The Art of Robo Recall | Project Highlight | Unreal Engine Livestream



Jerome Platteaux, Art Director of Robo Recall, discusses the process of evolving the ten-minute demo that was “Bullet Train” into a full game. He talks about what choices were made for the design of the robots, environments and weapons for Robo Recall. We will also cover the optimization of our assets, the setup of our lighting, and the tricks we used to develop the look we wanted in VR.

[00:00:26] Intro/News
[00:01:38] Community Spotlight
[00:05:20] The Art of Robo Recall
[00:06:53] What is Robo Recall?
[00:08:50] The Origins
[00:14:28] The Scope of the Project
[00:18:12] Design of the Robots
[00:31:02] Design of the Weapons
[00:34:32] Design of the Environments
[00:43:10] Lighting Setup
[00:50:30] Optimizations
[00:59:06] Q&A

NEWS

Hello Neighbor Mod Kit Released, Mod Contest Announced
https://www.unrealengine.com/en-US/blog/hello-neighbor-mod-kit-released-mod-contest-announced

Unreal Dev Day Montreal Presentations Released
https://www.unrealengine.com/en-US/blog/unreal-dev-day-montreal-presentations-released

COMMUNITY SPOTLIGHT

Palace
https://www.artstation.com/artwork/ama8L

Hanako: Honor & Blade
http://store.steampowered.com/app/349510/Hanako_Honor__Blade/

Procedural Cities with Interiors
https://forums.unrealengine.com/community/released-projects/1370283-procedural-cities-with-interiors-free

ANNOUNCEMENT POST
https://forums.unrealengine.com/unreal-engine/events/1370205

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