Testing Corrective Blend Shapes With Mesh Morpher For Unreal Engine 5

Testing Corrective Blend Shapes With Mesh Morpher For Unreal Engine 5


Elvis Morelli, renowned for his expertise in digital doubles and who previously discussed his recreation of Sir Sean Connery with us, has now showcased the results of his exploration into MetaHuman blend shapes with Mesh Morpher.

Developed by Pug Life Studio, this tool integrates seamlessly with Unreal Engine 5 and simplifies the management of morph targets in real-time, enabling developers to shift their focus from technical challenges to content creation. Mesh Morpher allows the creation of complex shapes and models by blending multiple morph targets, offering high levels of customization to craft unique characters, assets, and environments.

Elvis used a free XGen-made groom asset created by Amr Mohammed, who published it for free, so you can grab it here as well and use in your projects:

Amr Mohammed

Learn more about Mesh Morpher here and follow Elvis Morelli on LinkedIn for more MetaHuman stuff.

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