Check Out This Valve’s Source-Style Level Scripting Tool For UE5

Check Out This Valve’s Source-Style Level Scripting Tool For UE5


Compared with the input/output system found in Valve’s Source Engine, the goal of this tool is to move level scripting out of Blueprints and integrate it directly into the level itself. It allows users to chain actions together to build level logic without the need to manually manage references.

According to its creator, a Reddit user known as STRiFE, the system supports all functions exposed to the C++ reflection system, including Blueprint functions, as well as all dynamic delegates. Blueprint event support is currently in development.

STRiFE believes this Level Scripting tool could be useful for handling small, specific tasks, helping to reduce space in the file browser, especially beneficial in games that aren’t very systemic, such as story-driven single-player games, requiring many specialized cases. Also, the tool is said to be released to the public for free.

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