The stories you create aren’t static, so why should the look of your characters be? Using the UE5 Lyra Sample Project as a starting point, this session will discuss various techniques available to add, swap, and customize your characters.
We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: https://www.unrealengine.com/en-US/events/unreal-fest-2022
Resources used in the talk:
Lyra Starter Game – https://www.unrealengine.com/marketplace/en-US/product/lyra
Stylized Character Kit: Casual 01 – https://www.unrealengine.com/marketplace/en-US/product/stylized-male-character-kit-casual
Additional Resources:
The Gritty Reality of Real-Time Cloth and Rigid-Body Character Physics -https://youtu.be/4NkNBImONJU
Animating in Unreal Engine 5.1 – https://youtu.be/FgJ1stTScxI
The Future of Animation in Unreal Engine – https://youtu.be/5roLTlHUtBY
Lyra Starter Game Overview – https://youtu.be/Fj1zCsYydD8
0:33 What is a Modular Character?
1:24 Where to start?
1:52 Demo 1 : Leader Pose Component
9:04 Demo 2 : Attach a Backpack
20:07 Demo 3 : Customize a Jacket
29:30 Demo 4 : Facial Animation
36:15 Demo 5 : Lyra Cosmetic Character Parts Overview
44:03 Demo 6 : Generating Random Outfits
57:42 Demo 7 : Creating a Modular Character Manager
1:02:00 Demo 8 : MetaHumans
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