Cyberpunk Unreal Engine Night Street with Dynamic Lighting & No Lumen

Cyberpunk Unreal Engine Night Street with Dynamic Lighting & No Lumen


This beautiful night street could be a part of Cyberpunk 2077, but no, it is Pasquale Scionti’s tech demo he created in Unreal Engine 5.

Nowadays, nearly everyone uses UE5’s Lumen system for lighting, but Scionti wanted to present a scene using only dynamic lighting: “No Lumen, no pathtrace, no RTX, no DLSS, no baked.”

Inspired by Blade Runner and, of course, Cyberpunk 2077, he went to Nanite with Mesh Distance Field and ambient occlusion with Screen Space Reflections. Scionti manually placed assets from marketplaces and added rain with Ultra Dynamic Sky.

The environment is working on his NVIDIA RTX 4090 at 4K Native Epic settings with over 120 FPS, and you can test it on your machine by downloading the demo from here. Follow the artist’s instructions to get the best result.

He’s also demonstrated this scene with Lumen, MegaLights, and hardware ray tracing enabled. Which one is better?

To see Scionti’s lighting marvels, visit his ArtStation, full of creative decisions, like this concept gameplay for The Witcher 4, a swamp environment, a Silent Hill-inspired game prototype, an eerie abandoned hospital, a scene inspired by Death Stranding, a P.T.-like hall, and more.

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