In this presentation, Technical Audio Designer Mitchell Lucas shows us how to use some of UE’s editor tools in unexpected ways. From visualizing audio information in real-time to custom asset actions that can speed up more repetitive tasks, see which editor features benefit a variety of game audio processes.
For more Unreal Engine game audio talks, check out our GameSoundCon recap: https://unrealengine.com/blog/get-game-audio-tips-from-our-favorite-talks-at-gamesoundcon
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