Clair Obscur: Expedition 33 | Game Profile | Unreal Engine



Watch this video and discover how Sandfall Interactive used UE5 on ‘Clair Obscur: Expedition 33’.

Sandfall Interactive is on the cusp of releasing one of the gaming industry’s most highly-anticipated titles—’Clair Obscur: Expedition 33’.

Find out how they chose Unreal Engine for its rich feature set and practical tools that enabled their small team to punch above their weight.

We dive into the influences for the project as well as the role UE5 tools and features such as Blueprint, MetaHuman, MetaSounds, World Partition, Lumen, Nanite, and more played throughout development.

Read the full interview here: https://epic.gm/dev-interviews-clair-obscur-expedition-33

Want to develop your own game in Unreal Engine? Find out more here: https://www.unrealengine.com/en-US/uses/indie-games

#ClairObscurExpedition33, #SandfallInteractive, #UnrealEngine, #UE5, #BlueprintVisualScripting, #MetaHuman, #MetaSounds, #Lumen, #Nanite

source