
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  • KOTAKU.COM
    Switch 2 Preorders Are Live And Pure Chaos
    Switch 2 preorders went live online at 12:01 a.m. ET and were every bit the mess some fans feared: pages timing out, error messages that weren’t real, and email cancelations being received just moments after it seemed like orders had gone through. There must be a better way to do these. Not in time for the Switch 2 launch, unfortunately.Suggested ReadingThe Best Reveals From The Game Awards 2023 Share SubtitlesOffEnglishSuggested ReadingThe Best Reveals From The Game Awards 2023 Share SubtitlesOffEnglishThe Best Reveals From The Game Awards 2023Walmart, Target, and Best Buy had each announced plans to begin selling Switch 2 preorders at midnight on April 24, just a month and change before the June 5 launch of the $450 console. Fans eagerly refreshed the landing pages for Nintendo’s hotly anticipated console, including its $500 Mario Kart World bundle. Things immediately went off the rails. Walmart shoved everyone into an invisible queue with the ominous and equally vague warning: “This deal is almost gone. This item is likely to sell out, but you can stay in line and we’ll let you know if any are available when it’s your turn.” No information about where exactly in line people were or how they’d be notified if their turn to preorder arose. A prompt to verify that you were human and not a scalper bot required holding down the cursor to fill up a meter only for the page to get caught in an endless refresh loop. Then there was Best Buy. The Geek Squad didn’t even put Switch 2 preorders live at midnight as previously promised. They pages simply said “coming soon.” Were they already sold out? Broken? Who knew. So everyone went to Target instead which made it easy to add a Switch 2 preorder to a shopping cart and appear to check out. That’s when the website started breaking. It told fans to check for errors in their cart but didn’t list any. Clicking the order button just refreshed the page, except that some people randomly started getting notifications that that their preorder had been secured only for follow-up emails moments later telling them that it had been canceled. Some people, including yours truly, managed to eventually get a preorder that appeared to stick just by continuously clicking the order button despite nothing actually changing on the web page.Screenshot: Target / KotakuScreenshot: Bluesky / KotakuScreenshot: Bluesky / KotakuBest Buy preorders did eventually go live for the Switch 2 at 12:29 a.m. ET (thanks Wario64) and shoppers there were thrown into a digital queue that, for me at least, hasn’t updated in over 25 minutes. “You’re in line! Wait times can take up to a few minutes or longer, based on product demand. Next we’ll verify your account and check available inventory.” Cool!It comes as no surprise that Switch 2 preorders are in high demand. Nintendo apologized on Wednesday for not having enough stock to fulfill all of the desired preorders through its My Nintendo lottery in Japan after the more than 2.2 million requests the company received “exceeded” its expectations. Some analysts are now predicting the company could sell an unprecedented 20 million units in the Switch 2's first year, if the Mario maker could somehow manage to manufacture that many.But there’s no reason the process has to be such a mess. It’s 2025 and over five years after the PlayStation 5 and Xbox Series X/S preordering debacles, not much has changed. Online retailer storefronts are still held together by duct tape with no improvements around the most basic things like telling people ahead of time exactly how the online preorder shopping experience will unfold or queuing people to sort them all out instead of having millions of ISPs suddenly bum rush your servers at midnight. Of course, there will always be winners and losers in the race to snag the hot new thing before everyone else, and it remains to be seen just how many people who wanted to secure a Switch 2 early came up empty tonight. GameStop’s preorders don’t go live until 11:00 a.m. ET on April 24, with separate, in-person inventory gated behind individual store openings. Other online retailers will possibly release additional waves of preorder inventory in the weeks ahead as well, and those looking to buy direct from Nintendo still have until May 8 to find out if they were selected or not. But for now it’s safe to say that Switch 2 preorders have, so far at least, gone about as badly as anyone could have predicted. I’m beginning to get the sneaking suspicion that Nintendo’s new console might end up being pretty hard to get, and may potentially stay that way through the end-of-year holiday rush. And it hasn’t even officially revealed a new 3D Mario or Zelda yet. .
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  • Lead Level Designer at Old Skull Games
    Lead Level DesignerOld Skull GamesVilleurbanne Auvergne-Rhône-Alpes fr15 seconds agoApplyDescription du posteOld Skull Games recherche un·e Lead Level Designer expérimenté·e pour piloter la vision et la production des niveaux de son prochain jeu platformer 2D à l’ambiance sombre, développé sous Unity.En tant que Lead Level Designer, vous jouerez un rôle central à la fois dans la direction de l'équipe LD et dans la création de contenu, avec une attention particulière portée à la narration environnementale, à la lisibilité des espaces, et à la richesse des possibilités d’approche dans les niveaux.Missions principalesSuperviser l’équipe Level Design, définir les priorités, structurer les itérations, accompagner les membres de l’équipe dans leur montée en compétence.Collaborer avec la direction créative et les autres leads pour faire vivre la vision du jeu à travers les niveaux.Établir et produire la documentation de level design, incluant des intentions fortes, des concepts high-level et un aperçu des événements principaux (ennemis, distribution de la narration, objectifs, secrets, …)Concevoir, prototyper et améliorer des niveaux dans Unity répondant aux valeurs clé du projet concerné (lisibilité, exploration, rejouabilité, …)Co-construire des méthodologies de production efficaces et adaptées à une équipe à taille humaine avec une forte demande de contenu.En collaboration avec l’équipe technique, définir, développer et participer à l’amélioration des outils d’intégrations, afin de garantir une vélocité et un confort de production.Assurer la qualité technique et fonctionnelle des niveaux : intégration dans Unity, respect des contraintes techniques, suivi des performances.Contribuer à une veille active (GDC talks, outils, méthodologies) afin de nourrir l’équipe et faire évoluer nos pratiques.Travailler main dans la main avec les artistes, les game designers, le narrative director, les programmeurs et les testeurs pour garantir la cohérence et la fluidité de l’expérience joueur.Qualifications10 ans minimum dans l’industrie, dont une expérience significative en tant que senior ou lead sur un projet de jeu narratif ou à structure ouverte.Aisance avec Unity, les outils de scripting et les éditeurs de niveaux 2D.Excellente compréhension des enjeux de rythme, lisibilité, navigation et intention de gameplay dans un environnement 2D.Capacité et volonté de renforcer la narration par le biais de l’environnement de jeu et du quest design.Leadership naturel, capacité à embarquer les équipes avec bienveillance, tout en portant une vision claire et réaliste.Forte sensibilité aux méthodologies Agile : écoute active, culture du feedback, adaptation au contexte, autonomie encouragée.Culture du “problem solving” : vous savez transformer des contraintes en opportunités créatives.Excellentes compétences de communication, avec une attention particulière à la transparence et au bien-être des équipes.Informations supplémentairesIl est important de noter qu'un test technique sera demandé pour toutes les candidatures retenuesCDIStatut CadrePoste à pourvoir ASAP.Poste à pourvoir à Villeurbanne, Lyon.Rémunération selon profil et expérienceIntéressementTickets restaurants, mutuelle, prévoyance, remboursement des transports à 60%, forfait mobilité durable, parking dans les locaux, prime de vacancesLes petits plus OSG :Des équipes exceptionnelles !Ambiance chaleureuse garantieDes horaires flexibles pour une vie équilibréeFormat hybride avec présentiel et télétravailDes congés enfants malades payés, priorité à la famille!Nos petits déjeuners d'équipe hebdomadairesNotre incontournable Summer Camp annuelRavitaillement Gourmand: Paniers de fruits, boissons et café à disposition...Des sessions sportives organisées régulièrement pour une santé optimaleCongés payés: Ultra flexibilité, prenez les quand vous avez besoinNos locaux: rooftop, conciergerie, douche, au calme avec le parc Tête d'or à coté…Congés supplémentaires pour les personnes RQTH: plus de temps pour s’occuper de sa santéOffres du CSE (place de cinéma réduites, chèque cadeaux, Gymlib, goodies, etc.)Old Skull Games est engagé pour l'inclusion et l'égalité des chances. Nous sommes fiers d'être un employeur offrant des opportunités égales et accueillons les candidatures de personnes en situation de handicap. Si vous avez des besoins spécifiques pour participer au processus de recrutement, veuillez nous en informer et nous ferons un maximum pour répondre à vos besoins.Description de l'entrepriseNous sommes Old Skull Games, un studio de jeux vidéo basé à Lyon, et nous avons pour mission de créer des aventures incroyables pour les joueuses et joueurs sur consoles, PC et plateformes mobiles. Nous travaillons à la fois sur des licences originales et en partenariat avec des éditeurs renommés, notre mission est de créer des expériences mémorables.Avec une décennie d'expérience et plus de 10 jeux sortis à notre actif, ainsi qu'un équipage de pirates chevronnés, nous avons fait sensation dans l'industrie avec des titres à succès dans le Top 5 de l'Apple Arcade, notamment Spongebob Patty Pursuit et Nickelodeon Extreme Tennis. Notre dernier exploit, "Valiant Hearts: Coming Home", sorti sur Netflix, console et PC, et trois fois récompensé aux Pégases, témoigne de notre ambition constante de repousser les limites du possible dans le monde du jeu vidéo.Et parmi nos actualités, nous avons récemment sorti notre Original IP, "Cryptical Path", notre premier jeu PC/Console.À mesure que notre studio a grandi, nous avons fixé nos objectifs encore plus haut. Au cours de cette montée en gamme, de nouveaux profils seniors ont été ajoutés à notre équipe et nous ont aidés à livrer des produits à la hauteur de nos aspirations !Chez Old Skull Games, nous croyons en la liberté créative de nos équipes et en une approche basée sur la confiance. Nous offrons un environnement de travail dynamique où chacun peut s'épanouir professionnellement tout en contribuant à la création de jeux dont nous sommes tou-tes fier-es. Nous évoluons selon les principes Agile pour favoriser la collaboration, l'adaptabilité et la livraison continue de valeur.Nous utilisons les OKR pour aligner nos objectifs stratégiques et mesurer notre succès. Vous aurez l'opportunité de contribuer à la définition et à la réalisation de nos objectifs clés comme tout le monde à OSG!Postulez dès maintenant et préparez-vous à vivre une aventure incroyable chez Old Skull Games ! Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • HITMARKER.NET
    Asus and Xbox tease that an Xbox-branded handheld could be released soon
    It was reported in March that Xbox is planning to release a handheld later this year.
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  • INDIEGAMESPLUS.COM
    ‘Pack’ Needs You to Store Items Within Items Within Items
    Pack needs you to load up a suitcase, but doing so involves carefully seeing what items can be put inside other things to make it all fit. You’re off on some sort of trip and you need to pack up everything you’ll need to go on a handful of excursions to a couple of different places. Each one sees you trying to stow a whole bunch of different things inside your suitcase. You also appear to have a tendency to pack to the point where you’ll fill the exact dimensions of your suitcase, leaving absolutely no other space left over. So, best plan out where everything is gonna go if you’re going to make your flight. The immediate thought when you start this game is to start plunking things down, Resident Evil 4-style, in the suitcase and then move them around to make them all fit. It doesn’t take long before you see that this is pointless; there’s just not enough room if you try to shove everything in the suitcase. However, once you unzip your laptop bag and see that you can fit additional things inside of it, your plan becomes clear. I admit, I felt I had the game pretty muchy figured out at that point and it would be an easy road to the end. I was wrong, as the ability to store things in other objects opens the game up to get really creative about what things can go inside of other stuff. Thankfully the game doesn’t judge me for mixing up my Magic and Uno cards. Pack managed to take me by surprise a few times during its brief play time, delighting me with its art style and the creative solutions it makes you come up with to get that suitcase closed. Pack is available now on itch.io. About The Author
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  • GAMEDEV.NET
    Skull and Bones Year 2 Roadmap Hopes to Get You Back on Board on PS5 with Major Updates
    Skull and Bones Year 2 Roadmap Hopes to Get You Back on Board on PS5 with Major Updates posted in Fernando4567 Published April 24, 2025 Skull and Bones Items Advertisement Are you prepared to embark once more on the vast oceans of Skull and Bones? The eagerly awaited Year 2 roadmap has been unveiled, offering significant updates designed to rekindle the enthusiasm of players on the PlayStation 5. With an array of new features, items, and enhancements approaching, this is an ideal moment to rejoin the pirate adventure and engage in naval combat with unprecedented excitement.Setting Sail with Skull and Bones ItemsOne of the most exciting additions to the Year 2 roadmap is the introduction of new Skull and Bones items. These items will not only enhance your gameplay experience but also add a new layer of depth and strategy to the game. From powerful weapons to unique cosmetic items, there will be plenty of treasures to collect and customize your ship with. Are you ready to outfit your vessel with the finest gear and dominate the seas?Embrace the Adventure with Skull and Bones Items buyFor individuals seeking to enhance their collection of Skull and Bones merchandise, the item purchasing feature will serve as your primary resource. With an extensive array of items available for acquisition, you can effortlessly elevate your gaming experience and distinguish yourself from fellow players. Whether you desire a new cannon to bolster your firepower or a fashionable sail to showcase your aesthetic, the item purchasing feature will meet your needs.As you navigate the perilous waters of Skull and Bones, be vigilant for special events and challenges that will assess your abilities as a pirate captain. The Year 2 roadmap is set to offer an exhilarating experience brimming with excitement and adventure, so seize the chance to partake in this grand narrative.With forthcoming significant updates and new features, Skull and Bones is poised to become an essential game for all PlayStation 5 users. Therefore, unfurl the sails, raise the Jolly Roger, and prepare to dominate the seas in this action-filled naval escapade. Get ready to reignite your passion for piracy and embark on an unforgettable adventure with Skull and Bones. Comments Nobody has left a comment. You can be the first! You must log in to join the conversation. Don't have a GameDev.net account? Sign up!
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  • WWW.YOUTUBE.COM
    انضم الان الي نادي الذكاء الاصطناعي والأتمتة العربي
    انضم الان الي نادي الذكاء الاصطناعي والأتمتة العربي
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  • WWW.UNLIMIT-TECH.COM
    مؤشرات أولية تكشف اقتراب Fujifilm من إطلاق بديل لكاميرا X-S20 الهجينة المدمجة
    يبدو أن Fujifilm بدأت تستعد للكشف عن خليفة كاميرا X-S20، التي أحدثت ضجة في مجموعة الكاميرات الهجينة للشركة اليابانية قبل نحو عامين.ووفقًا لتقرير نشره موقع Digital Camera Life الياباني، أوقفت Fujifilm رسميًا بيع X-S20 في اليابان، وهو ما يعزز التكهنات حول اقتراب الإعلان عن الجيل الجديد.عادةً ما تتبع Fujifilm سياسة وقف إنتاج الطرازات القديمة قبل وقت قصير من طرح الخلف لها، كما حدث مع كاميرا X100V، التي تم تعليق طلباتها قبل نحو شهر فقط من الإعلان عن X100VI في وقت سابق من هذا العام.ورغم عدم وجود تأكيد رسمي حتى الآن، فإن هذه الخطوة تشير إلى أن الشركة على الأرجح تعمل بالفعل على تطوير بديل لـ X-S20، وربما تُطلقه قريبًا تحت اسم X-S30.حتى اللحظة، لم تُكشف أي تفاصيل مؤكدة حول المواصفات المتوقعة لـ X-S30 أو موعد طرحه الرسمي. ومع ذلك، تستند التوقعات إلى النمط الذي اتبعته Fujifilm في تحديثاتها السابقة، حيث من المحتمل أن تحصل الكاميرا الجديدة على مستشعر X-Trans CMOS 5 بدقة 40 ميجابكسل، وهو نفس المستشعر الموجود في X-T5 وX-T50 وX100VI.ولكن نظرًا لتركيز X-S20 على إمكانيات الفيديو، قد تلجأ Fujifilm إلى خيار آخر، مثل استخدام نسخة محسّنة من مستشعر 24 ميجابكسل الحالي، أو ربما تعيد استخدام مستشعر X-Trans CMOS 4 الأقدم مع بعض التحسينات والميزات الجديدة، كما حدث مع X-T30 II.جدير بالذكر أن كاميرا X-S20 جمعت بين تصميم كلاسيكي وإمكانات قوية، مثل التثبيت البصري داخل الجسم بخمس محاور، وتسجيل فيديو بدقة 6.2K، وكل ذلك بسعر منافس يبلغ حاليًا 1,399 دولارًا مع عدسة 15-45 مم.المصدر
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  • WCCFTECH.COM
    Blade Runner Unannounced Game Canceled by Supermassive
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech GamingRumor Blade Runner Unannounced Game Canceled by Supermassive Alessio Palumbo • Apr 24, 2025 at 06:00am EDT According to Insider Gaming, Guildford-based game developer Supermassive Games recently canceled an unannounced game based on the Blade Runner IP. The game was allegedly titled Blade Runner: Time To Live. It would have been a "character-driven, cinematic, action-adventure game" set in 2065. The plan was to make a "compelling story that blends the philosophical themes of Blade Runner with kinetic action-adventure gameplay," with an expected length between 10 and 12 hours. Blade Runner: Time To Live started pre-production in September 2024 and was being worked on by the team that made The Quarry. Pre-production was supposed to be completed in March 2025, while prototyping was scheduled to end around six months later. The game's release was tentatively planned for September 2027 on PlayStation 5, Xbox Series X|S, and PC. Interestingly, the report also mentions a potential launch on next-generation PlayStation and Xbox platforms. However, it's hard to imagine that Supermassive would already know so much about Sony's and Microsoft's plans that they would be aware of whether the new consoles will be available then. Blade Runner: Time To Live was projected to have a budget of approximately $45 million, with $9 million set aside for external performance capture and acting talent. Original music production, image rights, usage fees for actors, QA and game testing, localization, and any future DLCs would have to be budgeted separately. The game would feature a replicant known as So-Lange as the playable character. It would start in New Zurich, with So-Lange tasked to 'retire' a dangerous leader of an underground replicant network called Rev. However, So-Lange would soon be betrayed and left for dead in a hostile environment. In terms of game mechanics, the report says it would have been possible to upgrade skills and abilities. The reasons behind the early cancellation weren't detailed, although it is said that Blade Runner IP owner Alcon was to blame. Of course, this is just one side of a story that may never fully come to light. It's a shame, though, as Supermassive definitely has the chops to make an interesting adventure game set in this universe. It's been a long time since there was any game set in this seemingly ripe setting. Thankfully, there's still Blade Runner 2033: Labyrinth, in development at Annapurna Interactive since 2022. Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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  • WWW.RESETERA.COM
    Clair Obscur: Expedition 33 | PC Performance Thread
    Earvin Infinity Member Oct 27, 2017 7,368 Latest GeForce Drivers with HotFix: Download NVIDIA GeForce Graphics Drivers (576.15 Hotfix) | TechPowerUp Latest AMD Radeon Drivers: Download AMD Radeon Graphics Drivers (25.4.1 Beta) | TechPowerUp Powered by Unreal Engine 5: https://www.unrealengine.com/en-US/developer-interviews/inside-the-development-journey-of-clair-obscur-expedition-33   P40L0 Member Jun 12, 2018 9,430 Italy TheBathman Member Jan 3, 2025 80 Unreal Engine 5 makes me nervous but the reviews have been spectacular   tapdancingFreak Member Dec 12, 2017 4,577 Charlotte, NC cannot wait!   Megustaelmate Member Sep 4, 2022 1,161 Man, 4am unlock means i cant play till tomorrow night ..whatever happened to midnight launches   flyinj Member Oct 25, 2017 11,853 Hoping that the Gamepass version is at feature parity with other storefronts   moqz Member Jan 28, 2025 385 I will cope with UE5 stutters for this game   Firima Member Oct 27, 2017 4,794 flyinj said: Hoping that the Gamepass version is at feature parity with other storefronts Click to expand... Click to shrink... meanwhile, I'll be happy if it runs fine without me having to leave my 566.36 Geforce drivers   Wallace Member Oct 25, 2017 27,622 Midwest TheBathman said: Unreal Engine 5 makes me nervous but the reviews have been spectacular Click to expand... Click to shrink... Reviews generally never mention performance other than maybe a sentence here and there. I think it should factor into the score but nope.  EssBeeVee Member Oct 25, 2017 23,921 Wallace said: Reviews generally never mention performance other than maybe a sentence here and there. I think it should factor into the score but nope. Click to expand... Click to shrink... yeah but that assumes those that play on pc have a pc that can actually run it. unless its universally bad. wasn't there a game that got reviewed bad because of that? i feel like there was one years ago   Jeff ChickenDig Member Oct 25, 2017 11,921 hard to find much pc footage performance at all. There is a chapters for settings in this video and there are different upscaler options (don't seem to offer framegen tho). Seems like you can do 45fps with some drops which is nice. 30 lock is easy. Much better performance than many graphically pretty games these days on steam deck.  FF Seraphim Member Oct 26, 2017 16,294 Tokyo Will be running this tonight on my rig. Looking at recommended setting, I should easily be able to hit 60fps at 1440p.   TheBathman Member Jan 3, 2025 80 Wallace said: Reviews generally never mention performance other than maybe a sentence here and there. I think it should factor into the score but nope. Click to expand... Click to shrink... I preordered it. We shall see!   SixelAlexiS Member Oct 27, 2017 9,067 Italy Jeff ChickenDig said: Much better performance than many graphically pretty games these days on steam deck. Click to expand... Click to shrink... It's unwatchable, looks at it... especially at 5:30 minutes mark, there are no graphics there, it looks broken.   Friendly Bear Member Jan 11, 2019 3,507 I Don’t Care Where (Just Far) IGN put up a 40 minute gameplay video of it running at 4K on a 4090. It seemed smooth from the bits I watched. Two video reviews (one using a 3080, one using a 3080 Ti) said that it's mostly very smooth with just a couple areas that have slight stutters. If that's true, I'm totally cool with that.  Mupod Member Oct 25, 2017 6,781 Would be great news if it runs well. I guess I'm feeling trepidation specifically because one of my favourite games last year (Mechwarrior 5 Clans) was similarly a UE5 game made by a smaller-sized team. And it ran like dog shit, lol   TheBathman Member Jan 3, 2025 80 Yes like at the end of the day a stutter here or there is fine, just don't give me those giant 2 second shader comp stutters as like a spell goes off.   JohnnyToonami Member Dec 16, 2018 6,179 Earth Mupod said: Would be great news if it runs well. I guess I'm feeling trepidation specifically because one of my favourite games last year (Mechwarrior 5 Clans) was similarly a UE5 game made by a smaller-sized team. And it ran like dog shit, lol Click to expand... Click to shrink... This was so bad at times that I had to refund it and this was a month ago. Thought they'd had patched it up by then but nope.   Mathis Member Feb 11, 2025 40 Just got 24h2 on my laptop so hope its gunna run well. Just 4.5 more hours now!   diggler41 Member Oct 27, 2017 922 Kansas City Hello PC people. I have a 2 year old gaming laptop I may want to play this on. It has a Nvidia Geforce RTX 3070ti laptop GPU, 16gb ram, 12th gen Intel core i7. Would I be able to?   HoodedSoldier Member Sep 29, 2018 2,539 diggler41 said: Hello PC people. I have a 2 year old gaming laptop I may want to play this on. It has a Nvidia Geforce RTX 3070ti laptop GPU, 16gb ram, 12th gen Intel core i7. Would I be able to? Click to expand... Click to shrink... Yes   fr0st Member Oct 28, 2017 5,035 Watching this thread to see how it goes and maybe even buy the game   diggler41 Member Oct 27, 2017 922 Kansas City HoodedSoldier said: Well ok. I'm in. Green man has it fairly cheap   werezompire Zeboyd Games Verified Oct 26, 2017 14,920 How are load times?   ZeoVGM Member Oct 25, 2017 84,182 Providence, RI SixelAlexiS said: It's unwatchable, looks at it... especially at 5:30 minutes mark, there are no graphics there, it looks broken. Click to expand... Click to shrink... what in the world are you talking about  Kenzodielocke Member Oct 25, 2017 13,833 Should be out now. Looking forward to reading impressions.   Sangral Powered by Friendship™ Member Feb 17, 2022 8,379 No HDR on PC as it seems? Also doesn't seem to support Frame Generation. Only normal DLSS. Not too many graphic settings but also no RT or Lumen bullshit, so that could help. Let's see how it runs, trying to set up DLSS 4 immediately.  nikasun :D Member Oct 30, 2017 3,393 Is there a motion blur toggle in the PC version?   Mauricio_Magus Member Oct 25, 2017 15,607 Mortismal mentioned that he had a bunch of crashes while playing, I hope that was just his rig or maybe because it didn't include a day 1 patch or something.   Sgs2008 Member Mar 25, 2019 1,031 Dlaa looks worse than dlss quality for some reason to me   Thrashlist Member Sep 1, 2024 109 Well, can't get the game running so there's that performance. Right around the time I get to the loading screen about Autosave and Controller info the game has crashed some 10 times now :)   Rikucrafter Chicken Chaser Member Oct 28, 2017 947 Australia I also am getting a full crash to desktop on the autosave screen   Sgs2008 Member Mar 25, 2019 1,031 nikasun :D said: Is there a motion blur toggle in the PC version? Click to expand... Click to shrink... Yes   Poimandres Member Oct 26, 2017 7,812 Thrashlist said: Well, can't get the game running so there's that performance. Right around the time I get to the loading screen about Autosave and Controller info the game has crashed some 10 times now :) Click to expand... Click to shrink... Are you over 33? If so the game will crash because you are already dead.  Sangral Powered by Friendship™ Member Feb 17, 2022 8,379 Ok, something is messed up on PC MASSIVELY! RTX 4090, 7800X3D. Everything is set to epic, game at 4K resolution, DLSS set to DLAA cause it auto set that so I thought let's test this. First. Cutscenes are 30fps locked with bad frame pacing and look super blurry. But then in-game. Oh boy. What on earth? It is set to 4K, with DLAA, every setting confirms that, but in-game the game looks like it's getting upscaled from like 480p or some shit with massively artificial oversharpen effects. Plus horrible performance. What's going on?   KRT Member Aug 7, 2020 237 Sangral said: But then in-game. Oh boy. What on earth? It is set to 4K, with DLAA, every setting confirms that, but in-game the game looks like it's getting upscaled from like 480p or some shit with massively artificial oversharpen effects. Plus horrible performance. What's going on? Click to expand... Click to shrink... I actually came to this thread to see if my eyes decieve me or theres an actual problem lol. Everything looks low res.   Kami Member Jul 13, 2020 3,429 Game keeps crashing for me on boot-up. Not sure why! I tried reinstalling, moving to a different drive, verified files multiple times, everything. Edit: Steam version  Last edited: Today at 3:36 AM Linus815 Member Oct 29, 2017 23,638 could DLAA just be broken?   DeepChord Member Jan 21, 2018 1,308 jfc christ that image quality is atrocious. what is up with the hair?? 70-80fps in the prologue with DLSS Balanced on a 4090. Modern gaming just isn't for me I guess.  Kami Member Jul 13, 2020 3,429 Thrashlist said: Well, can't get the game running so there's that performance. Right around the time I get to the loading screen about Autosave and Controller info the game has crashed some 10 times now :) Click to expand... Click to shrink... Same here  Sgs2008 Member Mar 25, 2019 1,031 Linus815 said: could DLAA just be broken? Click to expand... Click to shrink... I think it is dlss quality looks better to me   Thrashlist Member Sep 1, 2024 109 Poimandres said: Are you over 33? If so the game will crash because you are already dead. Click to expand... Click to shrink... Ah, yes! Anyways, the game does look like vomit on the screenshots above :) Now the game started to crash on other sections of the start splashes. Disabled cloud save on Steam, but no effect. Sangral said: What's going on? Click to expand... Click to shrink... Can't wait to see how this runs on my 4090 i12900  Raigor Member May 14, 2020 16,017 Now more than ever, i'll keep on hating on UE5, first Oblivion and now this game performing like absolute garbage. Fuckkkkkkkkkkkkkkkkkkkkkkk  Eevea Member Sep 23, 2022 263 Sangral said: Ok, something is messed up on PC MASSIVELY! RTX 4090, 7800X3D. Everything is set to epic, game at 4K resolution, DLSS set to DLAA cause it auto set that so I thought let's test this. First. Cutscenes are 30fps locked with bad frame pacing and look super blurry. But then in-game. Oh boy. What on earth? It is set to 4K, with DLAA, every setting confirms that, but in-game the game looks like it's getting upscaled from like 480p or some shit with massively artificial oversharpen effects. Plus horrible performance. What's going on? Click to expand... Click to shrink... It's because the prerendered cutscene videos are matching to resolution you're upscaling from. I heard a reviewer complaint about this.   Sgs2008 Member Mar 25, 2019 1,031 Tried forcing dlss 4 didn't make much difference might be very minorly sharper but hard to tell   Linus815 Member Oct 29, 2017 23,638 Eevea said: It's because the prerendered cutscenes are matching to resolution you're upscaling from. I heard a reviewer complaint about this. Click to expand... Click to shrink... yeah but DLAA should be native. which it clearly isnt unfortunately  KraftyKrankins Member Oct 25, 2017 3,170 Sangral said: Ok, something is messed up on PC MASSIVELY! RTX 4090, 7800X3D. Everything is set to epic, game at 4K resolution, DLSS set to DLAA cause it auto set that so I thought let's test this. First. Cutscenes are 30fps locked with bad frame pacing and look super blurry. But then in-game. Oh boy. What on earth? It is set to 4K, with DLAA, every setting confirms that, but in-game the game looks like it's getting upscaled from like 480p or some shit with massively artificial oversharpen effects. Plus horrible performance. What's going on? Click to expand... Click to shrink... Pretty sure it's just a shitton of postprocessing effects. It looks literally the same for me, down to the texture of the image itself and I'm at a lower resolution   OP OP Earvin Infinity Member Oct 27, 2017 7,368 Honestly, reviewers need to start slamming these games HARD for terrible PC optimization and performance. Not just include a bullet point as a con and stating "occasional, bugs, stutters and crashes". And factor that into the review score as well, but can be updated if performance improves.  Sangral Powered by Friendship™ Member Feb 17, 2022 8,379 Linus815 said: could DLAA just be broken? Click to expand... Click to shrink... Set it down to DLSS Quality now and it looks a little bit better, but still oversharpen as fuck and still gives the vibes of being upscaled from way too low. Gives me some very early FSR vibes. Also performance is still shit on DLSS Quality with RTX 4090 and there is no Frame Generation. So PC performance is basically toast. Look at the DLSS registry text at the bottom left, it shouldn't look that low res/artificially upscaled. If anything that one should be crystal clear 4K. Barely 60fps while normal running..... Jesus.... Game Pass by the way.  Killthee Member Oct 25, 2017 4,241 Game also crashing for me after the benchmark screen. This stinks.  
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  • GAMINGBOLT.COM
    Clair Obscur: Expedition 33 is Out Now
    News Clair Obscur: Expedition 33 is Out Now Sandfall Interactive's gorgeous role-playing game is available on Xbox Series X/S, PS5, and PC. It's also playable on Game Pass. Posted By Ravi Sinha | On 24th, Apr. 2025 While many are wrapped up in Oblivion fever after the remaster dropped, Sandfall Interactive’s Clair Obscur: Expedition 33 is now available on Xbox Series X/S, PS5, and PC. Check out the launch trailer below, though be warned of potential story spoilers. Developed by a team of 30, the role-playing game takes place in a world torn apart by the Fracture. What seem to be the remnants of humanity reside on Lumiere, but they’re slowly dying out thanks to the actions of the mysterious Paintress. As part of the latest expedition, players embark on a mission to destroy her and ensure humanity’s survival. Though starting with Gustave, you’ll recruit Lune, Maelle, Sciel, and even a Gestral named Monoco to your cause. There’s also the mysterious Verso and Renoir, the latter seeking the group’s annihilation (and played by actor Andy Serkis). Check out our review of Clair Obscur: Expedition 33 on PS5 for more details. We gave it a nine out of ten, praising the combat, story, art direction, music, and more. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Clair Obscur: Expedition 33 is Out Now Sandfall Interactive's gorgeous role-playing game is available on Xbox Series X/S, PS5, and PC. It's also play... Frostpunk 1886 Announced, Out in 2027 A ground-up remake of the first game in Unreal Engine, it offers mod support and a new Purpose Path while hono... Suikoden 1 and 2 HD Remaster Announced for Nintendo Switch 2 Konami's recently-released RPG remaster duo will launch alongside the Nintendo Switch 2 on the day of its rele... Elden Ring Nightreign Trailers Showcase Four Playable Characters Four of Elden Ring Nightreigns' eight playable characters have been revealed in the form of Ironeye, Duchess, ... Forza Horizon 5 Trailer Hypes Up Upcoming PS5 Launch Playground Games and Microsoft's acclaimed open world racing title will launch for Sony's console later this m... Sonic X Shadow Generations Confirmed as Switch 2 Launch Title Following its Nintendo Switch 2 announcement, the platforming remaster has been given a specific release date ... View More
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    Reigniting the European digital economy’s €200bn AI ambitions
    There is a sense of urgency in Europe to re-imagine the status quo and reshape technology infrastructures. Timed to harness Europe’s innovative push comes GITEX EUROPE x Ai Everything (21-23 May, Messe Berlin). The world’s third largest economy and host nation for GITEX EUROPE x Ai Everything, Germany’s role as the European economic and technology leader is confirmed as its ICT sector is projected to reach €232.8bn in 2025 (Statista). GITEX EUROPE x Ai Everything is Europe’s largest tech, startup and digital investment event, and is organised by KAOUN International. It’s hosted in partnership with the Berlin Senate Department for Economics, Energy and Public Enterprises, Germany’s Federal Ministry for Economic Affairs and Climate Action, Berlin Partner for Business and Technology, and the European Innovation Council (EIC). Global tech engages for cross-border and industry partnerships The first GITEX EUROPE brings together over 1,400 tech enterprises, startups and SMEs, and platinum sponsors AWS and IBM. Also in sponsorship roles are Cisco, Cloudflare, Dell, Fortinet, Lenovo, NTT, Nutanix, Nvidia, Opswat, and SAP. GITEX EUROPE x Ai Everything will comprise of tech companies from over 100 countries and 34 European states, including tech pavilions from India, Italy, Morocco, Netherlands, Poland, Serbia, South Korea, UK, and the UAE. Trixie LohMirmand, CEO of KAOUN International, organiser of GITEX worldwide, said: “There is a sense of urgency and unity in Europe to assert its digital sovereignty and leadership as a global innovation force. The region is paving its way as a centre-stage where AI, quantum and deep tech will be debated, developed, and scaled.” Global leaders address EU’s tech crossroads Organisers state there will be over 500 speakers, debating a range of issues including AI and quantum, cloud, and data sovereignty. Already confirmed are Geoffrey Hinton, Physics Nobel Laureate (2024); Kai Wegner, Mayor of Berlin; H.E. Jelena Begović, Serbian Minister of Science, Technological Development and Innovation; António Henriques, CEO, Bison Bank; Jager McConnell, CEO, Crunchbase; Mark Surman, President, Mozilla; and Sandro Gianella, Head of Europe & Middle East Policy & Partnerships, OpenAI. Europe’s moves in AI, deep tech & quantum Europe is focusing on cross-sector AI uses, new investments and international partnerships. Ai Everything Europe, the event’s AI showcase and conference, brings together AI architects, startups and investors to explore AI ecosystems. Topics presented on stage range from EuroStack ambitions to implications of agentic AI, with speakers including Martin Kon, President and COO, Cohere; Daniel Verten, Strategy Partner, Synthesia; and Professor Dr. Antonio Krueger, CEO of German Research Centre for Artificial Intelligence. On the show-floor, attendees will be able to experience Brazil’s Ubivis’s smart factory technology, powered by IoT and digital twins, and Hexis’s AI-driven nutrition plans that are trusted by 500+ Olympic and elite athletes. With nearly €7 billion in quantum investment, Europe is pushing for quantum leadership by 2030. GITEX Quantum Expo (GQX) (in partnership with IBM and QuIC) covers quantum research and cross-industry impact with showcases and conferences. Speakers include Mira Wolf-Bauwens, Responsible Quantum Computing Lead, IBM Research, Switzerland; Joachim Mnich, Director of Research & Computing, CERN, Switzerland; Neil Abroug, Head of the French National Quantum Strategy, INRIA; and Jan Goetz, CEO & Co-Founder, IQM Quantum Computers, Finland. Cyber Valley: Building a resilient cyber frontline With cloud breaches doubling in number and AI-driven attacks, threat response and cyber resilience are core focuses at the event. Fortinet, CrowdStrike, Kaspersky, Knowbe4, and Proofpoint will join other cybersecurity companies exhibiting at GITEX Cyber Valley. They’ll be alongside law enforcement leaders, global CISOs, and policymakers on stage, including Brig. Gen. Dr. Volker Pötzsch, Chief of Division Cyber/IT & AI, Federal Ministry of Defence, Germany; H.E. Dr. Mohamed Al-Kuwaiti, Head of Cybersecurity, UAE Government; Miguel De Bruycker, Managing Director General, Centre for Cybersecurity Belgium; and Ugo Vignolo Lutati, Group CISO, Prada Group. GITEX Green Impact: For a sustainable future GITEX Green Impact connects innovators and investors with over 100 startups and investors exploring how green hydrogen, bio-energy, and next-gen energy storage are moving from R&D to deployment. Key speakers so far confirmed are Gavin Towler, Chief Scientist for Sustainability Technologies & CTO, Honeywell; Julie Kitcher, Chief Sustainability Officer, Airbus; Lisa Reehten, Managing Director, Bosch Climate Solutions; Massimo Falcioni, Chief Competitiveness Officer, Abu Dhabi Investment Office; and Mounir Benaija, CTO – EV & Charging Infrastructure, TotalEnergies. Convening the largest startup ecosystem among 60+ nations GITEX EUROPE x Ai Everything hosts North Star Europe, the local version of the world’s largest startup event, Expand North Star. North Star Europe gathers over 750 startups and 20 global unicorns, among them reMarkable, TransferMate, Solarisbank AG, Bolt, Flix, and Glovo. The event features a curated collection of earlys and growth-stage startups from Belgium, France, Hungary, Italy, Morocco, Portugal, Netherlands, Switzerland, Serbia, UK, and UAE. Among the startups, Neurocast.ai (Netherlands) is advancing AI-powered neurotech for Alzheimer’s research; CloudBees (Switzerland) is the delivery unicorn backed by Goldman Sachs, HSBC, and Lightspeed; and Semiqon (Finland), the world’s first CMOS transistor with the ability to perform in cryogenic conditions. More than 600 investors with $1tn assets under management will be scouting for new opportunities, including Germany’s Earlybird VC, Austria’s SpeedInvest, Switzerland’s B2Venture, Estonia’s Startup Wise Guys, and the US’s SOSV. GITEX ScaleX launches as a first-of-its-kind growth platform for scale-ups and late-stage companies, in partnership with AWS. With SMEs making up 99% of European businesses, GITEX SMEDEX connects SMEs with international trade networks and investors, for funding, legal advice, and market access to scale globally. Backed by EISMEA and ICC Digital Standards Initiative, the event features SME ecosystem leaders advising from the stage, including Milena Stoycheva, Chairperson of Board of Innovation, Ministry of Innovation and Growth, Bulgaria; and Oliver Grün, President, European Digital SME Alliance and BITMi. GITEX EUROPE is part of the GITEX global network tech and startup events, taking place in Germany, Morocco, Nigeria, Singapore, Thailand, and the UAE. For more information, please visit: www.gitex-europe.com.
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    Honor X70i With Dimensity 7025 Ultra Chipset, 108-Megapixel Camera Launched: Price, Specifications
    Honor X70i was launched in China on Thursday. It arrives as a slightly changed version of the Honor 400 Lite which was recently introduced in global markets. The Honor X70i is powered by the MediaTek Dimensity 7025 Ultra SoC, which is complemented by an IMG BXM-8-256 GPU. It sports an AMOLED screen and comes equipped with a single 108-megapixel rear camera. The phone packs a 6,000mAh battery which supports 35W wired fast charging.The Honor X70i becomes the fourth smartphone to be launched by the company in its home country in April, building upon the recent introductions of the Honor Power, Honor X60 GT, and Honor GT Pro.Honor X70i Price and ColourwaysHonor X70i price starts at CNY 1,399 (roughly Rs. 16,000) for the base 8GB + 256GB configuration. It is also offered in 12GB + 256GB and 12GB + 512GB configurations, priced at CNY 1,699 (roughly Rs. 20,000) and CNY 1,899 (roughly Rs. 22,000), respectively.The phone is available in four colourways — Magnolia Purple, Moon Shadow White, Velvet Black, and Sky Blue.Honor X70i Colour OptionsPhoto Credit: HonorHonor X70i Specifications and FeaturesThe dual SIM (nano + nano) Honor X70i runs on MagicOS 9.0 based on Android 15. The phone sports a 6.7-inch full HD+ (1,080 × 2,412 pixels) AMOLED screen with a 120Hz refresh rate and 3,500 nits peak brightness. The Honor X70i is powered by an octa-core MediaTek Dimensity 7025 Ultra chipset, paired with up to 12GB of RAM and up to 512GB of onboard storage. The chip comprises two Cortex-A78 cores with a peak clock speed of 2.5GHz and six Cortex-A55 cores operating at 2.0GHz. The graphics are handled by Imagination Technologies' IMG BXM-8-256 GPU.For optics, the handset is equipped with a single 108-megapixel rear camera with a f/1.75 aperture. It supports a maximum video recording resolution of 1080p. On the front, it gets an 8-megapixel front camera with an f/2.0 aperture for selfies and video calls.Connectivity options on the phone include 5G, 4G, Wi-Fi 5, Bluetooth 5.3, Bluetooth Low Energy (BLE), and a USB Type-C port. The phone supports Beidou, GPS, Glonass, Galileo, and A-GNSS. It packs a 6,000mAh Lithium-ion battery with support for 35W wired fast charging and is rated IP65 against dust and water ingress. The phone measures 161 x 74.55 x 7.29mm in size and weighs 178.5g.
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    🎯Libs of TikTok: Holy shlit. Tom Homan just murdered the Democratic Party on live TV 🔥“Here’s their plan. The Biden administration overwhelmed the system, 10.5 MILLION people came over the border. They know it was going to take YEARS to get through the court docket, by then they’re hoping
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    RT WATCHHOLLIE: Sneak peak of @Corsair's new Void wireless headset! 70 hour battery life, fits perfectly with hats and glasses, and lightweight! More ...
    RT WATCHHOLLIESneak peak of @Corsair's new Void wireless headset! 70 hour battery life, fits perfectly with hats and glasses, and lightweight!More info to come!! [gifted]
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  • X.COM
    Ghost of Yōtei Release Date Has Been Announced With A New Trailer @SuckerPunchProd has announced the release date of Ghost of Yōtei, the standalone ...
    Ghost of Yōtei Release Date Has Been Announced With A New Trailer@SuckerPunchProd has announced the release date of Ghost of Yōtei, the standalone sequel to the beloved 2020 action-adventure game, Ghost of Tsushima, along with a brand new trailer.The trailer offers a taste of what players can expect from the game, including Yōtei Six, the beautiful scenery of Ezo, Atsu's new weapons and a few allies, and more.Meanwhile, pre-orders for the game will start next week. There will be a few editions priced between $69.99 and $249.99. Watch the full trailer and learn more about the game: https://80.lv/articles/ghost-of-y-tei-release-date-has-been-announced-with-a-new-trailer/
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    La Crosse virus disease: The rare mosquito-borne illness that causes deadly brain inflammation
    La Crosse virus disease: The rare mosquito-borne illness that causes deadly brain inflammation
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  • WWW.NATURE.COM
    Structural basis of lipid transfer by a bridge-like lipid-transfer protein
    Nature, Published online: 23 April 2025; doi:10.1038/s41586-025-08918-yThe LPD-3 complex structure reveals protein–lipid interactions that suggest a model for how the native LPD-3 complex mediates bulk lipid transport and provides a foundation for mechanistic studies of bridge-like lipid-transport proteins.
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  • WWW.POPSCI.COM
    AI still can’t beat humans at reading social cues 
    When it comes to ‘reading the room,’ humans still have a leg up.   Image: Richard Drury / Getty Images Get the Popular Science daily newsletter💡 AI models have progressed rapidly in recent years and can already outperform humans in various tasks, from generating basic code to dominating games like chess and Go. But despite massive computing power and billions of dollars in investor funding, these advanced models still can’t hold up to humans when it comes to truly understanding how real people interact with one another in the world. In other words, AI still fundamentally struggles at “reading the room.” That’s the claim made in a new paper by researchers from Johns Hopkins University. In the study, researchers asked a group of human volunteers to watch three-second video clips and rate the various ways individuals in those videos were interacting with one another. They then tasked more than 350 AI models—including image, video, and language-based systems—with predicting how the humans had rated those interactions. While the humans completed the task with ease, the AI models, regardless of their training data, struggled to accurately interpret what was happening in the clips. The researchers say their findings suggest that AI models still have significant difficulty understanding human social cues in real-world environments. That insight could have major implications for the growing industry of AI-enabled driverless cars and robots, which inherently need to navigate the physical world alongside people. “Anytime you want an AI system to interact with humans, you want to be able to know what those humans are doing and what groups of humans are doing with each other,” John Hopkins University assistant professor of cognitive science and paper lead author Leyla Isik told Popular Science. “This really highlights how a lot of these models fall short on those tasks.”  Isik will present the research findings today at the International Conference on Learning Representations. Though previous research has shown that AI models can accurately describe what’s happening in still images at a level comparable to humans, this study aimed to see whether that still holds true for video. To do that, Isik says she and her fellow researchers selected hundreds of videos from a computer vision dataset and clipped them down to three seconds each. They then narrowed the sample to include only videos featuring two humans interacting. Human volunteers viewed these clips, and answered a series of questions about what was happening, rated on a scale from 1 to 5. The questions ranged from objective prompts like “Do you think these bodies are facing each other?” to more subjective ones, such as whether the interaction appeared emotionally positive or negative. In general, the human respondents tended to give similar answers, as reflected in their ratings—suggesting that people share a basic observational understanding of social interactions. The researchers then posed similar types of questions to image, video, and language models. (The language models were given human-written captions to analyze instead of raw video.) Across the board, the AI models failed to demonstrate the same level of consensus as the human participants. The language models generally performed better than the image and video models, but Isik notes that may be partly due to the fact that they were analyzing captions that were already quite descriptive. The researchers primarily evaluated open-access models, some of which were several years old. The study did not include the latest models recently released by leading AI companies like OpenAI and Anthropic. Still, the stark contrast between human and AI responses suggests there may be something fundamentally different about how models and humans process social and contextual information. “It’s not enough to just see an image and recognize objects and faces,” John Hopkins University doctoral student and paper co-author Kathy Garcia said in a statement. “We need AI to understand the story that is unfolding in a scene. Understanding the relationships, context, and dynamics of social interactions is the next step, and this research suggests there might be a blind spot in AI model development.”  The findings come as tech companies race to integrate AI into an increasing number of physical robots—a concept often referred to as “embodied AI.” Cities like Los Angeles, Phoenix, and Austin have become test beds of this new era thanks to the increasing presence of driverless Waymo robotaxis sharing the roads with human-driven vehicles. Limited understanding of complex environments has led some driverless cars to behave erratically or even get stuck in loops, driving in circles. While some recent studies suggest that driverless vehicles may currently be less prone to accidents than the average human driver, federal regulators have nonetheless opened up investigations into Waymo and Amazon-owned Zoox for driving behavior that allegedly violated safety laws. Other companies—like Figure AI, Boston Dynamics, and Tesla —are taking things a step further by developing AI-enabled humanoid robots designed to work alongside humans in manufacturing environments. Figure has already signed a deal with BMW to deploy one of its bipedal models at a facility in South Carolina, though its exact purpose remains somewhat vague. In these settings, properly understanding human social cues and context is even more critical, as even small misjudgments in intention run the risk of injury. Going a step further, some experts have even suggested that advanced humanoid robots could one day assist with elder and  child care. Isik suggested the results of the study mean there are still several steps that need to be taken before that vision becomes a reality.  “[The research] really highlights the importance of bringing neuroscience, cognitive science, and AI into these more dynamic real world settings.” Isik said.
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  • WWW.ARCHDAILY.COM
    Saint-Denis 44 Housing Units / DREAM
    Saint-Denis 44 Housing Units / DREAMSave this picture!© DREAM Architects: DREAM Area Area of this architecture project Area:  2775 m² Year Completion year of this architecture project Year:  2025 Photographs Photographs:DREAM Lead Architect: Stella Buisan Landscape: Topager Painting: Perasol More SpecsLess Specs Save this picture! Dream Agency Transforms a Site Steeped in History - The architecture agency DREAM has just completed a socially impactful urban renewal project in Saint-Denis. Located on Rue Fraizier and Rue du Landy, this new residential complex marks a major step in the revitalization of the neighborhood, 24 years after a tragic fire destroyed a dilapidated building. As the first housing development under a French shared equity lease (BRS-Bail Réel Solidaire) to be delivered in Saint-Denis, the building combines architectural ambition with harmonious integration into the urban fabric.Save this picture!Save this picture!Save this picture!Repairing the Neighborhood, Rebuilding Social Ties - On the night of February 1–2, 2001, a deadly fire ravaged an old, rundown building on Rue Fraizier, exposing precarious living conditions. Exploited by slumlords, this building symbolized substandard housing and the urgent need for urban transformation. Today, the neighborhood is undergoing regeneration toward greater inclusivity and well-being, more social diversity, and more green spaces. The residential complex delivered by DREAM embodies this renewed vision.Save this picture!Unique Housing Units - With 44 housing units - 22 for social rental and 22 for social homeownership (BRS) - the project aims to translate the qualities of individual homes into collective housing, with a specific typology for each unit, most of which are walk-through and multi-oriented, with high-quality outdoor spaces. Each unit complies with the new construction quality charter of Plaine Commune and was designed with particular attention to usage and orientation: they are bright, comfortable, and well-ventilated. The units feature real entrance sequences with storage, kitchens with direct daylight that can be closed off if desired, and large panoramic windows. All living areas are connected to a balcony or, on the ground floor, to a garden.Save this picture!Save this picture!Save this picture!Off-Site Construction: A Graphic and Low-Carbon Design - The project's aesthetic is expressed through a rhythmic and graphic composition of volumes. The alternating use of raw materials on the façades — wood and metal — combined with the fine lines of wooden sunshades and balcony undersides, softens the mass effect and creates a genuine visual lightness. This interplay of materials and textures promotes a sensitive integration into its urban environment. The building shape, resulting from a morphological and environmental analysis of the site, ensures optimal management of sunlight and shadow while offering a wide range of outdoor spaces. For this mixed wood-concrete structure, prefabrication was a key lever for quality and construction coherence. All timber-frame façades, incorporating metal cladding, wood joinery, and deflectors, were fully manufactured in the workshop, ensuring optimal execution quality and precise detailing. The balconies, made of self-supporting wood-metal structures, were also entirely prefabricated. Resting on staggered beam structures, they integrate elegantly into the whole, refining the façade's silhouette.Save this picture!A Green Courtyard and Shared Spaces - The housing block features a generous garden visible through two passageway lobbies accessible from Rue du Landy and Rue Fraizier. Nearly all the housing units benefit fully from this green lung. Moreover, the project places special emphasis on shared spaces, designed in collaboration with Plaine Commune Habitat to foster interaction and social diversity. The spacious and welcoming entrance lobby encourages residents to pause and meet — it is a community space. Rooftop gardens on each building provide areas for relaxation and social exchange. Through this project, the DREAM agency offers residents a reimagined, safe, and inclusive living environment.Save this picture! Project gallerySee allShow less About this officeDREAMOffice••• MaterialsMaterials and TagsPublished on April 24, 2025Cite: "Saint-Denis 44 Housing Units / DREAM" 24 Apr 2025. ArchDaily. Accessed . <https://www.archdaily.com/1029407/saint-denis-44-housing-units-dream&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • GIZMODO.COM
    Vietnamese Vampire Movie Daydreamers Is a Blood-Slicked Guilty Pleasure
    Daydreamers doesn’t stray too far from vampire movie narratives we’ve seen before; there are warring clans of bloodsuckers, a brother versus brother face-off, and visits to flashy clubs stuffed with fang-faced partiers. But it’s one of very few vampire movies to come from Vietnam, which makes it a curiosity worth seeking out. And once you start watching, Daydreamers‘ stylish execution and ridiculously good-looking cast just might hook you in. What you should not do is spend too much time worrying about the movie’s particular vampire “rules.” Basically, it comes down to this: there are two kinds of vampires roaming around contemporary Ho Chi Minh City. One group clings to the belief that if they resist killing humans and survive instead on animal blood, they may one day reverse the curse and walk freely in the sunlight again. (They are who the movie title refers to, if that wasn’t already obvious.) It’s a lonely, angst-ridden existence, especially for Nhat (Tran Ngoc Vang), who doggedly keeps to his “blood trial” training, hoping to become human again. It’s something his late mother dreamed would be possible for him and his brother, Marco (Thuan Nguyen), but since her death the siblings have become estranged. Marco is now part of that other vampire clique: flashy, vapid, and glamorous, they have fun living undead life to the fullest and have no desire to revert back to mortality. They give off major Lost Boys vibes. Thanks to the brief animated segment that Daydreamers opens with, we know that vampires have been around for hundreds of years but were nearly exterminated some time ago by revenge-seeking humans. To ensure their eternal survival, there’s a general shared agreement not to kill any humans, though not everyone sticks to that. An even bigger no-no, however, is letting any non-vampire become aware of vampire existence. “Leave no witnesses” is a sacred creed, though it was either a failing of Daydreamers‘ subtitles or script that made this point a little confusing, since it seems to create a pretty gaping loophole for that whole “kill no humans” thing. Any vampire who dares spill the secret is also supposed to get taken out, which can be accomplished using silver weapons, a stake through the heart, or good old-fashioned sunlight. Every vampire movie offers its own tweaks on genre lore, and Daydreamers leans really hard into its rules. You kind of wish it had just been “if we don’t kill humans we might heal ourselves” versus “hell yes, kill humans!”—and focused solely on Nhat versus Marco, rather than introducing a plot about Nhat falling for Ha, a human girl (Trinh Thao) he must protect once she accidentally figures out monsters are real. It’s a forbidden romance, but Daydreamers unfortunately provides precious little evidence of sparks between Nhat and Ha, despite the fact that they’re willing to die for each other within days of meeting. There’s a much spicier connection between Marco and vampire queen Trieu (Vietnamese superstar Chi Pu); the latter in particular has a charismatic screen presence that makes you wish Daydreamers had shifted more of its focus her way. © Dark Sky Films At just under two hours, Daydreamers has a lot of time to explore the push and pull between Marco and Nhat, whose shared history goes back over 100 years (at one point, Nhat reveals he was last in school in 1895), but has come to a head with their mother’s tragic passing and Marco’s subsequent transformation into a murderous bad boy. At its core, Daydreamers is mostly fascinated with Nhat’s dilemma: he doesn’t want to die, but even after all this time, he also doesn’t know how to live—though he becomes very certain that Marco’s way is not for him. Daydreamers takes place almost entirely at night, naturally, and it makes good use of that setting to lean into the neon-tinged glamour of eternal debauchery. The “vampire nightclub” trope was used to hilarious effect in What We Do in the Shadows, but Daydreamers plays it very straight. Perhaps that’s because the film hails from a culture that hasn’t already done vampire stories to death—or perhaps Daydreamers is a little too self-serious. Whatever the case, this movie is dripping with blood and eye candy in equal parts, and that’s a praise-worthy achievement even if the plot gets a little wobbly at times. Daydreamers opens in select theaters May 2; it’ll hit all the major VOD platforms June 3. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
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  • METRO.CO.UK
    Get 10% off Doom: The Dark Ages and nine extra games for less than £22
    You can pay extra if you want to give more to charity (Microsoft) A new charity bundle from Humble Bundle is an absolute steal for both Doom fans and those who loved the recent Indiana Jones game. Publisher Bethesda appears to be on a roll at the moment. Its remaster of The Elder Scrolls 4: Oblivion has been an instant hit with fans, which comes off the heels of the excellent Indiana Jones And The Great Circle, which arrived on PlayStation 5 just last week. And in just a few weeks it will be launching prequel game Doom: The Dark Ages, which made a strong first impression during the Xbox showcase this past January. For anyone interested in the game, or who has grown to enjoy the style of Indiana Jones developer MachineGames, Humble Bundle is offering a very enticing package of PC games for less than £25, that also saves you £25 on The Dark Ages. The bundle in question is titled id & Friends and is a collection of not just the entire Doom series from developer id Software, but also the excellent Wolfenstein games from MachineGames (with the exception of the Youngblood spin-off). MachineGames’ Wolfenstein games works in quite a similar way to Indiana Jones And The Great Circle, although with more of focus on gunplay – although it’s still Nazis you’re fighting. Although the original Doom games from the 90s are included in the bundle the earlier Wolfenstein titles are not. Altogether, it’s nine games in total, but the bundle also includes 10% coupons for both the standard edition of Doom: The Dark Ages and its Premium Edition. More Trending For context, the former is £69.99 while the latter is £99.99, so the coupons would discount them to about £63 and £90 respectively. Every Doom & Wolfenstein game included in the id & Friends bundle Doom + Doom 2 (compilation of the first two Doom games) Doom 64 Doom 3 Doom (2016) Doom Eternal Doom Eternal Year One Pass (includes the two-part The Ancient Gods campaign expansion) Wolfenstein: The New Order Wolfenstein: The Old Blood Wolfenstein 2: The New Colossus The full bundle is only £21.16, but you can opt for cheaper bundles that include two or six of the games (although neither of them come with the Doom: The Dark Ages coupons). A total of 5% of what you spend will be donated to the Direct Relief charity, which provides medical relief worldwide, and you can opt to spend more money on the bundle by using the Custom Amount tab. The bundle will only be available until May 11, just four days before Doom: The Dark Ages launches on May 15 for Xbox Series X/S, PlayStation 5, and PC. If you’ve never played a Doom game before, it’s worth catching up before The Dark Ages launches (Microsoft) Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • WWW.DAILYSTAR.CO.UK
    Nintendo Switch 2 gains another big launch game – but there's a major catch
    The Nintendo Switch 2 has yet another big game confirmed for launch, but there's a catch this time around as it appears there's no upgrade path for existing playersTech10:51, 24 Apr 2025Updated 10:51, 24 Apr 2025Sonic x Shadow Generations will come to Switch 2(Image: Sega)The Nintendo Switch 2 launch line-up looks packed, with Mario Kart World leading the pack and much more besides. The first few months of the console should give us the likes of Elden Ring, enhanced Switch 2 games, and one underrated title that deserves a second chance, and we almost don't miss a 3D Mario title being part of it.Still, as we wait to find out how soon the likes of EA FC and Madden will be on the hybrid system, SEGA has confirmed that Sonic and Shadow will make their Switch 2 debut on launch day.‌While we're certainly happy to have them, though, there is a catch for Sonic x Shadow Generations players.Article continues belowSonic x Shadow Generations is two games in one(Image: Sega)The good news is that Sonic x Shadow Generations is a fantastic action-platformer that's actually two games in one, so it could be well worth picking up with your console on June 5.“Play as Shadow in a brand-new story campaign featuring never-before-seen abilities that prove why he’s known as the Ultimate Life Form,” Sega said via press release.‌“Also included is a complete remaster of the highly acclaimed Sonic Generations™, a time-traveling adventure featuring a greatest-hits collection of 3D and 2D Sonic stages, now with upgraded visuals and new bonus content."So what's the issue? As spotted on Sega's site (thanks, My Nintendo News), "The Nintendo Switch version cannot be upgraded to the Nintendo Switch 2 version," with the same applying to DLC.‌Given Nintendo has been showing upgrades for its own titles (albeit paid ones), it's a shame not to see SEGA follow suit, seemingly meaning you'll need to buy the entire game again — even if you already own it on the original Switch. That's a shame, and it'll be interesting to see if other games follow suit.Two Point Museum is also coming to Switch 2(Image: Two Point Studios/SEGA)SEGA has also announced that Yakuza 0: Director's Cut and Puyo Puyo Tetris 2S will arrive on Switch 2 on June 5, too, so the publisher has plenty of wares to share for your shiny new system.‌RAIDOU Remastered: The Mystery of the Soulless Army follows on June 18, while Two Point Museum is also slated for the Switch in 2025.We awarded the latter 4/5 in our review, saying:"Far from a stuffy school trip, Two Point Museum is a little familiar but that also adds to its cosiness. It’s the kind of game that has you preparing for “just one more expedition” before it’s 4 AM and you need to get to bed, and I love it for that."Article continues belowFor the latest breaking news and stories from across the globe from the Daily Star, sign up for our newsletters.‌‌‌
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