Population, Lightweight Crowd Simulation Tool For Blender Got Updated
Released last year, Population is a Blender tool that allows you to easily create and customize large crowds for your 3D scenes with just a few clicks, offering a library…
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Released last year, Population is a Blender tool that allows you to easily create and customize large crowds for your 3D scenes with just a few clicks, offering a library…
Years ago, Senior Crowd TD Jan Bohacek developed a similar traffic simulation system in Massive, which he enjoyed greatly. With this experience in mind, he set out to build something…
This impressive project was created by Rigging Artist Aldo Aldrich, who took on the challenge of building a fully functional Rubik's cube rig with undo/redo options and support for animation…
One day, Twitch streamer Blurbs created a monster – a mod that allows his chat to voice NPCs in Skyrim. From jokes about "real jobs" to suspicious substances, Blurbs's playthroughs…
Take a look at this gorgeous stylized Bloodborne fanart created by 3D Artist Florian Elie, Lead Artist at Shiro Games, using Unreal Engine 5.The artist created the entire scene from…
Environment Concept Director Volodymyr Donchenko set up a fantastic interactive concept art project called Alien Moon in Unreal Engine. Inspired by "iconic movies and games," it offers a first-person view…
Fabrizio Espindola, the author of The Unity Shaders Bible and the founder of Jettelly, has recently begun exploring Godot and hinted that he's planning to create The Godot Shaders Bible,…