I could see this muscleman created by Dominik Huamani as some kind of superhero as long as the face doesn’t change. However, the focus of the project was the body, so let’s look at it in detail, although it is hard to look anywhere else, I know.
This anatomy study was sculpted in ZBrush and painted in Substance 3D Painter, with topology adjustments done in Maya. Huamani then created the materials, added textures, and rendered the model in Arnold.
Perhaps we will see female anatomy on Huamani’s ArtStation soon (spoiler: there is already some there, but we can’t show it on our PG site.) Meanwhile, here are some other projects:
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