Exploring the amazing new water capabilities introduced in Unreal Engine 4.26, Epic Games’ Sjoerd de Jong talks you through the basics of setting up an ocean, a lake, and a river. Then, he dives into more advanced features and possibilities that showcase how you can tap into the water rendering through other parts of the engine by making objects float on waves, cutting holes into the water surface, and more.
Learn more about the water system and other features of Unreal Engine 4.26 here: https://www.unrealengine.com/blog/unreal-engine-4-26-released
Inside Unreal water system deep dive-
**TIMESTAMPS**
00:00 Intro
00:25 Overview
02:06 Content and Thanks
02:47 Intro and Basics
07:17 Controlling Water
11:18 Architecture
19:27 Additional Uses
28:18 Tips and Tricks
31:51 Performance and CVars
33:48 Future Plans
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