Cyprien Witkowski
Environment Artist Cyprien Witkowski explored different workflows for creating foliage from scratch, experimenting with styles ranging from realism to stylized designs. The result, showcasing beautiful, fantasy-looking plants, wasn’t focused on creating the most optimized atlas for video game production but on mastering the process of foliage creation using SpeedTree.
To achieve this stylized vibrant look, Cyprien combined procedural texturing techniques with hand-painted effects. Check out more renders below:
Cyprien Witkowski
Cyprien Witkowski
Cyprien Witkowski
Cyprien Witkowski
Cyprien Witkowski
Cyprien Witkowski
Cyprien Witkowski
Cyprien also put together a brief breakdown of his process, covering everything from gathering references and understanding the plant’s full life cycle to texture blockouts, sculpting in ZBrush, setting up, and the final texturing in Substance 3D Painter.
Cyprien Witkowski
Cyprien Witkowski
Find it here and visit Cyprien Witkowski’s ArtStation page for more. Don’t forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.