Stephen Ddungu, a solo developer known for creating such games as Purpose, 00000 00 0𝑥0000000, and Sword of Symphony, recently shared updates for the latter, showcasing a dynamic parkour scene.
For this setup, the artist took Assassin’s Creed Unity’s parkour animations, known for their fluidity and realism, as a reference for his work. By drawing inspiration from the game’s mechanics with top-notch graceful motions, the developer sought to replicate a similar level of swiftness and coordination and created his own character with agile and sleek movements.
Sword of Symphony is an unusual action RPG in which the player fights with music and creates musical combos. The game is being developed using Range Engine. The creator shared that he aimed to create something simple yet versatile and, apart from Assassin’s Creed, took inspiration from Uncharted and Rooftops & Alleys:
The developer showcased an overview of the game’s parkour moves and shared some details on creating them:
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