In this presentation by Epic Principal Technical Artist Ryan Brucks, you’ll get an overview of the current state of Open World Development in UE4–from the progress we have made thus far to where we want to be in the future. Upcoming features designed to put more power in the hands of creators will be demonstrated such as a new Landscape Layer System, Virtual Texturing, and Custom Blueprint Brushes. This talk is geared toward anybody with an interest in Open World Creation, Artistic Landscape Design or User Workflows.
Learn more at http://www.unrealengine.com
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