A Reddit user known as Blendist3D, or Choice-Function-8515, showcased a clip overviewing the process of creating the stunning environment in Blender.
The artist showed 16 hours of the creative process in a one-minute video, demonstrating modeling architectural pieces, adding vegetation, colors, and the final rendered version of the scene. It is amazing how such a complex setup with detailed buildings started from scratch, and the artist crafted every piece on their own.
As shared by the creator, the scene has over 30 million tris. Creating water was an experiment with Blender’s Gabor Texture Node, a new feature added to Blender 4.3, while for the bricks and ivy, the artist used Cell Fracture and BagaPie respectively.
Take a look at another amazing work with a similar vibe of an abandoned architectural environment with lush vegetation, created by 3D Artist Alen Gajšek, known on Reddit as gufe_visuals, with Blender:
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