Artist Proves That, Yes, Houdini Can Also Run DOOM

Artist Proves That, Yes, Houdini Can Also Run DOOM


When you ask yourself, “Does (insert any object or software) run DOOM?” The answer is ‘yes’ 90% of the time, and the remaining 10% haven’t been explored yet.

Artist Lennart contributed to the research by setting one of its maps in Houdini. Well, running might be too big of a word as the footage shows the level on a Houdini-made screen but no actual gameplay, though if it opens like this, I don’t see why you can’t figure out the controls and enemies.

Lennart

Lennart created this VEX-powered project for their DOOM ray tracer in SOPs using the map found online. The screen is a Houdini primitive grid with a resolution of 320x200px.

“From there, I shoot a ray into the scene, record the prim I hit together with its UVs, find the matching texture on disk, and return the color at the specific UV position. Do that for every pixel and you have a renderer from the 90s. I added some fake shading and particle effects because why not.”

Lennart

Houdini is not the first 3D software to manage such a feat. We’ve seen it on Blender’s Geometry Nodes as well as other programs and objects: a PDF file, an attendee’s badge from a hacking conference,  Windows’ NotepadLEGO bricksBalatro, and Fortnite.

I can’t even imagine what’s next for this epic shooter. It’s nice to see DOOM inspire people after all these years.

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