Watch this webinar and find out how to create motion graphics for sports broadcasts and live events using Unreal Engine.
Rev your engines—it’s time to explore the Hype Chamber sample, a flexible, real-time broadcast graphics package originally developed as part of a reimagining of the Rocket League Championship Series live esports broadcasts.
In this webinar, we take a look at this new broadcast and live events sample project to demonstrate how production-ready sports graphics can be systemized using Unreal Engine. You’ll learn how to build highly customizable graphic packages that enable artists to switch 3D models, textures, materials, and lighting from a single Blueprint controller.
For those wanting to use pre-rendered media, we also demonstrate how to automate video outputs from Movie Render Queue.
Watch now to learn about:
– Motion design and templating in Unreal Engine
– Master Blueprints and data tables
– Live operation and the Remote Control API
– SDI output and batch rendering
Visit the Marketplace to download the Broadcast Hype Chamber sample project for free: https://www.unrealengine.com/marketplace/en-US/learn/broadcast-sample
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