Stereoscopic Previz in Blender Game Engine – Laurent Boiron #BCo14 #b3d http://www.blender.org/conference/2014/schedule http://www.blender.org/conference. source Tags: 3-d, 3d, 3D Modeling (Film Job), 3ds, Animated, animation, b3d, BCon14, blender, Blender (software), Game, Game Blender (Video Game Engine), Game Engine (Software Genre), Gamer (Profession), Games, Gaming, PC Game (Industry), Previsualization, Shooter Game (Media Genre), Video Game (Industry) Cook with me Share this content Opens in a new window X Opens in a new window Facebook Opens in a new window WhatsApp Read more articles Previous PostBlender Conference 2010 – Saturday – 6 Next PostSprite Fright: production notes You Might Also Like Live animation show November 20, 2024 Beyond the narrative: a workflow for 3D restitution of built heritage — Blender Conference 2024 October 31, 2024 BCON24 Quick Impressions #shorts #b3d December 14, 2024
Beyond the narrative: a workflow for 3D restitution of built heritage — Blender Conference 2024 October 31, 2024