Ray Tracing in UE 4.23 | SIGGRAPH 2019 | Unreal Engine
Epic's Juan Cañada, Lead Engineer, and Patrick Kelly, Senior Rendering Programmer, offer an up-close look at ray tracing in ... source
Unreal Engine
Epic's Juan Cañada, Lead Engineer, and Patrick Kelly, Senior Rendering Programmer, offer an up-close look at ray tracing in ... source
Ray Traced Distance Field Shadows enable you to generate high-quality soft shadow effects using 3D/volume textures, which store the nearest surface to a mesh. They can be used to great…
Creating accurate and realistic patterns of sunlight and shadow is critical to some scenes, especially for large architectural and construction projects, and Unreal Engine's Sun Position Calculator Plugin provides a…
Real-time technology is transforming the art of filmmaking, with next-generation virtual production tools coming to Unreal Engine. At SIGGRAPH, Epic Games partnered with Lux Machina, Magnopus, Profile Studios, Quixel, ARRI,…
Hear from visionaries at the SIGGRAPH 2019 Unreal Engine User Group: Jon Favreau on virtual production, Disney Imagineering under the hood of Star Wars: Galaxy’s Edge, Stargate Studios’ in-camera VFX,…
Cinematic Depth of Field in Unreal Engine enables you to simulate real-world photographic depth-of-field effects that blur a scene based on the distance in front of, or behind, a focal…
“Rebirth” is a photoreal cinematic short film created by Quixel to put their Megascans library through its paces. And just to make things interesting, the company built the entire piece…