Replication Graph For Optimizing Real-Time Strategy Games | Unreal Fest Europe 2019 | Unreal Engine



Traditionally, multiplayer real-time strategy games have used the lockstep approach to support larger numbers of units fighting their way across the battlefield.

In this Unreal Fest Europe 2019 session by Deadalic Entertainment’s Technical Director Nick Prühs, you’ll discover the different techniques used for profiling, evaluating and improving the network performance of A Year Of Rain, including the Network Profiler and Replication Graphs.

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