Learn How To Add Depth To Anime Eyes With The Godot Shaders Bible
Fabrizio Espindola, the author of The Unity Shaders Bible and founder of Jettelly, began exploring Godot Engine last year and is now working on The Godot Shaders Bible, a thorough…
80 Level
Fabrizio Espindola, the author of The Unity Shaders Bible and founder of Jettelly, began exploring Godot Engine last year and is now working on The Godot Shaders Bible, a thorough…
Sound design can be tricky; there are many things to consider to make game audio make sense. But the struggle is over thanks to Martin from TelePresent Games and his…
This impressive effect is achieved using the Scene Capture 2D component in a sublevel, which essentially mimics the player's camera position and rotation relative to a fixed anchor point. It's…
StealthWorks' Kei Yoneoka, with an extensive portfolio in both live-action and 2D films like Shin Godzilla, Suzume, and Weathering with You, shared a reel for the historical fantasy film The…
Lately, we've been sharing lots of videos from Francesco Piacenti, aka FR3NKD, who truly masters the art of creating satisfying clips. This particular video showcases a subdivided mesh and displacement…
BethesdaIn a recent interview at this year's GDC, ex-Bethesda Developer Nate Purkeypile, who contributed to the creation of Skyrim as a Senior World Artist and Lighting Artist, shared insights into…
Imagine being thrown on a mysterious island by a violent storm, with nothing but a knife and a candle. This is the desperate beginning for Lost Isle, an open-world first-person…