The Unreal Engine renderer has been refactored in the 4.22 release to pave the way for future improvements in ray tracing efficiency and GPU-driven rendering.
In this talk from Unreal Fest Europe, Epic’s Director of Engineering Nick Penwarden details the impact these changes will have on project-specific engine modifications, the new auto-instancing functionality, and discusses what it will mean for future development.
Learn more about Unreal Engine at http://www.unrealengine.com
source